Daily Board Analysis

Daily Catan Board Insight for June 30, 2025 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
178
Saved At
2025-05-24 21:29:45
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 9 9 T2 Wood 6 6 T3 Desert T4 Brick 10 10 T5 Wheat 5 5 T6 Wheat 12 12 T7 Sheep 10 10 T8 Wood 6 6 T9 Brick 11 11 T10 Sheep 11 11 T11 Sheep 4 4 T12 Wood 3 3 T13 Ore 9 9 T14 Wood 8 8 T15 Brick 4 4 T16 Wheat 8 8 T17 Ore 3 3 T18 Sheep 2 2 T19 I01 = Ore 9 / Wheat 5 I01 I02 = Brick 10 / Ore 9 / Wheat 5 I02 2 I03 = Brick 10 / Wheat 5 I03 I04 = Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 9 / Wood 6 I07 I08 = Ore 9 / Wood 6 / Wheat 5 I08 1 I09 = Brick 10 / Ore 9 / Wheat 5 I09 7 I10 = Ore 9 I10 I11 = Wood 6 I11 I12 = Wheat 12 / Wood 6 I12 I13 = Wheat 12 / Wood 6 / Wheat 5 I13 I14 = Wood 6 I14 I15 = Brick 10 / Wood 6 I15 I16 = Sheep 10 / Wood 6 I16 I17 = Sheep 10 I17 I18 = I18 I19 = Brick 11 / Brick 10 / Wheat 5 I19 I20 = Brick 11 / Brick 10 / Wood 6 I20 I21 = Wheat 12 / Sheep 11 / Wheat 5 I21 I22 = Brick 11 / Sheep 11 / Wheat 5 I22 I23 = Wheat 12 I23 I24 = Wheat 12 / Sheep 4 I24 I25 = Wheat 12 / Sheep 11 / Sheep 4 I25 I26 = Sheep 10 / Wood 6 / Wood 3 I26 I27 = Sheep 10 / Wood 3 I27 I28 = Sheep 10 I28 I29 = Sheep 10 I29 I30 = Brick 11 / Ore 9 / Wood 6 I30 3 I31 = Ore 9 / Wood 6 / Wood 3 I31 I32 = Brick 11 / Sheep 11 / Wood 8 I32 10 I33 = Brick 11 / Ore 9 / Wood 8 I33 4 I34 = Sheep 11 / Sheep 4 / Brick 4 I34 I35 = Sheep 11 / Wood 8 / Brick 4 I35 6 I36 = Sheep 4 I36 I37 = Sheep 4 I37 I38 = Sheep 4 / Brick 4 I38 I39 = Ore 9 / Wheat 8 / Wood 3 I39 5 I40 = Wheat 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Ore 9 / Wood 8 / Ore 3 I42 I43 = Ore 9 / Wheat 8 / Ore 3 I43 8 I44 = Wood 8 / Brick 4 / Sheep 2 I44 I45 = Wood 8 / Ore 3 / Sheep 2 I45 I46 = Brick 4 I46 I47 = Brick 4 / Sheep 2 I47 I48 = Wheat 8 / Ore 3 I48 9 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Ore 3 / Sheep 2 I51 I52 = Ore 3 I52 I53 = Sheep 2 I53 I54 = Sheep 2 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I08 (Ore 9 / Wood 6 / Wheat 5), while I43 is the best city-focused start, I20 is strongest for road pressure, and I48 is the best harbor start. The strongest theoretical pair is I02 (Brick 10 / Ore 9 / Wheat 5) + I08 (Ore 9 / Wood 6 / Wheat 5).

  • Scarce resources: brick, sheep, ore.
  • Abundant resources: wood, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I08 Ore 9 / Wood 6 / Wheat 5 20.81
2 I02 Brick 10 / Ore 9 / Wheat 5 19.51
3 I30 Brick 11 / Ore 9 / Wood 6 19.14
4 I33 Brick 11 / Ore 9 / Wood 8 18.89
5 I39 Ore 9 / Wheat 8 / Wood 3 18.86
6 I35 Sheep 11 / Wood 8 / Brick 4 18.30
7 I09 Brick 10 / Ore 9 / Wheat 5 18.20
8 I43 Ore 9 / Wheat 8 / Ore 3 17.80
9 I48 Wheat 8 / Ore 3 17.65
10 I32 Brick 11 / Sheep 11 / Wood 8 17.30

Best City Starts

  1. I43 = Ore 9 / Wheat 8 / Ore 3
    City score: 23.65
  2. I08 = Ore 9 / Wood 6 / Wheat 5
    City score: 21.70
  3. I39 = Ore 9 / Wheat 8 / Wood 3
    City score: 21.15
  4. I02 = Brick 10 / Ore 9 / Wheat 5
    City score: 19.90
  5. I09 = Brick 10 / Ore 9 / Wheat 5
    City score: 19.90

Best Road Starts

  1. I20 = Brick 11 / Brick 10 / Wood 6
    Road score: 21.90
  2. I35 = Sheep 11 / Wood 8 / Brick 4
    Road score: 20.10
  3. I30 = Brick 11 / Ore 9 / Wood 6
    Road score: 19.25
  4. I33 = Brick 11 / Ore 9 / Wood 8
    Road score: 19.25
  5. I31 = Ore 9 / Wood 6 / Wood 3
    Road score: 19.05

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.67
I02 + I08
I02 = Brick 10 / Ore 9 / Wheat 5
I08 = Ore 9 / Wood 6 / Wheat 5
Combined resources: wheat, ore, brick, wood

Pair 2

Score: 52.46
I02 + I35
I02 = Brick 10 / Ore 9 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
Combined resources: wheat, ore, brick, sheep, wood

Pair 3

Score: 52.06
I08 + I35
I08 = Ore 9 / Wood 6 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
Combined resources: ore, wood, wheat, sheep, brick

Pair 4

Score: 51.88
I02 + I39
I02 = Brick 10 / Ore 9 / Wheat 5
I39 = Ore 9 / Wheat 8 / Wood 3
Combined resources: wheat, ore, brick, wood

Pair 5

Score: 51.46
I02 + I32
I02 = Brick 10 / Ore 9 / Wheat 5
I32 = Brick 11 / Sheep 11 / Wood 8
Combined resources: wheat, ore, brick, sheep, wood

Pair 6

Score: 51.15
I09 + I35
I09 = Brick 10 / Ore 9 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
Combined resources: ore, brick, wheat, sheep, wood

Seat Advice

Player 1

  • I08
    Ore 9 / Wood 6 / Wheat 5
  • I02
    Brick 10 / Ore 9 / Wheat 5
  • I30
    Brick 11 / Ore 9 / Wood 6

Player 2

  • I08
    Ore 9 / Wood 6 / Wheat 5
  • I02
    Brick 10 / Ore 9 / Wheat 5
  • I30
    Brick 11 / Ore 9 / Wood 6

Player 3

  • I08
    Ore 9 / Wood 6 / Wheat 5
  • I02
    Brick 10 / Ore 9 / Wheat 5
  • I30
    Brick 11 / Ore 9 / Wood 6

Best Player 4 Recovery Pairs

I02 + I08
I02 = Brick 10 / Ore 9 / Wheat 5
I08 = Ore 9 / Wood 6 / Wheat 5
I02 + I35
I02 = Brick 10 / Ore 9 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
I08 + I35
I08 = Ore 9 / Wood 6 / Wheat 5
I35 = Sheep 11 / Wood 8 / Brick 4
I02 + I39
I02 = Brick 10 / Ore 9 / Wheat 5
I39 = Ore 9 / Wheat 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.