Daily Board Analysis

Daily Catan Board Insight for July 7, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, ore-scarce.

road-race port-driven polarized ore-scarce
Setup ID
189
Saved At
2025-05-31 13:01:55
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 8 8 T2 Brick 4 4 T3 Ore 2 2 T4 Ore 10 10 T5 Wood 3 3 T6 Brick 11 11 T7 Wheat 6 6 T8 Sheep 9 9 T9 Wheat 11 11 T10 Sheep 6 6 T11 Ore 12 12 T12 Wood 3 3 T13 Wheat 4 4 T14 Brick 5 5 T15 Wheat 9 9 T16 Wood 8 8 T17 Desert T18 Sheep 10 10 T19 I01 = Sheep 8 / Wood 5 I01 I02 = Ore 10 / Sheep 8 / Wood 5 I02 2 I03 = Ore 10 / Wood 5 / Ore 2 I03 I04 = Wood 5 / Ore 2 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 8 / Brick 4 I07 I08 = Sheep 8 / Brick 4 / Wood 3 I08 5 I09 = Ore 10 / Sheep 8 / Wood 3 I09 7 I10 = Sheep 8 I10 I11 = Brick 4 I11 I12 = Brick 11 / Brick 4 I12 I13 = Brick 11 / Brick 4 / Wood 3 I13 I14 = Brick 4 I14 I15 = Ore 10 / Sheep 9 / Ore 2 I15 I16 = Sheep 9 / Wheat 6 / Ore 2 I16 8 I17 = Wheat 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Wheat 11 / Ore 10 / Wood 3 I19 I20 = Wheat 11 / Ore 10 / Sheep 9 I20 I21 = Brick 11 / Sheep 6 / Wood 3 I21 I22 = Wheat 11 / Sheep 6 / Wood 3 I22 9 I23 = Brick 11 I23 I24 = Ore 12 / Brick 11 I24 I25 = Ore 12 / Brick 11 / Sheep 6 I25 I26 = Sheep 9 / Wheat 6 / Wood 3 I26 10 I27 = Wheat 6 / Wood 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wheat 11 / Sheep 9 / Wheat 4 I30 I31 = Sheep 9 / Wheat 4 / Wood 3 I31 I32 = Wheat 11 / Sheep 6 / Brick 5 I32 3 I33 = Wheat 11 / Brick 5 / Wheat 4 I33 I34 = Ore 12 / Wheat 9 / Sheep 6 I34 6 I35 = Wheat 9 / Sheep 6 / Brick 5 I35 1 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wheat 9 I38 I39 = Wood 8 / Wheat 4 / Wood 3 I39 I40 = Wood 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Brick 5 / Wheat 4 I42 I43 = Wood 8 / Wheat 4 I43 I44 = Sheep 10 / Wheat 9 / Brick 5 I44 4 I45 = Sheep 10 / Brick 5 I45 I46 = Wheat 9 I46 I47 = Sheep 10 / Wheat 9 I47 I48 = Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 I51 I52 = I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, ore-scarce.

The strongest overall opening is I35 (Wheat 9 / Sheep 6 / Brick 5), while I35 is the best city-focused start, I35 is strongest for road pressure, and I01 is the best harbor start. The strongest theoretical pair is I02 (Ore 10 / Sheep 8 / Wood 5) + I35 (Wheat 9 / Sheep 6 / Brick 5).

  • Scarce resources: ore, brick.
  • Abundant resources: sheep, wheat, wood.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Wheat 9 / Sheep 6 / Brick 5 20.19
2 I02 Ore 10 / Sheep 8 / Wood 5 19.96
3 I32 Wheat 11 / Sheep 6 / Brick 5 18.65
4 I44 Sheep 10 / Wheat 9 / Brick 5 18.35
5 I08 Sheep 8 / Brick 4 / Wood 3 18.32
6 I34 Ore 12 / Wheat 9 / Sheep 6 18.29
7 I09 Ore 10 / Sheep 8 / Wood 3 17.64
8 I16 Sheep 9 / Wheat 6 / Ore 2 17.52
9 I22 Wheat 11 / Sheep 6 / Wood 3 17.34
10 I26 Sheep 9 / Wheat 6 / Wood 3 17.34

Best City Starts

  1. I35 = Wheat 9 / Sheep 6 / Brick 5
    City score: 17.95
  2. I16 = Sheep 9 / Wheat 6 / Ore 2
    City score: 17.50
  3. I26 = Sheep 9 / Wheat 6 / Wood 3
    City score: 17.15
  4. I34 = Ore 12 / Wheat 9 / Sheep 6
    City score: 16.50
  5. I02 = Ore 10 / Sheep 8 / Wood 5
    City score: 15.80

Best Road Starts

  1. I35 = Wheat 9 / Sheep 6 / Brick 5
    Road score: 18.55
  2. I39 = Wood 8 / Wheat 4 / Wood 3
    Road score: 18.15
  3. I02 = Ore 10 / Sheep 8 / Wood 5
    Road score: 17.65
  4. I08 = Sheep 8 / Brick 4 / Wood 3
    Road score: 17.10
  5. I32 = Wheat 11 / Sheep 6 / Brick 5
    Road score: 16.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.60
I02 + I35
I02 = Ore 10 / Sheep 8 / Wood 5
I35 = Wheat 9 / Sheep 6 / Brick 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 2

Score: 51.75
I02 + I44
I02 = Ore 10 / Sheep 8 / Wood 5
I44 = Sheep 10 / Wheat 9 / Brick 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 3

Score: 51.10
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Wheat 11 / Sheep 6 / Brick 5
Combined resources: wood, sheep, ore, wheat, brick

Pair 4

Score: 49.28
I09 + I35
I09 = Ore 10 / Sheep 8 / Wood 3
I35 = Wheat 9 / Sheep 6 / Brick 5
Combined resources: sheep, ore, wood, brick, wheat

Pair 5

Score: 49.21
I03 + I35
I03 = Ore 10 / Wood 5 / Ore 2
I35 = Wheat 9 / Sheep 6 / Brick 5
Combined resources: wood, ore, sheep, brick, wheat

Pair 6

Score: 48.89
I02 + I33
I02 = Ore 10 / Sheep 8 / Wood 5
I33 = Wheat 11 / Brick 5 / Wheat 4
Combined resources: wood, sheep, ore, wheat, brick

Seat Advice

Player 1

  • I02
    Ore 10 / Sheep 8 / Wood 5
  • I35
    Wheat 9 / Sheep 6 / Brick 5
  • I32
    Wheat 11 / Sheep 6 / Brick 5

Player 2

  • I35
    Wheat 9 / Sheep 6 / Brick 5
  • I02
    Ore 10 / Sheep 8 / Wood 5
  • I32
    Wheat 11 / Sheep 6 / Brick 5

Player 3

  • I35
    Wheat 9 / Sheep 6 / Brick 5
  • I02
    Ore 10 / Sheep 8 / Wood 5
  • I32
    Wheat 11 / Sheep 6 / Brick 5

Best Player 4 Recovery Pairs

I02 + I35
I02 = Ore 10 / Sheep 8 / Wood 5
I35 = Wheat 9 / Sheep 6 / Brick 5
I02 + I44
I02 = Ore 10 / Sheep 8 / Wood 5
I44 = Sheep 10 / Wheat 9 / Brick 5
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Wheat 11 / Sheep 6 / Brick 5
I09 + I35
I09 = Ore 10 / Sheep 8 / Wood 3
I35 = Wheat 9 / Sheep 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.