Daily Board Analysis

Daily Catan Board Insight for June 29, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
851
Saved At
2026-01-31 18:53:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I44 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 3 3 T1 Desert T2 Wheat 10 10 T3 Ore 11 11 T4 Wood 2 2 T5 Wood 4 4 T6 Brick 8 8 T7 Sheep 8 8 T8 Ore 12 12 T9 Sheep 5 5 T10 Brick 11 11 T11 Wood 10 10 T12 Wheat 9 9 T13 Wheat 4 4 T14 Wood 5 5 T15 Ore 6 6 T16 Sheep 9 9 T17 Brick 6 6 T18 Wheat 3 3 T19 I01 = Sheep 3 I01 I02 = Sheep 3 / Wood 2 I02 I03 = Ore 11 / Sheep 3 / Wood 2 I03 I04 = Ore 11 / Sheep 3 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Wheat 10 I07 I08 = Wheat 10 / Wood 4 I08 I09 = Wood 4 / Wood 2 I09 I10 = I10 I11 = Wheat 10 I11 I12 = Wheat 10 / Brick 8 I12 I13 = Wheat 10 / Brick 8 / Wood 4 I13 7 I14 = Wheat 10 I14 I15 = Ore 12 / Ore 11 / Wood 2 I15 I16 = Ore 12 / Ore 11 / Sheep 8 I16 I17 = Ore 11 / Sheep 8 I17 I18 = Ore 11 I18 I19 = Sheep 5 / Wood 4 / Wood 2 I19 I20 = Ore 12 / Sheep 5 / Wood 2 I20 I21 = Brick 11 / Brick 8 / Wood 4 I21 I22 = Brick 11 / Sheep 5 / Wood 4 I22 I23 = Brick 8 I23 I24 = Wood 10 / Brick 8 I24 8 I25 = Brick 11 / Wood 10 / Brick 8 I25 I26 = Ore 12 / Wheat 9 / Sheep 8 I26 I27 = Wheat 9 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Ore 12 / Sheep 5 / Wheat 4 I30 I31 = Ore 12 / Wheat 9 / Wheat 4 I31 I32 = Brick 11 / Sheep 5 / Wood 5 I32 9 I33 = Sheep 5 / Wood 5 / Wheat 4 I33 5 I34 = Brick 11 / Wood 10 / Ore 6 I34 10 I35 = Brick 11 / Ore 6 / Wood 5 I35 3 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Wood 10 / Ore 6 I38 I39 = Wheat 9 / Sheep 9 / Wheat 4 I39 I40 = Wheat 9 / Sheep 9 I40 I41 = Wheat 9 I41 I42 = Brick 6 / Wood 5 / Wheat 4 I42 1 I43 = Sheep 9 / Brick 6 / Wheat 4 I43 2 I44 = Ore 6 / Wood 5 / Wheat 3 I44 6 I45 = Brick 6 / Wood 5 / Wheat 3 I45 4 I46 = Ore 6 I46 I47 = Ore 6 / Wheat 3 I47 I48 = Sheep 9 / Brick 6 I48 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Brick 6 / Wheat 3 I51 I52 = Brick 6 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Brick 6 / Wood 5 / Wheat 4 17.54
2 I43 Sheep 9 / Brick 6 / Wheat 4 17.14
3 I35 Brick 11 / Ore 6 / Wood 5 16.78
4 I45 Brick 6 / Wood 5 / Wheat 3 16.59
5 I33 Sheep 5 / Wood 5 / Wheat 4 16.48
6 I44 Ore 6 / Wood 5 / Wheat 3 16.35
7 I13 Wheat 10 / Brick 8 / Wood 4 16.02
8 I24 Wood 10 / Brick 8 15.82
9 I32 Brick 11 / Sheep 5 / Wood 5 15.67
10 I34 Brick 11 / Wood 10 / Ore 6 15.36

Best City Starts

  1. I44 = Ore 6 / Wood 5 / Wheat 3
    City score: 9.43
  2. I43 = Sheep 9 / Brick 6 / Wheat 4
    City score: 8.78
  3. I42 = Brick 6 / Wood 5 / Wheat 4
    City score: 8.37
  4. I35 = Brick 11 / Ore 6 / Wood 5
    City score: 8.11
  5. I26 = Ore 12 / Wheat 9 / Sheep 8
    City score: 8.10

Best Road Starts

  1. I42 = Brick 6 / Wood 5 / Wheat 4
    Road score: 11.40
  2. I45 = Brick 6 / Wood 5 / Wheat 3
    Road score: 10.70
  3. I13 = Wheat 10 / Brick 8 / Wood 4
    Road score: 10.44
  4. I43 = Sheep 9 / Brick 6 / Wheat 4
    Road score: 10.21
  5. I35 = Brick 11 / Ore 6 / Wood 5
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.10
I43 + I35
I43 = Sheep 9 / Brick 6 / Wheat 4
I35 = Brick 11 / Ore 6 / Wood 5
Combined resources: brick, wood, ore, wheat, sheep

Pair 2

Score: 51.77
I44 + I43
I44 = Ore 6 / Wood 5 / Wheat 3
I43 = Sheep 9 / Brick 6 / Wheat 4
Combined resources: wheat, sheep, brick, wood, ore

Pair 3

Score: 51.08
I43 + I45
I43 = Sheep 9 / Brick 6 / Wheat 4
I45 = Brick 6 / Wood 5 / Wheat 3
Combined resources: wheat, sheep, brick, wood

Pair 4

Score: 50.62
I26 + I42
I26 = Ore 12 / Wheat 9 / Sheep 8
I42 = Brick 6 / Wood 5 / Wheat 4
Combined resources: sheep, ore, wheat, wood, brick

Pair 5

Score: 50.58
I39 + I42
I39 = Wheat 9 / Sheep 9 / Wheat 4
I42 = Brick 6 / Wood 5 / Wheat 4
Combined resources: wheat, sheep, wood, brick

Pair 6

Score: 50.48
I43 + I33
I43 = Sheep 9 / Brick 6 / Wheat 4
I33 = Sheep 5 / Wood 5 / Wheat 4
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I43
    Sheep 9 / Brick 6 / Wheat 4
  • I42
    Brick 6 / Wood 5 / Wheat 4
  • I45
    Brick 6 / Wood 5 / Wheat 3

Player 2

  • I39
    Wheat 9 / Sheep 9 / Wheat 4
  • I13
    Wheat 10 / Brick 8 / Wood 4
  • I26
    Ore 12 / Wheat 9 / Sheep 8

Player 3

  • I26
    Ore 12 / Wheat 9 / Sheep 8
  • I25
    Brick 11 / Wood 10 / Brick 8
  • I27
    Wheat 9 / Sheep 8

Best Player 4 Recovery Pairs

I43 + I35
I43 = Sheep 9 / Brick 6 / Wheat 4
I35 = Brick 11 / Ore 6 / Wood 5
I44 + I43
I44 = Ore 6 / Wood 5 / Wheat 3
I43 = Sheep 9 / Brick 6 / Wheat 4
I43 + I45
I43 = Sheep 9 / Brick 6 / Wheat 4
I45 = Brick 6 / Wood 5 / Wheat 3
I26 + I42
I26 = Ore 12 / Wheat 9 / Sheep 8
I42 = Brick 6 / Wood 5 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee