Daily Board Analysis

Daily Catan Board Insight for July 15, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized ore-scarce
Setup ID
1440
Saved At
2026-03-23 20:32:38
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I43 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 wheat, 1 ore.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Ore 10 10 T2 Wood 8 8 T3 Sheep 2 2 T4 Wheat 9 9 T5 Sheep 11 11 T6 Wood 4 4 T7 Sheep 6 6 T8 Brick 4 4 T9 Desert T10 Wheat 3 3 T11 Brick 11 11 T12 Ore 3 3 T13 Sheep 5 5 T14 Wheat 6 6 T15 Wood 12 12 T16 Brick 8 8 T17 Ore 10 10 T18 Wood 9 9 T19 I01 = Ore 10 / Wheat 5 I01 I02 = Ore 10 / Wheat 9 / Wheat 5 I02 7 I03 = Wheat 9 / Wheat 5 / Sheep 2 I03 I04 = Wheat 5 / Sheep 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Ore 10 / Wood 8 I07 I08 = Sheep 11 / Ore 10 / Wood 8 I08 5 I09 = Sheep 11 / Ore 10 / Wheat 9 I09 10 I10 = Ore 10 I10 I11 = Wood 8 I11 I12 = Wood 8 / Wood 4 I12 I13 = Sheep 11 / Wood 8 / Wood 4 I13 I14 = Wood 8 I14 I15 = Wheat 9 / Brick 4 / Sheep 2 I15 I16 = Sheep 6 / Brick 4 / Sheep 2 I16 I17 = Sheep 6 / Sheep 2 I17 I18 = Sheep 2 I18 I19 = Sheep 11 / Wheat 9 I19 I20 = Wheat 9 / Brick 4 I20 I21 = Sheep 11 / Wood 4 / Wheat 3 I21 I22 = Sheep 11 / Wheat 3 I22 I23 = Wood 4 I23 I24 = Brick 11 / Wood 4 I24 I25 = Brick 11 / Wood 4 / Wheat 3 I25 I26 = Sheep 6 / Brick 4 / Ore 3 I26 6 I27 = Sheep 6 / Ore 3 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Sheep 5 / Brick 4 I30 I31 = Sheep 5 / Brick 4 / Ore 3 I31 8 I32 = Wheat 6 / Wheat 3 I32 I33 = Wheat 6 / Sheep 5 I33 I34 = Wood 12 / Brick 11 / Wheat 3 I34 I35 = Wood 12 / Wheat 6 / Wheat 3 I35 I36 = Brick 11 I36 I37 = Brick 11 I37 I38 = Wood 12 / Brick 11 I38 I39 = Brick 8 / Sheep 5 / Ore 3 I39 4 I40 = Brick 8 / Ore 3 I40 I41 = Ore 3 I41 I42 = Ore 10 / Wheat 6 / Sheep 5 I42 3 I43 = Ore 10 / Brick 8 / Sheep 5 I43 1 I44 = Wood 12 / Wood 9 / Wheat 6 I44 I45 = Ore 10 / Wood 9 / Wheat 6 I45 2 I46 = Wood 12 I46 I47 = Wood 12 / Wood 9 I47 I48 = Ore 10 / Brick 8 I48 9 I49 = Brick 8 I49 I50 = Brick 8 I50 I51 = Ore 10 / Wood 9 I51 I52 = Ore 10 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Ore 10 / Brick 8 / Sheep 5 17.82
2 I45 Ore 10 / Wood 9 / Wheat 6 17.68
3 I42 Ore 10 / Wheat 6 / Sheep 5 16.99
4 I39 Brick 8 / Sheep 5 / Ore 3 16.29
5 I08 Sheep 11 / Ore 10 / Wood 8 14.84
6 I26 Sheep 6 / Brick 4 / Ore 3 14.73
7 I02 Ore 10 / Wheat 9 / Wheat 5 14.05
8 I31 Sheep 5 / Brick 4 / Ore 3 13.75
9 I48 Ore 10 / Brick 8 13.68
10 I09 Sheep 11 / Ore 10 / Wheat 9 13.45

Best City Starts

  1. I42 = Ore 10 / Wheat 6 / Sheep 5
    City score: 10.61
  2. I45 = Ore 10 / Wood 9 / Wheat 6
    City score: 9.90
  3. I02 = Ore 10 / Wheat 9 / Wheat 5
    City score: 9.24
  4. I43 = Ore 10 / Brick 8 / Sheep 5
    City score: 9.13
  5. I09 = Sheep 11 / Ore 10 / Wheat 9
    City score: 8.46

Best Road Starts

  1. I43 = Ore 10 / Brick 8 / Sheep 5
    Road score: 9.54
  2. I45 = Ore 10 / Wood 9 / Wheat 6
    Road score: 9.54
  3. I42 = Ore 10 / Wheat 6 / Sheep 5
    Road score: 8.90
  4. I39 = Brick 8 / Sheep 5 / Ore 3
    Road score: 8.82
  5. I08 = Sheep 11 / Ore 10 / Wood 8
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.35
I43 + I45
I43 = Ore 10 / Brick 8 / Sheep 5
I45 = Ore 10 / Wood 9 / Wheat 6
Combined resources: sheep, brick, ore, wheat, wood

Pair 2

Score: 50.99
I39 + I45
I39 = Brick 8 / Sheep 5 / Ore 3
I45 = Ore 10 / Wood 9 / Wheat 6
Combined resources: ore, sheep, brick, wheat, wood

Pair 3

Score: 49.94
I45 + I26
I45 = Ore 10 / Wood 9 / Wheat 6
I26 = Sheep 6 / Brick 4 / Ore 3
Combined resources: sheep, brick, ore, wheat, wood

Pair 4

Score: 49.60
I44 + I43
I44 = Wood 12 / Wood 9 / Wheat 6
I43 = Ore 10 / Brick 8 / Sheep 5
Combined resources: sheep, brick, ore, wheat, wood

Pair 5

Score: 49.58
I02 + I43
I02 = Ore 10 / Wheat 9 / Wheat 5
I43 = Ore 10 / Brick 8 / Sheep 5
Combined resources: wheat, ore, sheep, brick

Pair 6

Score: 48.90
I44 + I39
I44 = Wood 12 / Wood 9 / Wheat 6
I39 = Brick 8 / Sheep 5 / Ore 3
Combined resources: ore, sheep, brick, wheat, wood

Seat Advice

Player 1

  • I43
    Ore 10 / Brick 8 / Sheep 5
  • I45
    Ore 10 / Wood 9 / Wheat 6
  • I42
    Ore 10 / Wheat 6 / Sheep 5

Player 2

  • I26
    Sheep 6 / Brick 4 / Ore 3
  • I08
    Sheep 11 / Ore 10 / Wood 8
  • I31
    Sheep 5 / Brick 4 / Ore 3

Player 3

  • I08
    Sheep 11 / Ore 10 / Wood 8
  • I13
    Sheep 11 / Wood 8 / Wood 4
  • I26
    Sheep 6 / Brick 4 / Ore 3

Best Player 4 Recovery Pairs

I43 + I45
I43 = Ore 10 / Brick 8 / Sheep 5
I45 = Ore 10 / Wood 9 / Wheat 6
I39 + I45
I39 = Brick 8 / Sheep 5 / Ore 3
I45 = Ore 10 / Wood 9 / Wheat 6
I45 + I26
I45 = Ore 10 / Wood 9 / Wheat 6
I26 = Sheep 6 / Brick 4 / Ore 3
I44 + I43
I44 = Wood 12 / Wood 9 / Wheat 6
I43 = Ore 10 / Brick 8 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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