Daily Board Analysis

Daily Catan Board Insight for July 12, 2025

Plan around limited brick.

road-race port-driven polarized brick-scarce
Setup ID
37
Saved At
2025-03-31 22:39:18
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I09. Road building will need trades for brick. This opening leans toward roads and new settlements. Place I09 second to start with 2 wood, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 2 2 T1 Wood 6 6 T2 Wheat 11 11 T3 Sheep 5 5 T4 Wood 5 5 T5 Ore 9 9 T6 Wood 6 6 T7 Wheat 8 8 T8 Sheep 9 9 T9 Brick 3 3 T10 Ore 4 4 T11 Wheat 4 4 T12 Desert T13 Brick 10 10 T14 Sheep 10 10 T15 Wood 8 8 T16 Sheep 12 12 T17 Ore 3 3 T18 Wheat 11 11 T19 I01 = Wood 6 / Brick 2 I01 I02 = Wood 6 / Wood 5 / Brick 2 I02 I03 = Sheep 5 / Wood 5 / Brick 2 I03 I04 = Sheep 5 / Brick 2 I04 I05 = Brick 2 I05 I06 = Brick 2 I06 I07 = Wheat 11 / Wood 6 I07 I08 = Wheat 11 / Ore 9 / Wood 6 I08 6 I09 = Ore 9 / Wood 6 / Wood 5 I09 1 I10 = Wood 6 I10 I11 = Wheat 11 I11 I12 = Wheat 11 / Wood 6 I12 I13 = Wheat 11 / Ore 9 / Wood 6 I13 7 I14 = Wheat 11 I14 I15 = Sheep 9 / Sheep 5 / Wood 5 I15 I16 = Sheep 9 / Wheat 8 / Sheep 5 I16 2 I17 = Wheat 8 / Sheep 5 I17 I18 = Sheep 5 I18 I19 = Ore 9 / Wood 5 / Brick 3 I19 10 I20 = Sheep 9 / Wood 5 / Brick 3 I20 9 I21 = Ore 9 / Wood 6 / Ore 4 I21 I22 = Ore 9 / Ore 4 / Brick 3 I22 I23 = Wood 6 I23 I24 = Wood 6 / Wheat 4 I24 I25 = Wood 6 / Ore 4 / Wheat 4 I25 4 I26 = Sheep 9 / Wheat 8 I26 I27 = Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Brick 10 / Sheep 9 / Brick 3 I30 I31 = Brick 10 / Sheep 9 I31 I32 = Sheep 10 / Ore 4 / Brick 3 I32 I33 = Brick 10 / Sheep 10 / Brick 3 I33 I34 = Wood 8 / Ore 4 / Wheat 4 I34 8 I35 = Sheep 10 / Wood 8 / Ore 4 I35 5 I36 = Wheat 4 I36 I37 = Wheat 4 I37 I38 = Wood 8 / Wheat 4 I38 3 I39 = Sheep 12 / Brick 10 I39 I40 = Sheep 12 I40 I41 = I41 I42 = Brick 10 / Sheep 10 / Ore 3 I42 I43 = Sheep 12 / Brick 10 / Ore 3 I43 I44 = Wheat 11 / Sheep 10 / Wood 8 I44 I45 = Wheat 11 / Sheep 10 / Ore 3 I45 I46 = Wood 8 I46 I47 = Wheat 11 / Wood 8 I47 I48 = Sheep 12 / Ore 3 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Wheat 11 / Ore 3 I51 I52 = Ore 3 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I09 Ore 9 / Wood 6 / Wood 5 16.39
2 I16 Sheep 9 / Wheat 8 / Sheep 5 16.15
3 I38 Wood 8 / Wheat 4 16.02
4 I25 Wood 6 / Ore 4 / Wheat 4 16.00
5 I35 Sheep 10 / Wood 8 / Ore 4 16.00
6 I08 Wheat 11 / Ore 9 / Wood 6 15.95
7 I13 Wheat 11 / Ore 9 / Wood 6 15.88
8 I34 Wood 8 / Ore 4 / Wheat 4 15.85
9 I20 Sheep 9 / Wood 5 / Brick 3 15.66
10 I19 Ore 9 / Wood 5 / Brick 3 15.47

Best City Starts

  1. I09 = Ore 9 / Wood 6 / Wood 5
    City score: 9.48
  2. I16 = Sheep 9 / Wheat 8 / Sheep 5
    City score: 9.45
  3. I08 = Wheat 11 / Ore 9 / Wood 6
    City score: 9.27
  4. I13 = Wheat 11 / Ore 9 / Wood 6
    City score: 9.27
  5. I25 = Wood 6 / Ore 4 / Wheat 4
    City score: 9.24

Best Road Starts

  1. I09 = Ore 9 / Wood 6 / Wood 5
    Road score: 9.83
  2. I16 = Sheep 9 / Wheat 8 / Sheep 5
    Road score: 9.59
  3. I15 = Sheep 9 / Sheep 5 / Wood 5
    Road score: 9.54
  4. I20 = Sheep 9 / Wood 5 / Brick 3
    Road score: 9.42
  5. I21 = Ore 9 / Wood 6 / Ore 4
    Road score: 9.14

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.77
I16 + I09
I16 = Sheep 9 / Wheat 8 / Sheep 5
I09 = Ore 9 / Wood 6 / Wood 5
Combined resources: wood, ore, sheep, wheat

Pair 2

Score: 51.59
I16 + I21
I16 = Sheep 9 / Wheat 8 / Sheep 5
I21 = Ore 9 / Wood 6 / Ore 4
Combined resources: sheep, wheat, ore, wood

Pair 3

Score: 51.01
I16 + I19
I16 = Sheep 9 / Wheat 8 / Sheep 5
I19 = Ore 9 / Wood 5 / Brick 3
Combined resources: sheep, wheat, wood, ore, brick

Pair 4

Score: 49.62
I16 + I20
I16 = Sheep 9 / Wheat 8 / Sheep 5
I20 = Sheep 9 / Wood 5 / Brick 3
Combined resources: sheep, wheat, wood, brick

Pair 5

Score: 49.59
I16 + I08
I16 = Sheep 9 / Wheat 8 / Sheep 5
I08 = Wheat 11 / Ore 9 / Wood 6
Combined resources: wood, wheat, ore, sheep

Pair 6

Score: 49.57
I16 + I13
I16 = Sheep 9 / Wheat 8 / Sheep 5
I13 = Wheat 11 / Ore 9 / Wood 6
Combined resources: wheat, ore, wood, sheep

Seat Advice

Player 1

  • I16
    Sheep 9 / Wheat 8 / Sheep 5
  • I09
    Ore 9 / Wood 6 / Wood 5
  • I25
    Wood 6 / Ore 4 / Wheat 4

Player 2

  • I16
    Sheep 9 / Wheat 8 / Sheep 5
  • I25
    Wood 6 / Ore 4 / Wheat 4
  • I34
    Wood 8 / Ore 4 / Wheat 4

Player 3

  • I25
    Wood 6 / Ore 4 / Wheat 4
  • I21
    Ore 9 / Wood 6 / Ore 4
  • I34
    Wood 8 / Ore 4 / Wheat 4

Best Player 4 Recovery Pairs

I16 + I09
I16 = Sheep 9 / Wheat 8 / Sheep 5
I09 = Ore 9 / Wood 6 / Wood 5
I16 + I21
I16 = Sheep 9 / Wheat 8 / Sheep 5
I21 = Ore 9 / Wood 6 / Ore 4
I16 + I19
I16 = Sheep 9 / Wheat 8 / Sheep 5
I19 = Ore 9 / Wood 5 / Brick 3
I16 + I20
I16 = Sheep 9 / Wheat 8 / Sheep 5
I20 = Sheep 9 / Wood 5 / Brick 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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