Daily Board Analysis

Daily Catan Board Insight for June 30, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
178
Saved At
2025-05-24 21:29:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, sheep, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 9 9 T2 Wood 6 6 T3 Desert T4 Brick 10 10 T5 Wheat 5 5 T6 Wheat 12 12 T7 Sheep 10 10 T8 Wood 6 6 T9 Brick 11 11 T10 Sheep 11 11 T11 Sheep 4 4 T12 Wood 3 3 T13 Ore 9 9 T14 Wood 8 8 T15 Brick 4 4 T16 Wheat 8 8 T17 Ore 3 3 T18 Sheep 2 2 T19 I01 = Ore 9 / Wheat 5 I01 I02 = Brick 10 / Ore 9 / Wheat 5 I02 2 I03 = Brick 10 / Wheat 5 I03 I04 = Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 9 / Wood 6 I07 I08 = Ore 9 / Wood 6 / Wheat 5 I08 1 I09 = Brick 10 / Ore 9 / Wheat 5 I09 6 I10 = Ore 9 I10 I11 = Wood 6 I11 I12 = Wheat 12 / Wood 6 I12 I13 = Wheat 12 / Wood 6 / Wheat 5 I13 I14 = Wood 6 I14 I15 = Brick 10 / Wood 6 I15 I16 = Sheep 10 / Wood 6 I16 I17 = Sheep 10 I17 I18 = I18 I19 = Brick 11 / Brick 10 / Wheat 5 I19 I20 = Brick 11 / Brick 10 / Wood 6 I20 I21 = Wheat 12 / Sheep 11 / Wheat 5 I21 I22 = Brick 11 / Sheep 11 / Wheat 5 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Sheep 4 I24 I25 = Wheat 12 / Sheep 11 / Sheep 4 I25 I26 = Sheep 10 / Wood 6 / Wood 3 I26 I27 = Sheep 10 / Wood 3 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Brick 11 / Ore 9 / Wood 6 I30 3 I31 = Ore 9 / Wood 6 / Wood 3 I31 I32 = Brick 11 / Sheep 11 / Wood 8 I32 8 I33 = Brick 11 / Ore 9 / Wood 8 I33 4 I34 = Sheep 11 / Sheep 4 / Brick 4 I34 I35 = Sheep 11 / Wood 8 / Brick 4 I35 7 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Sheep 4 / Brick 4 I38 I39 = Ore 9 / Wheat 8 / Wood 3 I39 5 I40 = Wheat 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Ore 9 / Wood 8 / Ore 3 I42 I43 = Ore 9 / Wheat 8 / Ore 3 I43 I44 = Wood 8 / Brick 4 / Sheep 2 I44 10 I45 = Wood 8 / Ore 3 / Sheep 2 I45 I46 = Brick 4 I46 I47 = Brick 4 / Sheep 2 I47 I48 = Wheat 8 / Ore 3 I48 9 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Ore 3 / Sheep 2 I51 I52 = Ore 3 I52 I53 = Sheep 2 I53 I54 = Sheep 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Ore 9 / Wood 6 / Wheat 5 18.17
2 I02 Brick 10 / Ore 9 / Wheat 5 16.51
3 I30 Brick 11 / Ore 9 / Wood 6 16.37
4 I33 Brick 11 / Ore 9 / Wood 8 16.23
5 I39 Ore 9 / Wheat 8 / Wood 3 15.98
6 I09 Brick 10 / Ore 9 / Wheat 5 15.95
7 I35 Sheep 11 / Wood 8 / Brick 4 15.66
8 I32 Brick 11 / Sheep 11 / Wood 8 14.46
9 I48 Wheat 8 / Ore 3 14.44
10 I44 Wood 8 / Brick 4 / Sheep 2 14.29

Best City Starts

  1. I08 = Ore 9 / Wood 6 / Wheat 5
    City score: 10.88
  2. I43 = Ore 9 / Wheat 8 / Ore 3
    City score: 10.20
  3. I02 = Brick 10 / Ore 9 / Wheat 5
    City score: 9.58
  4. I09 = Brick 10 / Ore 9 / Wheat 5
    City score: 9.58
  5. I39 = Ore 9 / Wheat 8 / Wood 3
    City score: 9.58

Best Road Starts

  1. I08 = Ore 9 / Wood 6 / Wheat 5
    Road score: 10.25
  2. I35 = Sheep 11 / Wood 8 / Brick 4
    Road score: 9.72
  3. I20 = Brick 11 / Brick 10 / Wood 6
    Road score: 9.62
  4. I30 = Brick 11 / Ore 9 / Wood 6
    Road score: 9.52
  5. I33 = Brick 11 / Ore 9 / Wood 8
    Road score: 9.52

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.48
I08 + I35
I08 = Ore 9 / Wood 6 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
Combined resources: ore, wood, wheat, sheep, brick

Pair 2

Score: 50.11
I08 + I33
I08 = Ore 9 / Wood 6 / Wheat 5
I33 = Brick 11 / Ore 9 / Wood 8
Combined resources: ore, wood, wheat, brick

Pair 3

Score: 50.09
I08 + I30
I08 = Ore 9 / Wood 6 / Wheat 5
I30 = Brick 11 / Ore 9 / Wood 6
Combined resources: ore, wood, wheat, brick

Pair 4

Score: 49.72
I02 + I35
I02 = Brick 10 / Ore 9 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
Combined resources: wheat, ore, brick, sheep, wood

Pair 5

Score: 49.65
I08 + I20
I08 = Ore 9 / Wood 6 / Wheat 5
I20 = Brick 11 / Brick 10 / Wood 6
Combined resources: ore, wood, wheat, brick

Pair 6

Score: 49.54
I08 + I02
I08 = Ore 9 / Wood 6 / Wheat 5
I02 = Brick 10 / Ore 9 / Wheat 5
Combined resources: wheat, ore, brick, wood

Seat Advice

Player 1

  • I08
    Ore 9 / Wood 6 / Wheat 5
  • I33
    Brick 11 / Ore 9 / Wood 8
  • I02
    Brick 10 / Ore 9 / Wheat 5

Player 2

  • I02
    Brick 10 / Ore 9 / Wheat 5
  • I30
    Brick 11 / Ore 9 / Wood 6
  • I33
    Brick 11 / Ore 9 / Wood 8

Player 3

  • I33
    Brick 11 / Ore 9 / Wood 8
  • I30
    Brick 11 / Ore 9 / Wood 6
  • I31
    Ore 9 / Wood 6 / Wood 3

Best Player 4 Recovery Pairs

I08 + I35
I08 = Ore 9 / Wood 6 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
I08 + I33
I08 = Ore 9 / Wood 6 / Wheat 5
I33 = Brick 11 / Ore 9 / Wood 8
I08 + I30
I08 = Ore 9 / Wood 6 / Wheat 5
I30 = Brick 11 / Ore 9 / Wood 6
I02 + I35
I02 = Brick 10 / Ore 9 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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