Daily Board Analysis

Daily Catan Board Insight for July 7, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
189
Saved At
2025-05-31 13:01:55
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 brick, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 8 8 T2 Brick 4 4 T3 Ore 2 2 T4 Ore 10 10 T5 Wood 3 3 T6 Brick 11 11 T7 Wheat 6 6 T8 Sheep 9 9 T9 Wheat 11 11 T10 Sheep 6 6 T11 Ore 12 12 T12 Wood 3 3 T13 Wheat 4 4 T14 Brick 5 5 T15 Wheat 9 9 T16 Wood 8 8 T17 Desert T18 Sheep 10 10 T19 I01 = Sheep 8 / Wood 5 I01 7 I02 = Ore 10 / Sheep 8 / Wood 5 I02 2 I03 = Ore 10 / Wood 5 / Ore 2 I03 I04 = Wood 5 / Ore 2 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 8 / Brick 4 I07 I08 = Sheep 8 / Brick 4 / Wood 3 I08 5 I09 = Ore 10 / Sheep 8 / Wood 3 I09 8 I10 = Sheep 8 I10 I11 = Brick 4 I11 I12 = Brick 11 / Brick 4 I12 I13 = Brick 11 / Brick 4 / Wood 3 I13 I14 = Brick 4 I14 I15 = Ore 10 / Sheep 9 / Ore 2 I15 I16 = Sheep 9 / Wheat 6 / Ore 2 I16 10 I17 = Wheat 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Wheat 11 / Ore 10 / Wood 3 I19 I20 = Wheat 11 / Ore 10 / Sheep 9 I20 I21 = Brick 11 / Sheep 6 / Wood 3 I21 I22 = Wheat 11 / Sheep 6 / Wood 3 I22 I23 = Brick 11 I23 I24 = Ore 12 / Brick 11 I24 I25 = Ore 12 / Brick 11 / Sheep 6 I25 I26 = Sheep 9 / Wheat 6 / Wood 3 I26 6 I27 = Wheat 6 / Wood 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Wheat 11 / Sheep 9 / Wheat 4 I30 I31 = Sheep 9 / Wheat 4 / Wood 3 I31 I32 = Wheat 11 / Sheep 6 / Brick 5 I32 3 I33 = Wheat 11 / Brick 5 / Wheat 4 I33 I34 = Ore 12 / Wheat 9 / Sheep 6 I34 9 I35 = Wheat 9 / Sheep 6 / Brick 5 I35 1 I36 = Ore 12 I36 I37 = Ore 12 I37 I38 = Ore 12 / Wheat 9 I38 I39 = Wood 8 / Wheat 4 / Wood 3 I39 I40 = Wood 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Brick 5 / Wheat 4 I42 I43 = Wood 8 / Wheat 4 I43 I44 = Sheep 10 / Wheat 9 / Brick 5 I44 4 I45 = Sheep 10 / Brick 5 I45 I46 = Wheat 9 I46 I47 = Sheep 10 / Wheat 9 I47 I48 = Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 I51 I52 = I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Wheat 9 / Sheep 6 / Brick 5 18.11
2 I02 Ore 10 / Sheep 8 / Wood 5 17.23
3 I32 Wheat 11 / Sheep 6 / Brick 5 16.14
4 I44 Sheep 10 / Wheat 9 / Brick 5 16.14
5 I08 Sheep 8 / Brick 4 / Wood 3 15.60
6 I26 Sheep 9 / Wheat 6 / Wood 3 15.45
7 I01 Sheep 8 / Wood 5 14.97
8 I09 Ore 10 / Sheep 8 / Wood 3 14.94
9 I34 Ore 12 / Wheat 9 / Sheep 6 14.70
10 I16 Sheep 9 / Wheat 6 / Ore 2 14.44

Best City Starts

  1. I35 = Wheat 9 / Sheep 6 / Brick 5
    City score: 9.45
  2. I02 = Ore 10 / Sheep 8 / Wood 5
    City score: 9.13
  3. I20 = Wheat 11 / Ore 10 / Sheep 9
    City score: 8.31
  4. I16 = Sheep 9 / Wheat 6 / Ore 2
    City score: 8.10
  5. I34 = Ore 12 / Wheat 9 / Sheep 6
    City score: 8.10

Best Road Starts

  1. I35 = Wheat 9 / Sheep 6 / Brick 5
    Road score: 10.95
  2. I02 = Ore 10 / Sheep 8 / Wood 5
    Road score: 9.54
  3. I32 = Wheat 11 / Sheep 6 / Brick 5
    Road score: 9.45
  4. I44 = Sheep 10 / Wheat 9 / Brick 5
    Road score: 9.45
  5. I26 = Sheep 9 / Wheat 6 / Wood 3
    Road score: 9.40

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.41
I02 + I35
I02 = Ore 10 / Sheep 8 / Wood 5
I35 = Wheat 9 / Sheep 6 / Brick 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 2

Score: 50.90
I02 + I44
I02 = Ore 10 / Sheep 8 / Wood 5
I44 = Sheep 10 / Wheat 9 / Brick 5
Combined resources: wood, sheep, ore, brick, wheat

Pair 3

Score: 50.51
I39 + I35
I39 = Wood 8 / Wheat 4 / Wood 3
I35 = Wheat 9 / Sheep 6 / Brick 5
Combined resources: sheep, brick, wheat, wood

Pair 4

Score: 50.21
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Wheat 11 / Sheep 6 / Brick 5
Combined resources: wood, sheep, ore, wheat, brick

Pair 5

Score: 50.17
I35 + I08
I35 = Wheat 9 / Sheep 6 / Brick 5
I08 = Sheep 8 / Brick 4 / Wood 3
Combined resources: sheep, brick, wood, wheat

Pair 6

Score: 49.81
I35 + I09
I35 = Wheat 9 / Sheep 6 / Brick 5
I09 = Ore 10 / Sheep 8 / Wood 3
Combined resources: sheep, ore, wood, brick, wheat

Seat Advice

Player 1

  • I02
    Ore 10 / Sheep 8 / Wood 5
  • I35
    Wheat 9 / Sheep 6 / Brick 5
  • I44
    Sheep 10 / Wheat 9 / Brick 5

Player 2

  • I02
    Ore 10 / Sheep 8 / Wood 5
  • I26
    Sheep 9 / Wheat 6 / Wood 3
  • I08
    Sheep 8 / Brick 4 / Wood 3

Player 3

  • I26
    Sheep 9 / Wheat 6 / Wood 3
  • I08
    Sheep 8 / Brick 4 / Wood 3
  • I16
    Sheep 9 / Wheat 6 / Ore 2

Best Player 4 Recovery Pairs

I02 + I35
I02 = Ore 10 / Sheep 8 / Wood 5
I35 = Wheat 9 / Sheep 6 / Brick 5
I02 + I44
I02 = Ore 10 / Sheep 8 / Wood 5
I44 = Sheep 10 / Wheat 9 / Brick 5
I39 + I35
I39 = Wood 8 / Wheat 4 / Wood 3
I35 = Wheat 9 / Sheep 6 / Brick 5
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Wheat 11 / Sheep 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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