Daily Board Analysis

Daily Catan Board Insight for July 5, 2025 | Catan Tools

Today's map is port-driven, polarized, ore-scarce.

port-driven polarized ore-scarce
Setup ID
580
Saved At
2025-12-24 22:53:23
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Sheep 9 9 T2 Sheep 5 5 T3 Ore 8 8 T4 Desert T5 Brick 11 11 T6 Wheat 8 8 T7 Sheep 9 9 T8 Ore 2 2 T9 Wheat 11 11 T10 Wood 3 3 T11 Ore 3 3 T12 Sheep 10 10 T13 Brick 6 6 T14 Brick 5 5 T15 Wood 10 10 T16 Wheat 12 12 T17 Wood 4 4 T18 Wheat 6 6 T19 I01 = Sheep 9 / Wood 4 I01 I02 = Sheep 9 / Wood 4 I02 I03 = Ore 8 / Wood 4 I03 I04 = Ore 8 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 9 / Sheep 5 I07 I08 = Brick 11 / Sheep 9 / Sheep 5 I08 I09 = Brick 11 / Sheep 9 I09 I10 = Sheep 9 I10 I11 = Sheep 5 I11 I12 = Wheat 8 / Sheep 5 I12 I13 = Brick 11 / Wheat 8 / Sheep 5 I13 3 I14 = Sheep 5 I14 I15 = Ore 8 / Ore 2 I15 I16 = Sheep 9 / Ore 8 / Ore 2 I16 P I17 = Sheep 9 / Ore 8 I17 I18 = Ore 8 I18 I19 = Brick 11 / Wheat 11 I19 I20 = Wheat 11 / Ore 2 I20 I21 = Brick 11 / Wheat 8 / Wood 3 I21 I22 = Brick 11 / Wheat 11 / Wood 3 I22 I23 = Wheat 8 I23 I24 = Wheat 8 / Ore 3 I24 I25 = Wheat 8 / Wood 3 / Ore 3 I25 5 I26 = Sheep 10 / Sheep 9 / Ore 2 I26 I27 = Sheep 10 / Sheep 9 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Wheat 11 / Brick 6 / Ore 2 I30 10 I31 = Sheep 10 / Brick 6 / Ore 2 I31 7 I32 = Wheat 11 / Brick 5 / Wood 3 I32 I33 = Wheat 11 / Brick 6 / Brick 5 I33 6 I34 = Wood 10 / Wood 3 / Ore 3 I34 I35 = Wood 10 / Brick 5 / Wood 3 I35 I36 = Ore 3 I36 I37 = Ore 3 I37 I38 = Wood 10 / Ore 3 I38 I39 = Wheat 12 / Sheep 10 / Brick 6 I39 9 I40 = Wheat 12 / Sheep 10 I40 I41 = Sheep 10 I41 I42 = Brick 6 / Brick 5 / Wood 4 I42 4 I43 = Wheat 12 / Brick 6 / Wood 4 I43 8 I44 = Wood 10 / Wheat 6 / Brick 5 I44 1 I45 = Wheat 6 / Brick 5 / Wood 4 I45 2 I46 = Wood 10 I46 I47 = Wood 10 / Wheat 6 I47 I48 = Wheat 12 / Wood 4 I48 I49 = Wheat 12 I49 I50 = Wheat 12 I50 I51 = Wheat 6 / Wood 4 I51 I52 = Wood 4 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is port-driven, polarized, ore-scarce.

The strongest overall opening is I44 (Wood 10 / Wheat 6 / Brick 5), while I16 is the best city-focused start, I42 is strongest for road pressure, and I38 is the best harbor start. The strongest theoretical pair is I16 (Sheep 9 / Ore 8 / Ore 2) + I44 (Wood 10 / Wheat 6 / Brick 5).

  • Scarce resources: ore.
  • Abundant resources: sheep, wheat.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Wood 10 / Wheat 6 / Brick 5 19.03
2 I45 Wheat 6 / Brick 5 / Wood 4 18.74
3 I13 Brick 11 / Wheat 8 / Sheep 5 18.70
4 I42 Brick 6 / Brick 5 / Wood 4 18.29
5 I25 Wheat 8 / Wood 3 / Ore 3 17.75
6 I33 Wheat 11 / Brick 6 / Brick 5 17.23
7 I31 Sheep 10 / Brick 6 / Ore 2 16.98
8 I43 Wheat 12 / Brick 6 / Wood 4 16.76
9 I39 Wheat 12 / Sheep 10 / Brick 6 16.69
10 I30 Wheat 11 / Brick 6 / Ore 2 16.04

Best City Starts

  1. I16 = Sheep 9 / Ore 8 / Ore 2
    City score: 17.50
  2. I13 = Brick 11 / Wheat 8 / Sheep 5
    City score: 17.15
  3. I44 = Wood 10 / Wheat 6 / Brick 5
    City score: 17.05
  4. I45 = Wheat 6 / Brick 5 / Wood 4
    City score: 17.05
  5. I25 = Wheat 8 / Wood 3 / Ore 3
    City score: 16.85

Best Road Starts

  1. I42 = Brick 6 / Brick 5 / Wood 4
    Road score: 26.20
  2. I33 = Wheat 11 / Brick 6 / Brick 5
    Road score: 21.55
  3. I44 = Wood 10 / Wheat 6 / Brick 5
    Road score: 20.15
  4. I45 = Wheat 6 / Brick 5 / Wood 4
    Road score: 20.15
  5. I35 = Wood 10 / Brick 5 / Wood 3
    Road score: 19.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.09
I16 + I44
I16 = Sheep 9 / Ore 8 / Ore 2
I44 = Wood 10 / Wheat 6 / Brick 5
Combined resources: ore, sheep, brick, wood, wheat

Pair 2

Score: 48.80
I16 + I45
I16 = Sheep 9 / Ore 8 / Ore 2
I45 = Wheat 6 / Brick 5 / Wood 4
Combined resources: ore, sheep, brick, wood, wheat

Pair 3

Score: 48.22
I04 + I13
I04 = Ore 8 / Wood 4
I13 = Brick 11 / Wheat 8 / Sheep 5
Combined resources: wood, ore, sheep, brick, wheat
Ports: sheep

Pair 4

Score: 48.17
I17 + I44
I17 = Sheep 9 / Ore 8
I44 = Wood 10 / Wheat 6 / Brick 5
Combined resources: ore, sheep, brick, wood, wheat

Pair 5

Score: 47.88
I17 + I45
I17 = Sheep 9 / Ore 8
I45 = Wheat 6 / Brick 5 / Wood 4
Combined resources: ore, sheep, brick, wood, wheat

Pair 6

Score: 47.05
I04 + I44
I04 = Ore 8 / Wood 4
I44 = Wood 10 / Wheat 6 / Brick 5
Combined resources: wood, ore, brick, wheat
Ports: sheep

Seat Advice

Player 1

  • I44
    Wood 10 / Wheat 6 / Brick 5
  • I45
    Wheat 6 / Brick 5 / Wood 4
  • I13
    Brick 11 / Wheat 8 / Sheep 5

Player 2

  • I44
    Wood 10 / Wheat 6 / Brick 5
  • I13
    Brick 11 / Wheat 8 / Sheep 5
  • I45
    Wheat 6 / Brick 5 / Wood 4

Player 3

  • I44
    Wood 10 / Wheat 6 / Brick 5
  • I13
    Brick 11 / Wheat 8 / Sheep 5
  • I45
    Wheat 6 / Brick 5 / Wood 4

Best Player 4 Recovery Pairs

I16 + I44
I16 = Sheep 9 / Ore 8 / Ore 2
I44 = Wood 10 / Wheat 6 / Brick 5
I16 + I45
I16 = Sheep 9 / Ore 8 / Ore 2
I45 = Wheat 6 / Brick 5 / Wood 4
I04 + I13
I04 = Ore 8 / Wood 4
I13 = Brick 11 / Wheat 8 / Sheep 5
I17 + I44
I17 = Sheep 9 / Ore 8
I44 = Wood 10 / Wheat 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.