Daily Board Analysis

Daily Catan Board Insight for June 28, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
895
Saved At
2026-02-01 15:19:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Brick 3 3 T2 Wood 4 4 T3 Sheep 8 8 T4 Ore 3 3 T5 Sheep 10 10 T6 Ore 6 6 T7 Wood 10 10 T8 Wood 2 2 T9 Wheat 11 11 T10 Sheep 9 9 T11 Wheat 4 4 T12 Wheat 12 12 T13 Desert T14 Brick 9 9 T15 Wheat 6 6 T16 Sheep 8 8 T17 Ore 5 5 T18 Brick 11 11 T19 I01 = Wood 5 / Brick 3 I01 I02 = Wood 5 / Brick 3 / Ore 3 I02 I03 = Sheep 8 / Wood 5 / Ore 3 I03 5 I04 = Sheep 8 / Wood 5 I04 3 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Wood 4 / Brick 3 I07 I08 = Sheep 10 / Wood 4 / Brick 3 I08 I09 = Sheep 10 / Brick 3 / Ore 3 I09 I10 = Brick 3 I10 I11 = Wood 4 I11 I12 = Ore 6 / Wood 4 I12 I13 = Sheep 10 / Ore 6 / Wood 4 I13 4 I14 = Wood 4 I14 I15 = Sheep 8 / Ore 3 / Wood 2 I15 I16 = Wood 10 / Sheep 8 / Wood 2 I16 I17 = Wood 10 / Sheep 8 I17 I18 = Sheep 8 I18 I19 = Wheat 11 / Sheep 10 / Ore 3 I19 I20 = Wheat 11 / Ore 3 / Wood 2 I20 I21 = Sheep 10 / Sheep 9 / Ore 6 I21 8 I22 = Wheat 11 / Sheep 10 / Sheep 9 I22 I23 = Ore 6 I23 I24 = Ore 6 / Wheat 4 I24 I25 = Sheep 9 / Ore 6 / Wheat 4 I25 2 I26 = Wheat 12 / Wood 10 / Wood 2 I26 I27 = Wheat 12 / Wood 10 I27 I28 = Wood 10 I28 I29 = Wood 10 I29 I30 = Wheat 11 / Wood 2 I30 I31 = Wheat 12 / Wood 2 I31 I32 = Wheat 11 / Sheep 9 / Brick 9 I32 6 I33 = Wheat 11 / Brick 9 I33 I34 = Sheep 9 / Wheat 6 / Wheat 4 I34 7 I35 = Sheep 9 / Brick 9 / Wheat 6 I35 1 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wheat 6 / Wheat 4 I38 I39 = Wheat 12 / Sheep 8 I39 I40 = Wheat 12 / Sheep 8 I40 I41 = Wheat 12 I41 I42 = Brick 9 / Ore 5 I42 I43 = Sheep 8 / Ore 5 I43 I44 = Brick 11 / Brick 9 / Wheat 6 I44 9 I45 = Brick 11 / Brick 9 / Ore 5 I45 10 I46 = Wheat 6 I46 I47 = Brick 11 / Wheat 6 I47 I48 = Sheep 8 / Ore 5 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Brick 11 / Ore 5 I51 I52 = Ore 5 I52 I53 = Brick 11 I53 I54 = Brick 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Sheep 9 / Brick 9 / Wheat 6 18.80
2 I25 Sheep 9 / Ore 6 / Wheat 4 17.10
3 I04 Sheep 8 / Wood 5 16.71
4 I13 Sheep 10 / Ore 6 / Wood 4 16.05
5 I03 Sheep 8 / Wood 5 / Ore 3 15.37
6 I32 Wheat 11 / Sheep 9 / Brick 9 15.31
7 I34 Sheep 9 / Wheat 6 / Wheat 4 14.96
8 I21 Sheep 10 / Sheep 9 / Ore 6 14.95
9 I44 Brick 11 / Brick 9 / Wheat 6 14.40
10 I45 Brick 11 / Brick 9 / Ore 5 13.69

Best City Starts

  1. I25 = Sheep 9 / Ore 6 / Wheat 4
    City score: 11.07
  2. I35 = Sheep 9 / Brick 9 / Wheat 6
    City score: 9.45
  3. I21 = Sheep 10 / Sheep 9 / Ore 6
    City score: 9.21
  4. I34 = Sheep 9 / Wheat 6 / Wheat 4
    City score: 8.78
  5. I13 = Sheep 10 / Ore 6 / Wood 4
    City score: 8.50

Best Road Starts

  1. I35 = Sheep 9 / Brick 9 / Wheat 6
    Road score: 10.95
  2. I25 = Sheep 9 / Ore 6 / Wheat 4
    Road score: 8.90
  3. I34 = Sheep 9 / Wheat 6 / Wheat 4
    Road score: 8.90
  4. I03 = Sheep 8 / Wood 5 / Ore 3
    Road score: 8.82
  5. I13 = Sheep 10 / Ore 6 / Wood 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.46
I03 + I35
I03 = Sheep 8 / Wood 5 / Ore 3
I35 = Sheep 9 / Brick 9 / Wheat 6
Combined resources: wood, sheep, ore, brick, wheat

Pair 2

Score: 52.38
I13 + I35
I13 = Sheep 10 / Ore 6 / Wood 4
I35 = Sheep 9 / Brick 9 / Wheat 6
Combined resources: wood, sheep, ore, brick, wheat

Pair 3

Score: 51.96
I35 + I25
I35 = Sheep 9 / Brick 9 / Wheat 6
I25 = Sheep 9 / Ore 6 / Wheat 4
Combined resources: ore, sheep, wheat, brick

Pair 4

Score: 50.95
I04 + I35
I04 = Sheep 8 / Wood 5
I35 = Sheep 9 / Brick 9 / Wheat 6
Combined resources: wood, sheep, brick, wheat
Ports: sheep

Pair 5

Score: 50.56
I21 + I35
I21 = Sheep 10 / Sheep 9 / Ore 6
I35 = Sheep 9 / Brick 9 / Wheat 6
Combined resources: sheep, ore, brick, wheat

Pair 6

Score: 50.03
I44 + I03
I44 = Brick 11 / Brick 9 / Wheat 6
I03 = Sheep 8 / Wood 5 / Ore 3
Combined resources: wood, sheep, ore, brick, wheat

Seat Advice

Player 1

  • I35
    Sheep 9 / Brick 9 / Wheat 6
  • I34
    Sheep 9 / Wheat 6 / Wheat 4
  • I44
    Brick 11 / Brick 9 / Wheat 6

Player 2

  • I03
    Sheep 8 / Wood 5 / Ore 3
  • I13
    Sheep 10 / Ore 6 / Wood 4
  • I45
    Brick 11 / Brick 9 / Ore 5

Player 3

  • I45
    Brick 11 / Brick 9 / Ore 5
  • I03
    Sheep 8 / Wood 5 / Ore 3
  • I38
    Wheat 6 / Wheat 4

Best Player 4 Recovery Pairs

I03 + I35
I03 = Sheep 8 / Wood 5 / Ore 3
I35 = Sheep 9 / Brick 9 / Wheat 6
I13 + I35
I13 = Sheep 10 / Ore 6 / Wood 4
I35 = Sheep 9 / Brick 9 / Wheat 6
I35 + I25
I35 = Sheep 9 / Brick 9 / Wheat 6
I25 = Sheep 9 / Ore 6 / Wheat 4
I04 + I35
I04 = Sheep 8 / Wood 5
I35 = Sheep 9 / Brick 9 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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