Daily Board Analysis

Daily Catan Board Insight for June 22, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
53
Saved At
2025-04-04 10:29:34
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I09 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I22 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 8 8 T2 Wheat 3 3 T3 Brick 10 10 T4 Sheep 4 4 T5 Ore 9 9 T6 Brick 12 12 T7 Wood 10 10 T8 Wheat 5 5 T9 Ore 3 3 T10 Wheat 6 6 T11 Wood 4 4 T12 Sheep 6 6 T13 Wood 2 2 T14 Sheep 11 11 T15 Wood 11 11 T16 Brick 9 9 T17 Desert T18 Ore 8 8 T19 I01 = Sheep 8 / Wheat 5 I01 8 I02 = Sheep 8 / Wheat 5 / Sheep 4 I02 9 I03 = Brick 10 / Wheat 5 / Sheep 4 I03 6 I04 = Brick 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 8 / Wheat 3 I07 I08 = Ore 9 / Sheep 8 / Wheat 3 I08 3 I09 = Ore 9 / Sheep 8 / Sheep 4 I09 7 I10 = Sheep 8 I10 I11 = Wheat 3 I11 I12 = Brick 12 / Wheat 3 I12 I13 = Brick 12 / Ore 9 / Wheat 3 I13 I14 = Wheat 3 I14 I15 = Brick 10 / Wheat 5 / Sheep 4 I15 5 I16 = Brick 10 / Wood 10 / Wheat 5 I16 2 I17 = Brick 10 / Wood 10 I17 I18 = Brick 10 I18 I19 = Ore 9 / Sheep 4 / Ore 3 I19 I20 = Wheat 5 / Sheep 4 / Ore 3 I20 I21 = Brick 12 / Ore 9 / Wheat 6 I21 10 I22 = Ore 9 / Wheat 6 / Ore 3 I22 I23 = Brick 12 I23 I24 = Brick 12 / Wood 4 I24 I25 = Brick 12 / Wheat 6 / Wood 4 I25 I26 = Wood 10 / Sheep 6 / Wheat 5 I26 1 I27 = Wood 10 / Sheep 6 I27 I28 = Wood 10 I28 I29 = Wood 10 I29 I30 = Wheat 5 / Ore 3 / Wood 2 I30 I31 = Sheep 6 / Wheat 5 / Wood 2 I31 I32 = Sheep 11 / Wheat 6 / Ore 3 I32 I33 = Sheep 11 / Ore 3 / Wood 2 I33 I34 = Wood 11 / Wheat 6 / Wood 4 I34 I35 = Sheep 11 / Wood 11 / Wheat 6 I35 I36 = Wood 4 I36 I37 = Wood 4 I37 I38 = Wood 11 / Wood 4 I38 I39 = Brick 9 / Sheep 6 / Wood 2 I39 4 I40 = Brick 9 / Sheep 6 I40 I41 = Sheep 6 I41 I42 = Sheep 11 / Wood 2 I42 I43 = Brick 9 / Wood 2 I43 I44 = Sheep 11 / Wood 11 / Ore 8 I44 I45 = Sheep 11 / Ore 8 I45 I46 = Wood 11 I46 I47 = Wood 11 / Ore 8 I47 I48 = Brick 9 I48 I49 = Brick 9 I49 I50 = Brick 9 I50 I51 = Ore 8 I51 I52 = I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wood 10 / Sheep 6 / Wheat 5 17.19
2 I16 Brick 10 / Wood 10 / Wheat 5 15.65
3 I08 Ore 9 / Sheep 8 / Wheat 3 15.56
4 I39 Brick 9 / Sheep 6 / Wood 2 15.55
5 I15 Brick 10 / Wheat 5 / Sheep 4 15.36
6 I03 Brick 10 / Wheat 5 / Sheep 4 15.20
7 I09 Ore 9 / Sheep 8 / Sheep 4 14.94
8 I01 Sheep 8 / Wheat 5 14.92
9 I02 Sheep 8 / Wheat 5 / Sheep 4 14.91
10 I21 Brick 12 / Ore 9 / Wheat 6 14.78

Best City Starts

  1. I22 = Ore 9 / Wheat 6 / Ore 3
    City score: 10.20
  2. I08 = Ore 9 / Sheep 8 / Wheat 3
    City score: 9.79
  3. I09 = Ore 9 / Sheep 8 / Sheep 4
    City score: 9.21
  4. I21 = Brick 12 / Ore 9 / Wheat 6
    City score: 8.92
  5. I02 = Sheep 8 / Wheat 5 / Sheep 4
    City score: 8.78

Best Road Starts

  1. I26 = Wood 10 / Sheep 6 / Wheat 5
    Road score: 10.21
  2. I16 = Brick 10 / Wood 10 / Wheat 5
    Road score: 9.57
  3. I39 = Brick 9 / Sheep 6 / Wood 2
    Road score: 8.90
  4. I02 = Sheep 8 / Wheat 5 / Sheep 4
    Road score: 8.90
  5. I03 = Brick 10 / Wheat 5 / Sheep 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.13
I09 + I16
I09 = Ore 9 / Sheep 8 / Sheep 4
I16 = Brick 10 / Wood 10 / Wheat 5
Combined resources: sheep, ore, brick, wood, wheat

Pair 2

Score: 49.26
I26 + I22
I26 = Wood 10 / Sheep 6 / Wheat 5
I22 = Ore 9 / Wheat 6 / Ore 3
Combined resources: ore, wheat, wood, sheep

Pair 3

Score: 48.88
I26 + I39
I26 = Wood 10 / Sheep 6 / Wheat 5
I39 = Brick 9 / Sheep 6 / Wood 2
Combined resources: wood, wheat, sheep, brick

Pair 4

Score: 48.68
I08 + I16
I08 = Ore 9 / Sheep 8 / Wheat 3
I16 = Brick 10 / Wood 10 / Wheat 5
Combined resources: sheep, wheat, ore, brick, wood

Pair 5

Score: 48.66
I26 + I08
I26 = Wood 10 / Sheep 6 / Wheat 5
I08 = Ore 9 / Sheep 8 / Wheat 3
Combined resources: sheep, wheat, ore, wood

Pair 6

Score: 48.62
I09 + I26
I09 = Ore 9 / Sheep 8 / Sheep 4
I26 = Wood 10 / Sheep 6 / Wheat 5
Combined resources: sheep, ore, wood, wheat

Seat Advice

Player 1

  • I26
    Wood 10 / Sheep 6 / Wheat 5
  • I02
    Sheep 8 / Wheat 5 / Sheep 4
  • I09
    Ore 9 / Sheep 8 / Sheep 4

Player 2

  • I08
    Ore 9 / Sheep 8 / Wheat 3
  • I39
    Brick 9 / Sheep 6 / Wood 2
  • I15
    Brick 10 / Wheat 5 / Sheep 4

Player 3

  • I34
    Wood 11 / Wheat 6 / Wood 4
  • I15
    Brick 10 / Wheat 5 / Sheep 4
  • I25
    Brick 12 / Wheat 6 / Wood 4

Best Player 4 Recovery Pairs

I09 + I16
I09 = Ore 9 / Sheep 8 / Sheep 4
I16 = Brick 10 / Wood 10 / Wheat 5
I26 + I22
I26 = Wood 10 / Sheep 6 / Wheat 5
I22 = Ore 9 / Wheat 6 / Ore 3
I26 + I39
I26 = Wood 10 / Sheep 6 / Wheat 5
I39 = Brick 9 / Sheep 6 / Wood 2
I08 + I16
I08 = Ore 9 / Sheep 8 / Wheat 3
I16 = Brick 10 / Wood 10 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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