Daily Board Analysis

Daily Catan Board Insight for June 25, 2025 | Catan Tools

Today's map is city-heavy, port-driven, polarized, brick-scarce.

city-heavy port-driven polarized brick-scarce
Setup ID
856
Saved At
2026-01-31 20:12:59
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Sheep 11 11 T2 Ore 6 6 T3 Brick 4 4 T4 Wood 3 3 T5 Wood 9 9 T6 Wheat 2 2 T7 Sheep 5 5 T8 Wheat 6 6 T9 Ore 5 5 T10 Wheat 10 10 T11 Brick 11 11 T12 Sheep 9 9 T13 Wood 3 3 T14 Sheep 10 10 T15 Wood 8 8 T16 Desert T17 Wheat 4 4 T18 Brick 12 12 T19 I01 = Sheep 11 / Ore 8 I01 I02 = Sheep 11 / Ore 8 / Wood 3 I02 I03 = Ore 8 / Brick 4 / Wood 3 I03 4 I04 = Ore 8 / Brick 4 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Sheep 11 / Ore 6 I07 I08 = Sheep 11 / Wood 9 / Ore 6 I08 I09 = Sheep 11 / Wood 9 / Wood 3 I09 I10 = Sheep 11 I10 I11 = Ore 6 I11 I12 = Ore 6 / Wheat 2 I12 I13 = Wood 9 / Ore 6 / Wheat 2 I13 I14 = Ore 6 I14 I15 = Wheat 6 / Brick 4 / Wood 3 I15 9 I16 = Wheat 6 / Sheep 5 / Brick 4 I16 1 I17 = Sheep 5 / Brick 4 I17 I18 = Brick 4 I18 I19 = Wood 9 / Ore 5 / Wood 3 I19 I20 = Wheat 6 / Ore 5 / Wood 3 I20 2 I21 = Wheat 10 / Wood 9 / Wheat 2 I21 I22 = Wheat 10 / Wood 9 / Ore 5 I22 I23 = Wheat 2 I23 I24 = Brick 11 / Wheat 2 I24 I25 = Brick 11 / Wheat 10 / Wheat 2 I25 I26 = Sheep 9 / Wheat 6 / Sheep 5 I26 3 I27 = Sheep 9 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Wheat 6 / Ore 5 / Wood 3 I30 6 I31 = Sheep 9 / Wheat 6 / Wood 3 I31 5 I32 = Wheat 10 / Sheep 10 / Ore 5 I32 I33 = Sheep 10 / Ore 5 / Wood 3 I33 I34 = Brick 11 / Wheat 10 / Wood 8 I34 10 I35 = Wheat 10 / Sheep 10 / Wood 8 I35 8 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Brick 11 / Wood 8 I38 7 I39 = Sheep 9 / Wood 3 I39 I40 = Sheep 9 I40 I41 = Sheep 9 I41 I42 = Sheep 10 / Wheat 4 / Wood 3 I42 I43 = Wheat 4 / Wood 3 I43 I44 = Brick 12 / Sheep 10 / Wood 8 I44 I45 = Brick 12 / Sheep 10 / Wheat 4 I45 I46 = Wood 8 I46 I47 = Brick 12 / Wood 8 I47 I48 = Wheat 4 I48 I49 = I49 I50 = I50 I51 = Brick 12 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Brick 12 I53 I54 = Brick 12 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is city-heavy, port-driven, polarized, brick-scarce.

The strongest overall opening is I16 (Wheat 6 / Sheep 5 / Brick 4), while I20 is the best city-focused start, I34 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I03 (Ore 8 / Brick 4 / Wood 3) + I16 (Wheat 6 / Sheep 5 / Brick 4).

  • Scarce resources: brick.
  • Abundant resources: ore, wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wheat 6 / Sheep 5 / Brick 4 20.87
2 I20 Wheat 6 / Ore 5 / Wood 3 19.85
3 I26 Sheep 9 / Wheat 6 / Sheep 5 19.54
4 I03 Ore 8 / Brick 4 / Wood 3 19.38
5 I31 Sheep 9 / Wheat 6 / Wood 3 19.06
6 I30 Wheat 6 / Ore 5 / Wood 3 18.95
7 I38 Brick 11 / Wood 8 18.72
8 I35 Wheat 10 / Sheep 10 / Wood 8 18.56
9 I15 Wheat 6 / Brick 4 / Wood 3 18.48
10 I34 Brick 11 / Wheat 10 / Wood 8 18.41

Best City Starts

  1. I20 = Wheat 6 / Ore 5 / Wood 3
    City score: 21.15
  2. I30 = Wheat 6 / Ore 5 / Wood 3
    City score: 21.15
  3. I26 = Sheep 9 / Wheat 6 / Sheep 5
    City score: 19.95
  4. I22 = Wheat 10 / Wood 9 / Ore 5
    City score: 18.65
  5. I32 = Wheat 10 / Sheep 10 / Ore 5
    City score: 18.50

Best Road Starts

  1. I34 = Brick 11 / Wheat 10 / Wood 8
    Road score: 18.35
  2. I35 = Wheat 10 / Sheep 10 / Wood 8
    Road score: 17.50
  3. I44 = Brick 12 / Sheep 10 / Wood 8
    Road score: 16.95
  4. I19 = Wood 9 / Ore 5 / Wood 3
    Road score: 16.90
  5. I16 = Wheat 6 / Sheep 5 / Brick 4
    Road score: 16.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.90
I03 + I16
I03 = Ore 8 / Brick 4 / Wood 3
I16 = Wheat 6 / Sheep 5 / Brick 4
Combined resources: ore, brick, wood, sheep, wheat

Pair 2

Score: 52.94
I03 + I31
I03 = Ore 8 / Brick 4 / Wood 3
I31 = Sheep 9 / Wheat 6 / Wood 3
Combined resources: ore, brick, wood, wheat, sheep

Pair 3

Score: 52.87
I03 + I26
I03 = Ore 8 / Brick 4 / Wood 3
I26 = Sheep 9 / Wheat 6 / Sheep 5
Combined resources: ore, brick, wood, sheep, wheat

Pair 4

Score: 52.74
I16 + I22
I16 = Wheat 6 / Sheep 5 / Brick 4
I22 = Wheat 10 / Wood 9 / Ore 5
Combined resources: brick, sheep, wheat, wood, ore

Pair 5

Score: 52.62
I16 + I20
I16 = Wheat 6 / Sheep 5 / Brick 4
I20 = Wheat 6 / Ore 5 / Wood 3
Combined resources: brick, sheep, wheat, wood, ore

Pair 6

Score: 52.21
I08 + I16
I08 = Sheep 11 / Wood 9 / Ore 6
I16 = Wheat 6 / Sheep 5 / Brick 4
Combined resources: sheep, ore, wood, brick, wheat

Seat Advice

Player 1

  • I16
    Wheat 6 / Sheep 5 / Brick 4
  • I03
    Ore 8 / Brick 4 / Wood 3
  • I20
    Wheat 6 / Ore 5 / Wood 3

Player 2

  • I16
    Wheat 6 / Sheep 5 / Brick 4
  • I20
    Wheat 6 / Ore 5 / Wood 3
  • I03
    Ore 8 / Brick 4 / Wood 3

Player 3

  • I16
    Wheat 6 / Sheep 5 / Brick 4
  • I20
    Wheat 6 / Ore 5 / Wood 3
  • I26
    Sheep 9 / Wheat 6 / Sheep 5

Best Player 4 Recovery Pairs

I03 + I16
I03 = Ore 8 / Brick 4 / Wood 3
I16 = Wheat 6 / Sheep 5 / Brick 4
I03 + I31
I03 = Ore 8 / Brick 4 / Wood 3
I31 = Sheep 9 / Wheat 6 / Wood 3
I03 + I26
I03 = Ore 8 / Brick 4 / Wood 3
I26 = Sheep 9 / Wheat 6 / Sheep 5
I16 + I22
I16 = Wheat 6 / Sheep 5 / Brick 4
I22 = Wheat 10 / Wood 9 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.