Daily Board Analysis

Daily Catan Board Insight for July 1, 2025

Plan around limited sheep.

port-driven polarized sheep-scarce
Setup ID
1084
Saved At
2026-02-03 22:02:27
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I45. Without sheep production, new settlements and development cards will need a trade. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little sheep, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I31 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Brick 10 10 T2 Wheat 8 8 T3 Sheep 2 2 T4 Wood 9 9 T5 Brick 11 11 T6 Wheat 4 4 T7 Ore 6 6 T8 Ore 4 4 T9 Desert T10 Sheep 3 3 T11 Wood 11 11 T12 Sheep 3 3 T13 Wheat 5 5 T14 Wood 6 6 T15 Sheep 12 12 T16 Wood 8 8 T17 Wheat 10 10 T18 Brick 9 9 T19 I01 = Brick 10 / Ore 5 I01 I02 = Brick 10 / Wood 9 / Ore 5 I02 3 I03 = Wood 9 / Ore 5 / Sheep 2 I03 10 I04 = Ore 5 / Sheep 2 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Brick 10 / Wheat 8 I07 I08 = Brick 11 / Brick 10 / Wheat 8 I08 9 I09 = Brick 11 / Brick 10 / Wood 9 I09 I10 = Brick 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Wheat 4 I12 I13 = Brick 11 / Wheat 8 / Wheat 4 I13 I14 = Wheat 8 I14 I15 = Wood 9 / Ore 4 / Sheep 2 I15 I16 = Ore 6 / Ore 4 / Sheep 2 I16 I17 = Ore 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Brick 11 / Wood 9 I19 I20 = Wood 9 / Ore 4 I20 I21 = Brick 11 / Wheat 4 / Sheep 3 I21 I22 = Brick 11 / Sheep 3 I22 I23 = Wheat 4 I23 I24 = Wood 11 / Wheat 4 I24 I25 = Wood 11 / Wheat 4 / Sheep 3 I25 I26 = Ore 6 / Ore 4 / Sheep 3 I26 I27 = Ore 6 / Sheep 3 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 5 / Ore 4 I30 I31 = Wheat 5 / Ore 4 / Sheep 3 I31 8 I32 = Wood 6 / Sheep 3 I32 I33 = Wood 6 / Wheat 5 I33 I34 = Sheep 12 / Wood 11 / Sheep 3 I34 I35 = Sheep 12 / Wood 6 / Sheep 3 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Sheep 12 / Wood 11 I38 I39 = Wood 8 / Wheat 5 / Sheep 3 I39 2 I40 = Wood 8 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Wheat 10 / Wood 6 / Wheat 5 I42 5 I43 = Wheat 10 / Wood 8 / Wheat 5 I43 6 I44 = Sheep 12 / Brick 9 / Wood 6 I44 4 I45 = Wheat 10 / Brick 9 / Wood 6 I45 1 I46 = Sheep 12 I46 I47 = Sheep 12 / Brick 9 I47 I48 = Wheat 10 / Wood 8 I48 7 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Wheat 10 / Brick 9 I51 I52 = Wheat 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I45 Wheat 10 / Brick 9 / Wood 6 17.27
2 I39 Wood 8 / Wheat 5 / Sheep 3 16.00
3 I02 Brick 10 / Wood 9 / Ore 5 15.92
4 I44 Sheep 12 / Brick 9 / Wood 6 15.59
5 I42 Wheat 10 / Wood 6 / Wheat 5 15.27
6 I43 Wheat 10 / Wood 8 / Wheat 5 15.26
7 I48 Wheat 10 / Wood 8 14.71
8 I31 Wheat 5 / Ore 4 / Sheep 3 13.69
9 I08 Brick 11 / Brick 10 / Wheat 8 13.45
10 I03 Wood 9 / Ore 5 / Sheep 2 13.40

Best City Starts

  1. I31 = Wheat 5 / Ore 4 / Sheep 3
    City score: 8.46
  2. I42 = Wheat 10 / Wood 6 / Wheat 5
    City score: 8.37
  3. I43 = Wheat 10 / Wood 8 / Wheat 5
    City score: 8.37
  4. I45 = Wheat 10 / Brick 9 / Wood 6
    City score: 8.37
  5. I02 = Brick 10 / Wood 9 / Ore 5
    City score: 8.11

Best Road Starts

  1. I45 = Wheat 10 / Brick 9 / Wood 6
    Road score: 11.40
  2. I44 = Sheep 12 / Brick 9 / Wood 6
    Road score: 9.81
  3. I02 = Brick 10 / Wood 9 / Ore 5
    Road score: 9.81
  4. I42 = Wheat 10 / Wood 6 / Wheat 5
    Road score: 9.54
  5. I43 = Wheat 10 / Wood 8 / Wheat 5
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.88
I02 + I45
I02 = Brick 10 / Wood 9 / Ore 5
I45 = Wheat 10 / Brick 9 / Wood 6
Combined resources: ore, brick, wood, wheat

Pair 2

Score: 49.83
I26 + I45
I26 = Ore 6 / Ore 4 / Sheep 3
I45 = Wheat 10 / Brick 9 / Wood 6
Combined resources: ore, sheep, wood, wheat, brick

Pair 3

Score: 49.70
I39 + I45
I39 = Wood 8 / Wheat 5 / Sheep 3
I45 = Wheat 10 / Brick 9 / Wood 6
Combined resources: sheep, wheat, wood, brick

Pair 4

Score: 49.16
I42 + I02
I42 = Wheat 10 / Wood 6 / Wheat 5
I02 = Brick 10 / Wood 9 / Ore 5
Combined resources: ore, brick, wood, wheat

Pair 5

Score: 49.15
I43 + I02
I43 = Wheat 10 / Wood 8 / Wheat 5
I02 = Brick 10 / Wood 9 / Ore 5
Combined resources: ore, brick, wood, wheat

Pair 6

Score: 49.13
I39 + I02
I39 = Wood 8 / Wheat 5 / Sheep 3
I02 = Brick 10 / Wood 9 / Ore 5
Combined resources: ore, brick, wood, sheep, wheat

Seat Advice

Player 1

  • I45
    Wheat 10 / Brick 9 / Wood 6
  • I02
    Brick 10 / Wood 9 / Ore 5
  • I42
    Wheat 10 / Wood 6 / Wheat 5

Player 2

  • I02
    Brick 10 / Wood 9 / Ore 5
  • I08
    Brick 11 / Brick 10 / Wheat 8
  • I13
    Brick 11 / Wheat 8 / Wheat 4

Player 3

  • I08
    Brick 11 / Brick 10 / Wheat 8
  • I13
    Brick 11 / Wheat 8 / Wheat 4
  • I48
    Wheat 10 / Wood 8

Best Player 4 Recovery Pairs

I02 + I45
I02 = Brick 10 / Wood 9 / Ore 5
I45 = Wheat 10 / Brick 9 / Wood 6
I26 + I45
I26 = Ore 6 / Ore 4 / Sheep 3
I45 = Wheat 10 / Brick 9 / Wood 6
I39 + I45
I39 = Wood 8 / Wheat 5 / Sheep 3
I45 = Wheat 10 / Brick 9 / Wood 6
I42 + I02
I42 = Wheat 10 / Wood 6 / Wheat 5
I02 = Brick 10 / Wood 9 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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