Daily Board Analysis

Daily Catan Board Insight for June 25, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
856
Saved At
2026-01-31 20:12:59
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more ore production than most other resources; check whether a matching harbor fits your opening.
  • Keep I32 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 8 8 T1 Sheep 11 11 T2 Ore 6 6 T3 Brick 4 4 T4 Wood 3 3 T5 Wood 9 9 T6 Wheat 2 2 T7 Sheep 5 5 T8 Wheat 6 6 T9 Ore 5 5 T10 Wheat 10 10 T11 Brick 11 11 T12 Sheep 9 9 T13 Wood 3 3 T14 Sheep 10 10 T15 Wood 8 8 T16 Desert T17 Wheat 4 4 T18 Brick 12 12 T19 I01 = Sheep 11 / Ore 8 I01 I02 = Sheep 11 / Ore 8 / Wood 3 I02 I03 = Ore 8 / Brick 4 / Wood 3 I03 7 I04 = Ore 8 / Brick 4 I04 I05 = Ore 8 I05 I06 = Ore 8 I06 I07 = Sheep 11 / Ore 6 I07 I08 = Sheep 11 / Wood 9 / Ore 6 I08 P I09 = Sheep 11 / Wood 9 / Wood 3 I09 I10 = Sheep 11 I10 I11 = Ore 6 I11 I12 = Ore 6 / Wheat 2 I12 I13 = Wood 9 / Ore 6 / Wheat 2 I13 I14 = Ore 6 I14 I15 = Wheat 6 / Brick 4 / Wood 3 I15 9 I16 = Wheat 6 / Sheep 5 / Brick 4 I16 1 I17 = Sheep 5 / Brick 4 I17 I18 = Brick 4 I18 I19 = Wood 9 / Ore 5 / Wood 3 I19 I20 = Wheat 6 / Ore 5 / Wood 3 I20 2 I21 = Wheat 10 / Wood 9 / Wheat 2 I21 I22 = Wheat 10 / Wood 9 / Ore 5 I22 8 I23 = Wheat 2 I23 I24 = Brick 11 / Wheat 2 I24 I25 = Brick 11 / Wheat 10 / Wheat 2 I25 I26 = Sheep 9 / Wheat 6 / Sheep 5 I26 3 I27 = Sheep 9 / Sheep 5 I27 I28 = Sheep 5 I28 I29 = Sheep 5 I29 I30 = Wheat 6 / Ore 5 / Wood 3 I30 6 I31 = Sheep 9 / Wheat 6 / Wood 3 I31 4 I32 = Wheat 10 / Sheep 10 / Ore 5 I32 I33 = Sheep 10 / Ore 5 / Wood 3 I33 I34 = Brick 11 / Wheat 10 / Wood 8 I34 10 I35 = Wheat 10 / Sheep 10 / Wood 8 I35 5 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Brick 11 / Wood 8 I38 I39 = Sheep 9 / Wood 3 I39 I40 = Sheep 9 I40 I41 = Sheep 9 I41 I42 = Sheep 10 / Wheat 4 / Wood 3 I42 I43 = Wheat 4 / Wood 3 I43 I44 = Brick 12 / Sheep 10 / Wood 8 I44 I45 = Brick 12 / Sheep 10 / Wheat 4 I45 I46 = Wood 8 I46 I47 = Brick 12 / Wood 8 I47 I48 = Wheat 4 I48 I49 = I49 I50 = I50 I51 = Brick 12 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Brick 12 I53 I54 = Brick 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wheat 6 / Sheep 5 / Brick 4 17.89
2 I20 Wheat 6 / Ore 5 / Wood 3 16.31
3 I26 Sheep 9 / Wheat 6 / Sheep 5 16.29
4 I31 Sheep 9 / Wheat 6 / Wood 3 16.24
5 I35 Wheat 10 / Sheep 10 / Wood 8 16.04
6 I30 Wheat 6 / Ore 5 / Wood 3 15.94
7 I03 Ore 8 / Brick 4 / Wood 3 15.88
8 I22 Wheat 10 / Wood 9 / Ore 5 15.80
9 I15 Wheat 6 / Brick 4 / Wood 3 15.77
10 I34 Brick 11 / Wheat 10 / Wood 8 15.63

Best City Starts

  1. I32 = Wheat 10 / Sheep 10 / Ore 5
    City score: 9.63
  2. I20 = Wheat 6 / Ore 5 / Wood 3
    City score: 9.58
  3. I30 = Wheat 6 / Ore 5 / Wood 3
    City score: 9.58
  4. I22 = Wheat 10 / Wood 9 / Ore 5
    City score: 9.51
  5. I26 = Sheep 9 / Wheat 6 / Sheep 5
    City score: 9.45

Best Road Starts

  1. I16 = Wheat 6 / Sheep 5 / Brick 4
    Road score: 10.21
  2. I26 = Sheep 9 / Wheat 6 / Sheep 5
    Road score: 9.59
  3. I35 = Wheat 10 / Sheep 10 / Wood 8
    Road score: 9.45
  4. I34 = Brick 11 / Wheat 10 / Wood 8
    Road score: 9.42
  5. I31 = Sheep 9 / Wheat 6 / Wood 3
    Road score: 9.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.31
I08 + I16
I08 = Sheep 11 / Wood 9 / Ore 6
I16 = Wheat 6 / Sheep 5 / Brick 4
Combined resources: sheep, ore, wood, brick, wheat

Pair 2

Score: 51.20
I22 + I16
I22 = Wheat 10 / Wood 9 / Ore 5
I16 = Wheat 6 / Sheep 5 / Brick 4
Combined resources: brick, sheep, wheat, wood, ore

Pair 3

Score: 50.85
I26 + I03
I26 = Sheep 9 / Wheat 6 / Sheep 5
I03 = Ore 8 / Brick 4 / Wood 3
Combined resources: ore, brick, wood, sheep, wheat

Pair 4

Score: 50.64
I16 + I03
I16 = Wheat 6 / Sheep 5 / Brick 4
I03 = Ore 8 / Brick 4 / Wood 3
Combined resources: ore, brick, wood, sheep, wheat

Pair 5

Score: 50.48
I16 + I34
I16 = Wheat 6 / Sheep 5 / Brick 4
I34 = Brick 11 / Wheat 10 / Wood 8
Combined resources: brick, sheep, wheat, wood

Pair 6

Score: 50.41
I19 + I16
I19 = Wood 9 / Ore 5 / Wood 3
I16 = Wheat 6 / Sheep 5 / Brick 4
Combined resources: brick, sheep, wheat, wood, ore

Seat Advice

Player 1

  • I16
    Wheat 6 / Sheep 5 / Brick 4
  • I26
    Sheep 9 / Wheat 6 / Sheep 5
  • I31
    Sheep 9 / Wheat 6 / Wood 3

Player 2

  • I20
    Wheat 6 / Ore 5 / Wood 3
  • I34
    Brick 11 / Wheat 10 / Wood 8
  • I08
    Sheep 11 / Wood 9 / Ore 6

Player 3

  • I03
    Ore 8 / Brick 4 / Wood 3
  • I01
    Sheep 11 / Ore 8
  • I04
    Ore 8 / Brick 4

Best Player 4 Recovery Pairs

I08 + I16
I08 = Sheep 11 / Wood 9 / Ore 6
I16 = Wheat 6 / Sheep 5 / Brick 4
I22 + I16
I22 = Wheat 10 / Wood 9 / Ore 5
I16 = Wheat 6 / Sheep 5 / Brick 4
I26 + I03
I26 = Sheep 9 / Wheat 6 / Sheep 5
I03 = Ore 8 / Brick 4 / Wood 3
I16 + I03
I16 = Wheat 6 / Sheep 5 / Brick 4
I03 = Ore 8 / Brick 4 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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