Daily Board Analysis

Daily Catan Board Insight for July 4, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
437
Saved At
2025-10-26 14:48:55
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 10 10 T1 Wood 5 5 T2 Sheep 3 3 T3 Wheat 6 6 T4 Brick 9 9 T5 Ore 10 10 T6 Wheat 4 4 T7 Wood 11 11 T8 Wood 11 11 T9 Desert T10 Ore 12 12 T11 Wood 6 6 T12 Sheep 8 8 T13 Wheat 4 4 T14 Sheep 3 3 T15 Brick 2 2 T16 Sheep 9 9 T17 Wheat 5 5 T18 Ore 8 8 T19 I01 = Brick 10 / Wood 5 I01 I02 = Brick 10 / Brick 9 / Wood 5 I02 6 I03 = Brick 10 / Brick 9 / Wheat 6 I03 3 I04 = Brick 10 / Wheat 6 I04 I05 = Brick 10 I05 I06 = Brick 10 I06 I07 = Wood 5 / Sheep 3 I07 I08 = Ore 10 / Wood 5 / Sheep 3 I08 10 I09 = Ore 10 / Brick 9 / Wood 5 I09 1 I10 = Wood 5 I10 I11 = Sheep 3 I11 I12 = Wheat 4 / Sheep 3 I12 I13 = Ore 10 / Wheat 4 / Sheep 3 I13 I14 = Sheep 3 I14 I15 = Wood 11 / Brick 9 / Wheat 6 I15 2 I16 = Wood 11 / Wood 11 / Wheat 6 I16 I17 = Wood 11 / Wheat 6 I17 I18 = Wheat 6 I18 I19 = Ore 10 / Brick 9 I19 I20 = Wood 11 / Brick 9 I20 I21 = Ore 12 / Ore 10 / Wheat 4 I21 I22 = Ore 12 / Ore 10 I22 I23 = Wheat 4 I23 I24 = Wood 6 / Wheat 4 I24 I25 = Ore 12 / Wood 6 / Wheat 4 I25 I26 = Wood 11 / Wood 11 / Sheep 8 I26 I27 = Wood 11 / Sheep 8 I27 I28 = Wood 11 I28 I29 = Wood 11 I29 I30 = Wood 11 / Wheat 4 I30 I31 = Wood 11 / Sheep 8 / Wheat 4 I31 8 I32 = Ore 12 / Sheep 3 I32 I33 = Wheat 4 / Sheep 3 I33 I34 = Ore 12 / Wood 6 / Brick 2 I34 I35 = Ore 12 / Sheep 3 / Brick 2 I35 I36 = Wood 6 I36 I37 = Wood 6 I37 I38 = Wood 6 / Brick 2 I38 I39 = Sheep 9 / Sheep 8 / Wheat 4 I39 7 I40 = Sheep 9 / Sheep 8 I40 I41 = Sheep 8 I41 I42 = Wheat 5 / Wheat 4 / Sheep 3 I42 I43 = Sheep 9 / Wheat 5 / Wheat 4 I43 9 I44 = Ore 8 / Sheep 3 / Brick 2 I44 I45 = Ore 8 / Wheat 5 / Sheep 3 I45 4 I46 = Brick 2 I46 I47 = Ore 8 / Brick 2 I47 I48 = Sheep 9 / Wheat 5 I48 5 I49 = Sheep 9 I49 I50 = Sheep 9 I50 I51 = Ore 8 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Ore 8 I53 I54 = Ore 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I09 Ore 10 / Brick 9 / Wood 5 16.59
2 I15 Wood 11 / Brick 9 / Wheat 6 16.11
3 I03 Brick 10 / Brick 9 / Wheat 6 15.80
4 I45 Ore 8 / Wheat 5 / Sheep 3 15.49
5 I48 Sheep 9 / Wheat 5 14.77
6 I02 Brick 10 / Brick 9 / Wood 5 14.61
7 I39 Sheep 9 / Sheep 8 / Wheat 4 14.54
8 I31 Wood 11 / Sheep 8 / Wheat 4 14.49
9 I43 Sheep 9 / Wheat 5 / Wheat 4 13.83
10 I08 Ore 10 / Wood 5 / Sheep 3 13.68

Best City Starts

  1. I45 = Ore 8 / Wheat 5 / Sheep 3
    City score: 10.42
  2. I39 = Sheep 9 / Sheep 8 / Wheat 4
    City score: 8.78
  3. I51 = Ore 8 / Wheat 5
    City score: 8.58
  4. I03 = Brick 10 / Brick 9 / Wheat 6
    City score: 8.37
  5. I09 = Ore 10 / Brick 9 / Wood 5
    City score: 8.11

Best Road Starts

  1. I15 = Wood 11 / Brick 9 / Wheat 6
    Road score: 10.15
  2. I02 = Brick 10 / Brick 9 / Wood 5
    Road score: 10.06
  3. I09 = Ore 10 / Brick 9 / Wood 5
    Road score: 9.97
  4. I03 = Brick 10 / Brick 9 / Wheat 6
    Road score: 9.54
  5. I39 = Sheep 9 / Sheep 8 / Wheat 4
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.10
I39 + I09
I39 = Sheep 9 / Sheep 8 / Wheat 4
I09 = Ore 10 / Brick 9 / Wood 5
Combined resources: wood, brick, ore, sheep, wheat

Pair 2

Score: 50.34
I02 + I45
I02 = Brick 10 / Brick 9 / Wood 5
I45 = Ore 8 / Wheat 5 / Sheep 3
Combined resources: brick, wood, sheep, wheat, ore

Pair 3

Score: 50.33
I43 + I09
I43 = Sheep 9 / Wheat 5 / Wheat 4
I09 = Ore 10 / Brick 9 / Wood 5
Combined resources: wood, brick, ore, wheat, sheep

Pair 4

Score: 50.25
I09 + I45
I09 = Ore 10 / Brick 9 / Wood 5
I45 = Ore 8 / Wheat 5 / Sheep 3
Combined resources: wood, brick, ore, sheep, wheat

Pair 5

Score: 50.19
I39 + I02
I39 = Sheep 9 / Sheep 8 / Wheat 4
I02 = Brick 10 / Brick 9 / Wood 5
Combined resources: brick, wood, sheep, wheat

Pair 6

Score: 49.34
I03 + I09
I03 = Brick 10 / Brick 9 / Wheat 6
I09 = Ore 10 / Brick 9 / Wood 5
Combined resources: brick, wheat, wood, ore

Seat Advice

Player 1

  • I03
    Brick 10 / Brick 9 / Wheat 6
  • I15
    Wood 11 / Brick 9 / Wheat 6
  • I09
    Ore 10 / Brick 9 / Wood 5

Player 2

  • I39
    Sheep 9 / Sheep 8 / Wheat 4
  • I43
    Sheep 9 / Wheat 5 / Wheat 4
  • I31
    Wood 11 / Sheep 8 / Wheat 4

Player 3

  • I48
    Sheep 9 / Wheat 5
  • I26
    Wood 11 / Wood 11 / Sheep 8
  • I25
    Ore 12 / Wood 6 / Wheat 4

Best Player 4 Recovery Pairs

I39 + I09
I39 = Sheep 9 / Sheep 8 / Wheat 4
I09 = Ore 10 / Brick 9 / Wood 5
I02 + I45
I02 = Brick 10 / Brick 9 / Wood 5
I45 = Ore 8 / Wheat 5 / Sheep 3
I43 + I09
I43 = Sheep 9 / Wheat 5 / Wheat 4
I09 = Ore 10 / Brick 9 / Wood 5
I09 + I45
I09 = Ore 10 / Brick 9 / Wood 5
I45 = Ore 8 / Wheat 5 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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