Daily Board Analysis

Daily Catan Board Insight for July 3, 2025 | Catan Tools

Today's map is port-driven, polarized, brick-scarce.

port-driven polarized brick-scarce
Setup ID
1260
Saved At
2026-02-23 19:13:41
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Sheep 4 4 T2 Wood 5 5 T3 Ore 3 3 T4 Wheat 11 11 T5 Ore 8 8 T6 Sheep 10 10 T7 Wheat 12 12 T8 Sheep 6 6 T9 Desert T10 Brick 2 2 T11 Sheep 6 6 T12 Wheat 9 9 T13 Brick 3 3 T14 Wheat 5 5 T15 Ore 10 10 T16 Brick 8 8 T17 Wood 11 11 T18 Wood 9 9 T19 I01 = Wood 4 / Sheep 4 I01 I02 = Wheat 11 / Wood 4 / Sheep 4 I02 I03 = Wheat 11 / Wood 4 / Ore 3 I03 I04 = Wood 4 / Ore 3 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Wood 5 / Sheep 4 I07 I08 = Ore 8 / Wood 5 / Sheep 4 I08 2 I09 = Wheat 11 / Ore 8 / Sheep 4 I09 4 I10 = Sheep 4 I10 I11 = Wood 5 I11 I12 = Sheep 10 / Wood 5 I12 I13 = Sheep 10 / Ore 8 / Wood 5 I13 1 I14 = Wood 5 I14 I15 = Wheat 11 / Sheep 6 / Ore 3 I15 I16 = Wheat 12 / Sheep 6 / Ore 3 I16 I17 = Wheat 12 / Ore 3 I17 I18 = Ore 3 I18 I19 = Wheat 11 / Ore 8 I19 I20 = Wheat 11 / Sheep 6 I20 I21 = Sheep 10 / Ore 8 / Brick 2 I21 8 I22 = Ore 8 / Brick 2 I22 I23 = Sheep 10 I23 I24 = Sheep 10 / Sheep 6 I24 I25 = Sheep 10 / Sheep 6 / Brick 2 I25 10 I26 = Wheat 12 / Wheat 9 / Sheep 6 I26 I27 = Wheat 12 / Wheat 9 I27 I28 = Wheat 12 I28 I29 = Wheat 12 I29 I30 = Sheep 6 / Brick 3 I30 I31 = Wheat 9 / Sheep 6 / Brick 3 I31 5 I32 = Wheat 5 / Brick 2 I32 I33 = Wheat 5 / Brick 3 I33 I34 = Ore 10 / Sheep 6 / Brick 2 I34 6 I35 = Ore 10 / Wheat 5 / Brick 2 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Ore 10 / Sheep 6 I38 I39 = Wheat 9 / Brick 8 / Brick 3 I39 9 I40 = Wheat 9 / Brick 8 I40 7 I41 = Wheat 9 I41 I42 = Wood 11 / Wheat 5 / Brick 3 I42 I43 = Wood 11 / Brick 8 / Brick 3 I43 I44 = Ore 10 / Wood 9 / Wheat 5 I44 3 I45 = Wood 11 / Wood 9 / Wheat 5 I45 I46 = Ore 10 I46 I47 = Ore 10 / Wood 9 I47 I48 = Wood 11 / Brick 8 I48 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Wood 11 / Wood 9 I51 I52 = Wood 11 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, brick-scarce.

The strongest overall opening is I13 (Sheep 10 / Ore 8 / Wood 5), while I44 is the best city-focused start, I43 is strongest for road pressure, and I40 is the best harbor start. The strongest theoretical pair is I13 (Sheep 10 / Ore 8 / Wood 5) + I40 (Wheat 9 / Brick 8).

  • Scarce resources: brick, ore.
  • Abundant resources: sheep, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Sheep 10 / Ore 8 / Wood 5 19.47
2 I08 Ore 8 / Wood 5 / Sheep 4 19.19
3 I44 Ore 10 / Wood 9 / Wheat 5 18.57
4 I09 Wheat 11 / Ore 8 / Sheep 4 18.19
5 I31 Wheat 9 / Sheep 6 / Brick 3 18.15
6 I34 Ore 10 / Sheep 6 / Brick 2 17.81
7 I40 Wheat 9 / Brick 8 17.69
8 I21 Sheep 10 / Ore 8 / Brick 2 17.48
9 I39 Wheat 9 / Brick 8 / Brick 3 16.55
10 I25 Sheep 10 / Sheep 6 / Brick 2 16.31

Best City Starts

  1. I44 = Ore 10 / Wood 9 / Wheat 5
    City score: 18.65
  2. I09 = Wheat 11 / Ore 8 / Sheep 4
    City score: 18.50
  3. I08 = Ore 8 / Wood 5 / Sheep 4
    City score: 17.80
  4. I13 = Sheep 10 / Ore 8 / Wood 5
    City score: 17.80
  5. I26 = Wheat 12 / Wheat 9 / Sheep 6
    City score: 16.50

Best Road Starts

  1. I43 = Wood 11 / Brick 8 / Brick 3
    Road score: 19.75
  2. I39 = Wheat 9 / Brick 8 / Brick 3
    Road score: 19.05
  3. I08 = Ore 8 / Wood 5 / Sheep 4
    Road score: 17.15
  4. I13 = Sheep 10 / Ore 8 / Wood 5
    Road score: 17.15
  5. I45 = Wood 11 / Wood 9 / Wheat 5
    Road score: 16.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.72
I13 + I40
I13 = Sheep 10 / Ore 8 / Wood 5
I40 = Wheat 9 / Brick 8
Combined resources: wood, ore, sheep, wheat, brick
Ports: ore

Pair 2

Score: 51.44
I08 + I40
I08 = Ore 8 / Wood 5 / Sheep 4
I40 = Wheat 9 / Brick 8
Combined resources: sheep, wood, ore, wheat, brick
Ports: ore

Pair 3

Score: 50.32
I13 + I31
I13 = Sheep 10 / Ore 8 / Wood 5
I31 = Wheat 9 / Sheep 6 / Brick 3
Combined resources: wood, ore, sheep, wheat, brick

Pair 4

Score: 50.04
I08 + I31
I08 = Ore 8 / Wood 5 / Sheep 4
I31 = Wheat 9 / Sheep 6 / Brick 3
Combined resources: sheep, wood, ore, wheat, brick

Pair 5

Score: 49.33
I13 + I39
I13 = Sheep 10 / Ore 8 / Wood 5
I39 = Wheat 9 / Brick 8 / Brick 3
Combined resources: wood, ore, sheep, wheat, brick

Pair 6

Score: 49.05
I08 + I39
I08 = Ore 8 / Wood 5 / Sheep 4
I39 = Wheat 9 / Brick 8 / Brick 3
Combined resources: sheep, wood, ore, wheat, brick

Seat Advice

Player 1

  • I44
    Ore 10 / Wood 9 / Wheat 5
  • I13
    Sheep 10 / Ore 8 / Wood 5
  • I08
    Ore 8 / Wood 5 / Sheep 4

Player 2

  • I13
    Sheep 10 / Ore 8 / Wood 5
  • I08
    Ore 8 / Wood 5 / Sheep 4
  • I44
    Ore 10 / Wood 9 / Wheat 5

Player 3

  • I13
    Sheep 10 / Ore 8 / Wood 5
  • I08
    Ore 8 / Wood 5 / Sheep 4
  • I44
    Ore 10 / Wood 9 / Wheat 5

Best Player 4 Recovery Pairs

I13 + I40
I13 = Sheep 10 / Ore 8 / Wood 5
I40 = Wheat 9 / Brick 8
I08 + I40
I08 = Ore 8 / Wood 5 / Sheep 4
I40 = Wheat 9 / Brick 8
I13 + I31
I13 = Sheep 10 / Ore 8 / Wood 5
I31 = Wheat 9 / Sheep 6 / Brick 3
I08 + I31
I08 = Ore 8 / Wood 5 / Sheep 4
I31 = Wheat 9 / Sheep 6 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.