Daily Board Analysis

Daily Catan Board Insight for June 22, 2025 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
53
Saved At
2025-04-04 10:29:34
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 8 8 T2 Wheat 3 3 T3 Brick 10 10 T4 Sheep 4 4 T5 Ore 9 9 T6 Brick 12 12 T7 Wood 10 10 T8 Wheat 5 5 T9 Ore 3 3 T10 Wheat 6 6 T11 Wood 4 4 T12 Sheep 6 6 T13 Wood 2 2 T14 Sheep 11 11 T15 Wood 11 11 T16 Brick 9 9 T17 Desert T18 Ore 8 8 T19 I01 = Sheep 8 / Wheat 5 I01 I02 = Sheep 8 / Wheat 5 / Sheep 4 I02 8 I03 = Brick 10 / Wheat 5 / Sheep 4 I03 I04 = Brick 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 8 / Wheat 3 I07 I08 = Ore 9 / Sheep 8 / Wheat 3 I08 3 I09 = Ore 9 / Sheep 8 / Sheep 4 I09 4 I10 = Sheep 8 I10 I11 = Wheat 3 I11 I12 = Brick 12 / Wheat 3 I12 I13 = Brick 12 / Ore 9 / Wheat 3 I13 I14 = Wheat 3 I14 I15 = Brick 10 / Wheat 5 / Sheep 4 I15 5 I16 = Brick 10 / Wood 10 / Wheat 5 I16 9 I17 = Brick 10 / Wood 10 I17 I18 = Brick 10 I18 I19 = Ore 9 / Sheep 4 / Ore 3 I19 I20 = Wheat 5 / Sheep 4 / Ore 3 I20 I21 = Brick 12 / Ore 9 / Wheat 6 I21 6 I22 = Ore 9 / Wheat 6 / Ore 3 I22 I23 = Brick 12 I23 I24 = Brick 12 / Wood 4 I24 I25 = Brick 12 / Wheat 6 / Wood 4 I25 I26 = Wood 10 / Sheep 6 / Wheat 5 I26 1 I27 = Wood 10 / Sheep 6 I27 I28 = Wood 10 I28 I29 = Wood 10 I29 I30 = Wheat 5 / Ore 3 / Wood 2 I30 I31 = Sheep 6 / Wheat 5 / Wood 2 I31 10 I32 = Sheep 11 / Wheat 6 / Ore 3 I32 I33 = Sheep 11 / Ore 3 / Wood 2 I33 I34 = Wood 11 / Wheat 6 / Wood 4 I34 I35 = Sheep 11 / Wood 11 / Wheat 6 I35 I36 = Wood 4 I36 I37 = Wood 4 I37 I38 = Wood 11 / Wood 4 I38 I39 = Brick 9 / Sheep 6 / Wood 2 I39 2 I40 = Brick 9 / Sheep 6 I40 7 I41 = Sheep 6 I41 I42 = Sheep 11 / Wood 2 I42 I43 = Brick 9 / Wood 2 I43 I44 = Sheep 11 / Wood 11 / Ore 8 I44 I45 = Sheep 11 / Ore 8 I45 I46 = Wood 11 I46 I47 = Wood 11 / Ore 8 I47 I48 = Brick 9 I48 I49 = Brick 9 I49 I50 = Brick 9 I50 I51 = Ore 8 I51 I52 = I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I26 (Wood 10 / Sheep 6 / Wheat 5), while I22 is the best city-focused start, I16 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I08 (Ore 9 / Sheep 8 / Wheat 3) + I16 (Brick 10 / Wood 10 / Wheat 5).

  • Scarce resources: brick, wood.
  • Abundant resources: sheep, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wood 10 / Sheep 6 / Wheat 5 19.64
2 I39 Brick 9 / Sheep 6 / Wood 2 18.59
3 I08 Ore 9 / Sheep 8 / Wheat 3 18.42
4 I09 Ore 9 / Sheep 8 / Sheep 4 18.21
5 I15 Brick 10 / Wheat 5 / Sheep 4 18.04
6 I21 Brick 12 / Ore 9 / Wheat 6 18.03
7 I40 Brick 9 / Sheep 6 17.94
8 I02 Sheep 8 / Wheat 5 / Sheep 4 17.83
9 I16 Brick 10 / Wood 10 / Wheat 5 17.79
10 I31 Sheep 6 / Wheat 5 / Wood 2 17.67

Best City Starts

  1. I22 = Ore 9 / Wheat 6 / Ore 3
    City score: 23.65
  2. I21 = Brick 12 / Ore 9 / Wheat 6
    City score: 20.25
  3. I08 = Ore 9 / Sheep 8 / Wheat 3
    City score: 18.65
  4. I02 = Sheep 8 / Wheat 5 / Sheep 4
    City score: 17.80
  5. I09 = Ore 9 / Sheep 8 / Sheep 4
    City score: 17.80

Best Road Starts

  1. I16 = Brick 10 / Wood 10 / Wheat 5
    Road score: 17.10
  2. I39 = Brick 9 / Sheep 6 / Wood 2
    Road score: 17.10
  3. I26 = Wood 10 / Sheep 6 / Wheat 5
    Road score: 16.40
  4. I34 = Wood 11 / Wheat 6 / Wood 4
    Road score: 15.65
  5. I40 = Brick 9 / Sheep 6
    Road score: 14.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.76
I08 + I16
I08 = Ore 9 / Sheep 8 / Wheat 3
I16 = Brick 10 / Wood 10 / Wheat 5
Combined resources: sheep, wheat, ore, brick, wood

Pair 2

Score: 49.55
I09 + I16
I09 = Ore 9 / Sheep 8 / Sheep 4
I16 = Brick 10 / Wood 10 / Wheat 5
Combined resources: sheep, ore, brick, wood, wheat

Pair 3

Score: 48.72
I21 + I26
I21 = Brick 12 / Ore 9 / Wheat 6
I26 = Wood 10 / Sheep 6 / Wheat 5
Combined resources: ore, brick, wheat, wood, sheep

Pair 4

Score: 47.83
I22 + I39
I22 = Ore 9 / Wheat 6 / Ore 3
I39 = Brick 9 / Sheep 6 / Wood 2
Combined resources: ore, wheat, sheep, wood, brick

Pair 5

Score: 47.67
I21 + I39
I21 = Brick 12 / Ore 9 / Wheat 6
I39 = Brick 9 / Sheep 6 / Wood 2
Combined resources: ore, brick, wheat, sheep, wood

Pair 6

Score: 47.29
I08 + I21
I08 = Ore 9 / Sheep 8 / Wheat 3
I21 = Brick 12 / Ore 9 / Wheat 6
Combined resources: sheep, wheat, ore, brick

Seat Advice

Player 1

  • I26
    Wood 10 / Sheep 6 / Wheat 5
  • I21
    Brick 12 / Ore 9 / Wheat 6
  • I16
    Brick 10 / Wood 10 / Wheat 5

Player 2

  • I26
    Wood 10 / Sheep 6 / Wheat 5
  • I39
    Brick 9 / Sheep 6 / Wood 2
  • I08
    Ore 9 / Sheep 8 / Wheat 3

Player 3

  • I26
    Wood 10 / Sheep 6 / Wheat 5
  • I08
    Ore 9 / Sheep 8 / Wheat 3
  • I09
    Ore 9 / Sheep 8 / Sheep 4

Best Player 4 Recovery Pairs

I08 + I16
I08 = Ore 9 / Sheep 8 / Wheat 3
I16 = Brick 10 / Wood 10 / Wheat 5
I09 + I16
I09 = Ore 9 / Sheep 8 / Sheep 4
I16 = Brick 10 / Wood 10 / Wheat 5
I21 + I26
I21 = Brick 12 / Ore 9 / Wheat 6
I26 = Wood 10 / Sheep 6 / Wheat 5
I22 + I39
I22 = Ore 9 / Wheat 6 / Ore 3
I39 = Brick 9 / Sheep 6 / Wood 2

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.