Daily Verdict
For your two settlements, look at I30 + I08. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I08 second to start with 1 wood, 1 brick, 1 sheep.
- The board produces relatively little brick; secure a source or a way to trade for it.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I43 | Brick 6 / Wood 5 / Ore 4 | 17.44 |
| 2 | I08 | Sheep 10 / Wood 8 / Brick 4 | 16.46 |
| 3 | I02 | Sheep 11 / Wood 8 / Wheat 5 | 16.05 |
| 4 | I20 | Sheep 11 / Ore 9 / Wheat 6 | 15.75 |
| 5 | I09 | Sheep 11 / Wood 8 / Brick 4 | 15.73 |
| 6 | I22 | Wheat 6 / Brick 4 / Wood 3 | 15.68 |
| 7 | I45 | Wheat 11 / Sheep 9 / Wood 5 | 15.45 |
| 8 | I44 | Wheat 11 / Sheep 9 / Ore 8 | 15.36 |
| 9 | I01 | Wood 8 / Wheat 5 | 15.22 |
| 10 | I19 | Sheep 11 / Wheat 6 / Brick 4 | 15.06 |
Best City Starts
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I30 = Ore 9 / Wheat 6 / Ore 4City score: 11.13
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I20 = Sheep 11 / Ore 9 / Wheat 6City score: 10.10
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I44 = Wheat 11 / Sheep 9 / Ore 8City score: 9.95
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I43 = Brick 6 / Wood 5 / Ore 4City score: 8.72
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I33 = Wheat 11 / Wheat 6 / Ore 4City score: 8.57
Best Road Starts
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I43 = Brick 6 / Wood 5 / Ore 4Road score: 10.73
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I08 = Sheep 10 / Wood 8 / Brick 4Road score: 10.44
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I09 = Sheep 11 / Wood 8 / Brick 4Road score: 9.72
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I02 = Sheep 11 / Wood 8 / Wheat 5Road score: 9.45
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I22 = Wheat 6 / Brick 4 / Wood 3Road score: 9.38
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 51.76Pair 3
Score: 51.56Pair 4
Score: 51.04Pair 5
Score: 50.79Pair 6
Score: 50.76Seat Advice
Player 1
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I43Brick 6 / Wood 5 / Ore 4
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I30Ore 9 / Wheat 6 / Ore 4
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I20Sheep 11 / Ore 9 / Wheat 6
Player 2
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I15Sheep 11 / Sheep 10 / Ore 9
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I08Sheep 10 / Wood 8 / Brick 4
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I09Sheep 11 / Wood 8 / Brick 4
Player 3
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I22Wheat 6 / Brick 4 / Wood 3
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I19Sheep 11 / Wheat 6 / Brick 4
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I02Sheep 11 / Wood 8 / Wheat 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.