Daily Board Analysis

Daily Catan Board Insight for July 14, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
1098
Saved At
2026-02-03 22:02:36
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I44 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Wheat 2 2 T2 Sheep 6 6 T3 Brick 10 10 T4 Wheat 9 9 T5 Ore 4 4 T6 Brick 3 3 T7 Wood 8 8 T8 Brick 11 11 T9 Desert T10 Wheat 5 5 T11 Wood 8 8 T12 Wheat 4 4 T13 Sheep 3 3 T14 Ore 6 6 T15 Sheep 10 10 T16 Wood 11 11 T17 Ore 12 12 T18 Sheep 9 9 T19 I01 = Wood 5 / Wheat 2 I01 I02 = Wheat 9 / Wood 5 / Wheat 2 I02 I03 = Brick 10 / Wheat 9 / Wood 5 I03 5 I04 = Brick 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 6 / Wheat 2 I07 I08 = Sheep 6 / Ore 4 / Wheat 2 I08 I09 = Wheat 9 / Ore 4 / Wheat 2 I09 I10 = Wheat 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Brick 3 I12 I13 = Sheep 6 / Ore 4 / Brick 3 I13 6 I14 = Sheep 6 I14 I15 = Brick 11 / Brick 10 / Wheat 9 I15 I16 = Brick 11 / Brick 10 / Wood 8 I16 I17 = Brick 10 / Wood 8 I17 I18 = Brick 10 I18 I19 = Wheat 9 / Ore 4 I19 I20 = Brick 11 / Wheat 9 I20 I21 = Wheat 5 / Ore 4 / Brick 3 I21 9 I22 = Wheat 5 / Ore 4 I22 I23 = Brick 3 I23 I24 = Wood 8 / Brick 3 I24 10 I25 = Wood 8 / Wheat 5 / Brick 3 I25 3 I26 = Brick 11 / Wood 8 / Wheat 4 I26 8 I27 = Wood 8 / Wheat 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Brick 11 / Sheep 3 I30 I31 = Brick 11 / Wheat 4 / Sheep 3 I31 I32 = Ore 6 / Wheat 5 I32 I33 = Ore 6 / Sheep 3 I33 I34 = Sheep 10 / Wood 8 / Wheat 5 I34 2 I35 = Sheep 10 / Ore 6 / Wheat 5 I35 1 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Sheep 10 / Wood 8 I38 4 I39 = Wood 11 / Wheat 4 / Sheep 3 I39 I40 = Wood 11 / Wheat 4 I40 I41 = Wheat 4 I41 I42 = Ore 12 / Ore 6 / Sheep 3 I42 I43 = Ore 12 / Wood 11 / Sheep 3 I43 I44 = Sheep 10 / Sheep 9 / Ore 6 I44 7 I45 = Ore 12 / Sheep 9 / Ore 6 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Sheep 9 I47 I48 = Ore 12 / Wood 11 I48 I49 = Wood 11 I49 I50 = Wood 11 I50 I51 = Ore 12 / Sheep 9 I51 I52 = Ore 12 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Sheep 10 / Ore 6 / Wheat 5 17.26
2 I34 Sheep 10 / Wood 8 / Wheat 5 17.15
3 I25 Wood 8 / Wheat 5 / Brick 3 17.10
4 I38 Sheep 10 / Wood 8 16.20
5 I03 Brick 10 / Wheat 9 / Wood 5 16.01
6 I13 Sheep 6 / Ore 4 / Brick 3 15.41
7 I44 Sheep 10 / Sheep 9 / Ore 6 15.40
8 I26 Brick 11 / Wood 8 / Wheat 4 14.72
9 I21 Wheat 5 / Ore 4 / Brick 3 14.42
10 I24 Wood 8 / Brick 3 13.82

Best City Starts

  1. I35 = Sheep 10 / Ore 6 / Wheat 5
    City score: 11.26
  2. I44 = Sheep 10 / Sheep 9 / Ore 6
    City score: 9.21
  3. I34 = Sheep 10 / Wood 8 / Wheat 5
    City score: 8.78
  4. I32 = Ore 6 / Wheat 5
    City score: 8.58
  5. I21 = Wheat 5 / Ore 4 / Brick 3
    City score: 7.90

Best Road Starts

  1. I03 = Brick 10 / Wheat 9 / Wood 5
    Road score: 10.44
  2. I34 = Sheep 10 / Wood 8 / Wheat 5
    Road score: 10.21
  3. I25 = Wood 8 / Wheat 5 / Brick 3
    Road score: 10.15
  4. I16 = Brick 11 / Brick 10 / Wood 8
    Road score: 9.62
  5. I26 = Brick 11 / Wood 8 / Wheat 4
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.80
I44 + I25
I44 = Sheep 10 / Sheep 9 / Ore 6
I25 = Wood 8 / Wheat 5 / Brick 3
Combined resources: brick, wheat, wood, ore, sheep

Pair 2

Score: 51.62
I44 + I03
I44 = Sheep 10 / Sheep 9 / Ore 6
I03 = Brick 10 / Wheat 9 / Wood 5
Combined resources: wood, brick, wheat, ore, sheep

Pair 3

Score: 51.33
I35 + I25
I35 = Sheep 10 / Ore 6 / Wheat 5
I25 = Wood 8 / Wheat 5 / Brick 3
Combined resources: brick, wheat, wood, ore, sheep

Pair 4

Score: 51.17
I35 + I03
I35 = Sheep 10 / Ore 6 / Wheat 5
I03 = Brick 10 / Wheat 9 / Wood 5
Combined resources: wood, brick, wheat, ore, sheep

Pair 5

Score: 50.80
I16 + I35
I16 = Brick 11 / Brick 10 / Wood 8
I35 = Sheep 10 / Ore 6 / Wheat 5
Combined resources: brick, wood, wheat, ore, sheep

Pair 6

Score: 50.25
I13 + I25
I13 = Sheep 6 / Ore 4 / Brick 3
I25 = Wood 8 / Wheat 5 / Brick 3
Combined resources: sheep, ore, brick, wheat, wood

Seat Advice

Player 1

  • I35
    Sheep 10 / Ore 6 / Wheat 5
  • I03
    Brick 10 / Wheat 9 / Wood 5
  • I34
    Sheep 10 / Wood 8 / Wheat 5

Player 2

  • I13
    Sheep 6 / Ore 4 / Brick 3
  • I26
    Brick 11 / Wood 8 / Wheat 4
  • I16
    Brick 11 / Brick 10 / Wood 8

Player 3

  • I26
    Brick 11 / Wood 8 / Wheat 4
  • I16
    Brick 11 / Brick 10 / Wood 8
  • I08
    Sheep 6 / Ore 4 / Wheat 2

Best Player 4 Recovery Pairs

I44 + I25
I44 = Sheep 10 / Sheep 9 / Ore 6
I25 = Wood 8 / Wheat 5 / Brick 3
I44 + I03
I44 = Sheep 10 / Sheep 9 / Ore 6
I03 = Brick 10 / Wheat 9 / Wood 5
I35 + I25
I35 = Sheep 10 / Ore 6 / Wheat 5
I25 = Wood 8 / Wheat 5 / Brick 3
I35 + I03
I35 = Sheep 10 / Ore 6 / Wheat 5
I03 = Brick 10 / Wheat 9 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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