Daily Board Analysis

Daily Catan Board Insight for July 13, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
819
Saved At
2026-01-25 23:56:33
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I20 + I34. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little wood, brick, wheat; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Wood 2 2 T2 Ore 5 5 T3 Desert T4 Brick 8 8 T5 Wood 3 3 T6 Wheat 10 10 T7 Sheep 6 6 T8 Wheat 11 11 T9 Ore 9 9 T10 Brick 3 3 T11 Sheep 8 8 T12 Brick 10 10 T13 Wood 12 12 T14 Sheep 4 4 T15 Wood 9 9 T16 Ore 6 6 T17 Wheat 4 4 T18 Wheat 11 11 T19 I01 = Sheep 5 / Wood 2 I01 I02 = Brick 8 / Sheep 5 / Wood 2 I02 6 I03 = Brick 8 / Sheep 5 I03 I04 = Sheep 5 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Ore 5 / Wood 2 I07 I08 = Ore 5 / Wood 3 / Wood 2 I08 I09 = Brick 8 / Wood 3 / Wood 2 I09 I10 = Wood 2 I10 I11 = Ore 5 I11 I12 = Wheat 10 / Ore 5 I12 I13 = Wheat 10 / Ore 5 / Wood 3 I13 I14 = Ore 5 I14 I15 = Wheat 11 / Brick 8 I15 I16 = Wheat 11 / Sheep 6 I16 I17 = Sheep 6 I17 I18 = I18 I19 = Ore 9 / Brick 8 / Wood 3 I19 3 I20 = Wheat 11 / Ore 9 / Brick 8 I20 4 I21 = Wheat 10 / Wood 3 / Brick 3 I21 I22 = Ore 9 / Wood 3 / Brick 3 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Sheep 8 I24 I25 = Wheat 10 / Sheep 8 / Brick 3 I25 7 I26 = Wheat 11 / Brick 10 / Sheep 6 I26 8 I27 = Brick 10 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Wood 12 / Wheat 11 / Ore 9 I30 I31 = Wood 12 / Wheat 11 / Brick 10 I31 I32 = Ore 9 / Sheep 4 / Brick 3 I32 I33 = Wood 12 / Ore 9 / Sheep 4 I33 I34 = Wood 9 / Sheep 8 / Brick 3 I34 2 I35 = Wood 9 / Sheep 4 / Brick 3 I35 10 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Wood 9 / Sheep 8 I38 1 I39 = Wood 12 / Brick 10 / Ore 6 I39 I40 = Brick 10 / Ore 6 I40 5 I41 = Brick 10 I41 I42 = Wood 12 / Sheep 4 / Wheat 4 I42 I43 = Wood 12 / Ore 6 / Wheat 4 I43 I44 = Wheat 11 / Wood 9 / Sheep 4 I44 I45 = Wheat 11 / Sheep 4 / Wheat 4 I45 I46 = Wood 9 I46 I47 = Wheat 11 / Wood 9 I47 I48 = Ore 6 / Wheat 4 I48 9 I49 = Ore 6 I49 I50 = Ore 6 I50 I51 = Wheat 11 / Wheat 4 I51 I52 = Wheat 4 I52 I53 = Wheat 11 I53 I54 = Wheat 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I38 Wood 9 / Sheep 8 16.74
2 I34 Wood 9 / Sheep 8 / Brick 3 16.38
3 I19 Ore 9 / Brick 8 / Wood 3 16.22
4 I20 Wheat 11 / Ore 9 / Brick 8 15.84
5 I40 Brick 10 / Ore 6 15.74
6 I02 Brick 8 / Sheep 5 / Wood 2 15.24
7 I25 Wheat 10 / Sheep 8 / Brick 3 15.19
8 I26 Wheat 11 / Brick 10 / Sheep 6 15.11
9 I48 Ore 6 / Wheat 4 14.47
10 I35 Wood 9 / Sheep 4 / Brick 3 14.40

Best City Starts

  1. I20 = Wheat 11 / Ore 9 / Brick 8
    City score: 9.27
  2. I43 = Wood 12 / Ore 6 / Wheat 4
    City score: 8.46
  3. I13 = Wheat 10 / Ore 5 / Wood 3
    City score: 8.25
  4. I19 = Ore 9 / Brick 8 / Wood 3
    City score: 8.11
  5. I48 = Ore 6 / Wheat 4
    City score: 7.92

Best Road Starts

  1. I34 = Wood 9 / Sheep 8 / Brick 3
    Road score: 10.15
  2. I19 = Ore 9 / Brick 8 / Wood 3
    Road score: 9.52
  3. I02 = Brick 8 / Sheep 5 / Wood 2
    Road score: 8.90
  4. I20 = Wheat 11 / Ore 9 / Brick 8
    Road score: 8.82
  5. I25 = Wheat 10 / Sheep 8 / Brick 3
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.83
I20 + I34
I20 = Wheat 11 / Ore 9 / Brick 8
I34 = Wood 9 / Sheep 8 / Brick 3
Combined resources: brick, wheat, ore, sheep, wood

Pair 2

Score: 47.94
I34 + I19
I34 = Wood 9 / Sheep 8 / Brick 3
I19 = Ore 9 / Brick 8 / Wood 3
Combined resources: brick, wood, ore, sheep

Pair 3

Score: 47.93
I25 + I19
I25 = Wheat 10 / Sheep 8 / Brick 3
I19 = Ore 9 / Brick 8 / Wood 3
Combined resources: brick, wood, ore, wheat, sheep

Pair 4

Score: 47.40
I26 + I19
I26 = Wheat 11 / Brick 10 / Sheep 6
I19 = Ore 9 / Brick 8 / Wood 3
Combined resources: brick, wood, ore, sheep, wheat

Pair 5

Score: 47.18
I20 + I44
I20 = Wheat 11 / Ore 9 / Brick 8
I44 = Wheat 11 / Wood 9 / Sheep 4
Combined resources: brick, wheat, ore, sheep, wood

Pair 6

Score: 46.99
I20 + I35
I20 = Wheat 11 / Ore 9 / Brick 8
I35 = Wood 9 / Sheep 4 / Brick 3
Combined resources: brick, wheat, ore, sheep, wood

Seat Advice

Player 1

  • I19
    Ore 9 / Brick 8 / Wood 3
  • I20
    Wheat 11 / Ore 9 / Brick 8
  • I34
    Wood 9 / Sheep 8 / Brick 3

Player 2

  • I02
    Brick 8 / Sheep 5 / Wood 2
  • I26
    Wheat 11 / Brick 10 / Sheep 6
  • I44
    Wheat 11 / Wood 9 / Sheep 4

Player 3

  • I13
    Wheat 10 / Ore 5 / Wood 3
  • I02
    Brick 8 / Sheep 5 / Wood 2
  • I44
    Wheat 11 / Wood 9 / Sheep 4

Best Player 4 Recovery Pairs

I20 + I34
I20 = Wheat 11 / Ore 9 / Brick 8
I34 = Wood 9 / Sheep 8 / Brick 3
I34 + I19
I34 = Wood 9 / Sheep 8 / Brick 3
I19 = Ore 9 / Brick 8 / Wood 3
I25 + I19
I25 = Wheat 10 / Sheep 8 / Brick 3
I19 = Ore 9 / Brick 8 / Wood 3
I26 + I19
I26 = Wheat 11 / Brick 10 / Sheep 6
I19 = Ore 9 / Brick 8 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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