Daily Board Analysis

Daily Catan Board Insight for July 16, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
477
Saved At
2025-11-08 13:52:50
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I21 + I43. These settlements produce all five resources, giving you several ways to build. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 6 6 T1 Wood 4 4 T2 Wheat 11 11 T3 Sheep 4 4 T4 Sheep 3 3 T5 Ore 5 5 T6 Sheep 8 8 T7 Wheat 2 2 T8 Wood 6 6 T9 Wood 11 11 T10 Brick 9 9 T11 Ore 3 3 T12 Brick 10 10 T13 Brick 9 9 T14 Sheep 10 10 T15 Desert T16 Wood 8 8 T17 Wheat 5 5 T18 Ore 12 12 T19 I01 = Wheat 6 / Wood 4 I01 I02 = Wheat 6 / Wood 4 / Sheep 3 I02 10 I03 = Wheat 6 / Sheep 4 / Sheep 3 I03 I04 = Wheat 6 / Sheep 4 I04 I05 = Wheat 6 I05 I06 = Wheat 6 I06 I07 = Wheat 11 / Wood 4 I07 I08 = Wheat 11 / Ore 5 / Wood 4 I08 I09 = Ore 5 / Wood 4 / Sheep 3 I09 I10 = Wood 4 I10 I11 = Wheat 11 I11 I12 = Wheat 11 / Sheep 8 I12 I13 = Wheat 11 / Sheep 8 / Ore 5 I13 4 I14 = Wheat 11 I14 I15 = Wood 6 / Sheep 4 / Sheep 3 I15 I16 = Wood 6 / Sheep 4 / Wheat 2 I16 I17 = Sheep 4 / Wheat 2 I17 I18 = Sheep 4 I18 I19 = Wood 11 / Ore 5 / Sheep 3 I19 I20 = Wood 11 / Wood 6 / Sheep 3 I20 I21 = Brick 9 / Sheep 8 / Ore 5 I21 1 I22 = Wood 11 / Brick 9 / Ore 5 I22 7 I23 = Sheep 8 I23 I24 = Sheep 8 / Ore 3 I24 I25 = Brick 9 / Sheep 8 / Ore 3 I25 6 I26 = Brick 10 / Wood 6 / Wheat 2 I26 I27 = Brick 10 / Wheat 2 I27 I28 = Wheat 2 I28 I29 = Wheat 2 I29 I30 = Wood 11 / Brick 9 / Wood 6 I30 I31 = Brick 10 / Brick 9 / Wood 6 I31 9 I32 = Wood 11 / Sheep 10 / Brick 9 I32 I33 = Wood 11 / Sheep 10 / Brick 9 I33 I34 = Brick 9 / Ore 3 I34 I35 = Sheep 10 / Brick 9 I35 I36 = Ore 3 I36 I37 = Ore 3 I37 I38 = Ore 3 I38 I39 = Brick 10 / Brick 9 / Wood 8 I39 8 I40 = Brick 10 / Wood 8 I40 I41 = Brick 10 I41 I42 = Sheep 10 / Brick 9 / Wheat 5 I42 5 I43 = Brick 9 / Wood 8 / Wheat 5 I43 2 I44 = Ore 12 / Sheep 10 I44 I45 = Ore 12 / Sheep 10 / Wheat 5 I45 I46 = I46 I47 = Ore 12 I47 I48 = Wood 8 / Wheat 5 I48 3 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Ore 12 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Ore 12 I53 I54 = Ore 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I21 Brick 9 / Sheep 8 / Ore 5 18.48
2 I43 Brick 9 / Wood 8 / Wheat 5 18.32
3 I48 Wood 8 / Wheat 5 16.64
4 I13 Wheat 11 / Sheep 8 / Ore 5 16.22
5 I42 Sheep 10 / Brick 9 / Wheat 5 16.14
6 I25 Brick 9 / Sheep 8 / Ore 3 16.11
7 I22 Wood 11 / Brick 9 / Ore 5 15.80
8 I39 Brick 10 / Brick 9 / Wood 8 15.75
9 I31 Brick 10 / Brick 9 / Wood 6 15.73
10 I02 Wheat 6 / Wood 4 / Sheep 3 14.67

Best City Starts

  1. I21 = Brick 9 / Sheep 8 / Ore 5
    City score: 9.91
  2. I13 = Wheat 11 / Sheep 8 / Ore 5
    City score: 9.79
  3. I43 = Brick 9 / Wood 8 / Wheat 5
    City score: 9.02
  4. I25 = Brick 9 / Sheep 8 / Ore 3
    City score: 8.22
  5. I42 = Sheep 10 / Brick 9 / Wheat 5
    City score: 8.09

Best Road Starts

  1. I43 = Brick 9 / Wood 8 / Wheat 5
    Road score: 12.10
  2. I31 = Brick 10 / Brick 9 / Wood 6
    Road score: 10.95
  3. I39 = Brick 10 / Brick 9 / Wood 8
    Road score: 10.95
  4. I21 = Brick 9 / Sheep 8 / Ore 5
    Road score: 10.25
  5. I30 = Wood 11 / Brick 9 / Wood 6
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 56.77
I21 + I43
I21 = Brick 9 / Sheep 8 / Ore 5
I43 = Brick 9 / Wood 8 / Wheat 5
Combined resources: ore, sheep, brick, wood, wheat

Pair 2

Score: 53.94
I25 + I43
I25 = Brick 9 / Sheep 8 / Ore 3
I43 = Brick 9 / Wood 8 / Wheat 5
Combined resources: sheep, brick, ore, wood, wheat

Pair 3

Score: 53.91
I13 + I43
I13 = Wheat 11 / Sheep 8 / Ore 5
I43 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wheat, ore, sheep, brick, wood

Pair 4

Score: 52.54
I21 + I31
I21 = Brick 9 / Sheep 8 / Ore 5
I31 = Brick 10 / Brick 9 / Wood 6
Combined resources: ore, sheep, brick, wood

Pair 5

Score: 52.48
I21 + I39
I21 = Brick 9 / Sheep 8 / Ore 5
I39 = Brick 10 / Brick 9 / Wood 8
Combined resources: ore, sheep, brick, wood

Pair 6

Score: 51.96
I31 + I43
I31 = Brick 10 / Brick 9 / Wood 6
I43 = Brick 9 / Wood 8 / Wheat 5
Combined resources: wood, brick, wheat

Seat Advice

Player 1

  • I43
    Brick 9 / Wood 8 / Wheat 5
  • I21
    Brick 9 / Sheep 8 / Ore 5
  • I31
    Brick 10 / Brick 9 / Wood 6

Player 2

  • I31
    Brick 10 / Brick 9 / Wood 6
  • I30
    Wood 11 / Brick 9 / Wood 6
  • I02
    Wheat 6 / Wood 4 / Sheep 3

Player 3

  • I02
    Wheat 6 / Wood 4 / Sheep 3
  • I08
    Wheat 11 / Ore 5 / Wood 4
  • I03
    Wheat 6 / Sheep 4 / Sheep 3

Best Player 4 Recovery Pairs

I21 + I43
I21 = Brick 9 / Sheep 8 / Ore 5
I43 = Brick 9 / Wood 8 / Wheat 5
I25 + I43
I25 = Brick 9 / Sheep 8 / Ore 3
I43 = Brick 9 / Wood 8 / Wheat 5
I13 + I43
I13 = Wheat 11 / Sheep 8 / Ore 5
I43 = Brick 9 / Wood 8 / Wheat 5
I21 + I31
I21 = Brick 9 / Sheep 8 / Ore 5
I31 = Brick 10 / Brick 9 / Wood 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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