Daily Board Analysis

Daily Catan Board Insight for June 23, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
1147
Saved At
2026-02-03 23:06:21
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Sheep 10 10 T2 Wood 8 8 T3 Wood 4 4 T4 Wheat 9 9 T5 Ore 3 3 T6 Wheat 3 3 T7 Desert T8 Sheep 11 11 T9 Brick 10 10 T10 Sheep 12 12 T11 Wood 2 2 T12 Sheep 6 6 T13 Ore 11 11 T14 Wood 5 5 T15 Wheat 9 9 T16 Ore 5 5 T17 Brick 6 6 T18 Wheat 4 4 T19 I01 = Sheep 10 / Brick 8 I01 I02 = Sheep 10 / Wheat 9 / Brick 8 I02 1 I03 = Wheat 9 / Brick 8 / Wood 4 I03 2 I04 = Brick 8 / Wood 4 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Sheep 10 / Wood 8 I07 I08 = Sheep 10 / Wood 8 / Ore 3 I08 4 I09 = Sheep 10 / Wheat 9 / Ore 3 I09 9 I10 = Sheep 10 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wheat 3 I12 I13 = Wood 8 / Ore 3 / Wheat 3 I13 I14 = Wood 8 I14 I15 = Sheep 11 / Wheat 9 / Wood 4 I15 I16 = Sheep 11 / Wood 4 I16 I17 = Wood 4 I17 I18 = Wood 4 I18 I19 = Brick 10 / Wheat 9 / Ore 3 I19 I20 = Sheep 11 / Brick 10 / Wheat 9 I20 I21 = Sheep 12 / Ore 3 / Wheat 3 I21 I22 = Sheep 12 / Brick 10 / Ore 3 I22 I23 = Wheat 3 I23 I24 = Wheat 3 / Wood 2 I24 I25 = Sheep 12 / Wheat 3 / Wood 2 I25 I26 = Sheep 11 / Sheep 6 I26 I27 = Sheep 6 I27 I28 = I28 I29 = I29 I30 = Sheep 11 / Ore 11 / Brick 10 I30 I31 = Sheep 11 / Ore 11 / Sheep 6 I31 I32 = Sheep 12 / Brick 10 / Wood 5 I32 I33 = Ore 11 / Brick 10 / Wood 5 I33 I34 = Sheep 12 / Wheat 9 / Wood 2 I34 I35 = Sheep 12 / Wheat 9 / Wood 5 I35 I36 = Wood 2 I36 I37 = Wood 2 I37 I38 = Wheat 9 / Wood 2 I38 I39 = Ore 11 / Sheep 6 / Ore 5 I39 8 I40 = Sheep 6 / Ore 5 I40 5 I41 = Sheep 6 I41 I42 = Ore 11 / Brick 6 / Wood 5 I42 6 I43 = Ore 11 / Brick 6 / Ore 5 I43 7 I44 = Wheat 9 / Wood 5 / Wheat 4 I44 I45 = Brick 6 / Wood 5 / Wheat 4 I45 3 I46 = Wheat 9 I46 I47 = Wheat 9 / Wheat 4 I47 I48 = Brick 6 / Ore 5 I48 10 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Brick 6 / Wheat 4 I51 I52 = Brick 6 I52 I53 = Wheat 4 I53 I54 = Wheat 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I02 (Sheep 10 / Wheat 9 / Brick 8), while I39 is the best city-focused start, I45 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I03 (Wheat 9 / Brick 8 / Wood 4) + I40 (Sheep 6 / Ore 5).

  • Scarce resources: ore.
  • Abundant resources: wood, brick, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Sheep 10 / Wheat 9 / Brick 8 20.09
2 I03 Wheat 9 / Brick 8 / Wood 4 19.58
3 I45 Brick 6 / Wood 5 / Wheat 4 19.34
4 I08 Sheep 10 / Wood 8 / Ore 3 19.14
5 I40 Sheep 6 / Ore 5 19.14
6 I42 Ore 11 / Brick 6 / Wood 5 18.70
7 I43 Ore 11 / Brick 6 / Ore 5 18.27
8 I39 Ore 11 / Sheep 6 / Ore 5 18.01
9 I09 Sheep 10 / Wheat 9 / Ore 3 17.83
10 I48 Brick 6 / Ore 5 17.63

Best City Starts

  1. I39 = Ore 11 / Sheep 6 / Ore 5
    City score: 18.65
  2. I44 = Wheat 9 / Wood 5 / Wheat 4
    City score: 18.65
  3. I43 = Ore 11 / Brick 6 / Ore 5
    City score: 17.40
  4. I02 = Sheep 10 / Wheat 9 / Brick 8
    City score: 16.55
  5. I09 = Sheep 10 / Wheat 9 / Ore 3
    City score: 16.35

Best Road Starts

  1. I45 = Brick 6 / Wood 5 / Wheat 4
    Road score: 22.65
  2. I42 = Ore 11 / Brick 6 / Wood 5
    Road score: 21.75
  3. I03 = Wheat 9 / Brick 8 / Wood 4
    Road score: 21.40
  4. I02 = Sheep 10 / Wheat 9 / Brick 8
    Road score: 18.40
  5. I04 = Brick 8 / Wood 4
    Road score: 17.60

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.27
I03 + I40
I03 = Wheat 9 / Brick 8 / Wood 4
I40 = Sheep 6 / Ore 5
Combined resources: brick, wood, wheat, sheep, ore
Ports: ore

Pair 2

Score: 52.14
I40 + I45
I40 = Sheep 6 / Ore 5
I45 = Brick 6 / Wood 5 / Wheat 4
Combined resources: sheep, ore, wood, brick, wheat
Ports: ore

Pair 3

Score: 52.08
I02 + I08
I02 = Sheep 10 / Wheat 9 / Brick 8
I08 = Sheep 10 / Wood 8 / Ore 3
Combined resources: brick, sheep, wheat, wood, ore

Pair 4

Score: 51.54
I08 + I45
I08 = Sheep 10 / Wood 8 / Ore 3
I45 = Brick 6 / Wood 5 / Wheat 4
Combined resources: sheep, wood, ore, brick, wheat

Pair 5

Score: 51.14
I03 + I39
I03 = Wheat 9 / Brick 8 / Wood 4
I39 = Ore 11 / Sheep 6 / Ore 5
Combined resources: brick, wood, wheat, sheep, ore

Pair 6

Score: 50.99
I02 + I42
I02 = Sheep 10 / Wheat 9 / Brick 8
I42 = Ore 11 / Brick 6 / Wood 5
Combined resources: brick, sheep, wheat, ore, wood

Seat Advice

Player 1

  • I45
    Brick 6 / Wood 5 / Wheat 4
  • I03
    Wheat 9 / Brick 8 / Wood 4
  • I02
    Sheep 10 / Wheat 9 / Brick 8

Player 2

  • I02
    Sheep 10 / Wheat 9 / Brick 8
  • I03
    Wheat 9 / Brick 8 / Wood 4
  • I08
    Sheep 10 / Wood 8 / Ore 3

Player 3

  • I02
    Sheep 10 / Wheat 9 / Brick 8
  • I40
    Sheep 6 / Ore 5
  • I03
    Wheat 9 / Brick 8 / Wood 4

Best Player 4 Recovery Pairs

I03 + I40
I03 = Wheat 9 / Brick 8 / Wood 4
I40 = Sheep 6 / Ore 5
I40 + I45
I40 = Sheep 6 / Ore 5
I45 = Brick 6 / Wood 5 / Wheat 4
I02 + I08
I02 = Sheep 10 / Wheat 9 / Brick 8
I08 = Sheep 10 / Wood 8 / Ore 3
I08 + I45
I08 = Sheep 10 / Wood 8 / Ore 3
I45 = Brick 6 / Wood 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.