Daily Board Analysis

Daily Catan Board Insight for July 17, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
16
Saved At
2025-03-31 02:26:07
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 10 10 T1 Wood 5 5 T2 Brick 8 8 T3 Wood 12 12 T4 Sheep 8 8 T5 Wood 4 4 T6 Ore 3 3 T7 Sheep 11 11 T8 Desert T9 Sheep 11 11 T10 Wheat 6 6 T11 Wood 9 9 T12 Wheat 6 6 T13 Wheat 2 2 T14 Brick 9 9 T15 Wheat 10 10 T16 Sheep 3 3 T17 Ore 4 4 T18 Brick 5 5 T19 I01 = Ore 10 / Wood 5 I01 I02 = Ore 10 / Sheep 8 / Wood 5 I02 1 I03 = Wood 12 / Ore 10 / Sheep 8 I03 I04 = Wood 12 / Ore 10 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Brick 8 / Wood 5 I07 I08 = Brick 8 / Wood 5 / Wood 4 I08 4 I09 = Sheep 8 / Wood 5 / Wood 4 I09 7 I10 = Wood 5 I10 I11 = Brick 8 I11 I12 = Brick 8 / Ore 3 I12 I13 = Brick 8 / Wood 4 / Ore 3 I13 8 I14 = Brick 8 I14 I15 = Wood 12 / Sheep 8 I15 I16 = Wood 12 / Sheep 11 I16 I17 = Wood 12 / Sheep 11 I17 I18 = Wood 12 I18 I19 = Sheep 11 / Sheep 8 / Wood 4 I19 I20 = Sheep 11 / Sheep 8 I20 I21 = Wheat 6 / Wood 4 / Ore 3 I21 9 I22 = Sheep 11 / Wheat 6 / Wood 4 I22 10 I23 = Ore 3 I23 I24 = Wood 9 / Ore 3 I24 I25 = Wood 9 / Wheat 6 / Ore 3 I25 3 I26 = Sheep 11 / Wheat 6 I26 I27 = Sheep 11 / Wheat 6 I27 I28 = Sheep 11 I28 I29 = Sheep 11 I29 I30 = Sheep 11 / Wheat 2 I30 I31 = Wheat 6 / Wheat 2 I31 I32 = Sheep 11 / Brick 9 / Wheat 6 I32 2 I33 = Sheep 11 / Brick 9 / Wheat 2 I33 I34 = Wheat 10 / Wood 9 / Wheat 6 I34 6 I35 = Wheat 10 / Brick 9 / Wheat 6 I35 5 I36 = Wood 9 I36 I37 = Wood 9 I37 I38 = Wheat 10 / Wood 9 I38 I39 = Wheat 6 / Sheep 3 / Wheat 2 I39 I40 = Wheat 6 / Sheep 3 I40 I41 = Wheat 6 I41 I42 = Brick 9 / Ore 4 / Wheat 2 I42 I43 = Ore 4 / Sheep 3 / Wheat 2 I43 I44 = Wheat 10 / Brick 9 / Brick 5 I44 I45 = Brick 9 / Brick 5 / Ore 4 I45 I46 = Wheat 10 I46 I47 = Wheat 10 / Brick 5 I47 I48 = Ore 4 / Sheep 3 I48 I49 = Sheep 3 I49 I50 = Sheep 3 I50 I51 = Brick 5 / Ore 4 I51 I52 = Ore 4 I52 I53 = Brick 5 I53 I54 = Brick 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Ore 10 / Sheep 8 / Wood 5 17.21
2 I32 Sheep 11 / Brick 9 / Wheat 6 16.24
3 I25 Wood 9 / Wheat 6 / Ore 3 15.97
4 I08 Brick 8 / Wood 5 / Wood 4 15.92
5 I35 Wheat 10 / Brick 9 / Wheat 6 15.43
6 I34 Wheat 10 / Wood 9 / Wheat 6 15.41
7 I09 Sheep 8 / Wood 5 / Wood 4 15.31
8 I13 Brick 8 / Wood 4 / Ore 3 15.26
9 I21 Wheat 6 / Wood 4 / Ore 3 15.16
10 I22 Sheep 11 / Wheat 6 / Wood 4 15.13

Best City Starts

  1. I02 = Ore 10 / Sheep 8 / Wood 5
    City score: 9.13
  2. I25 = Wood 9 / Wheat 6 / Ore 3
    City score: 8.88
  3. I34 = Wheat 10 / Wood 9 / Wheat 6
    City score: 8.37
  4. I35 = Wheat 10 / Brick 9 / Wheat 6
    City score: 8.37
  5. I21 = Wheat 6 / Wood 4 / Ore 3
    City score: 8.20

Best Road Starts

  1. I08 = Brick 8 / Wood 5 / Wood 4
    Road score: 10.95
  2. I02 = Ore 10 / Sheep 8 / Wood 5
    Road score: 9.54
  3. I09 = Sheep 8 / Wood 5 / Wood 4
    Road score: 9.54
  4. I34 = Wheat 10 / Wood 9 / Wheat 6
    Road score: 9.54
  5. I35 = Wheat 10 / Brick 9 / Wheat 6
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.72
I35 + I02
I35 = Wheat 10 / Brick 9 / Wheat 6
I02 = Ore 10 / Sheep 8 / Wood 5
Combined resources: ore, wood, sheep, wheat, brick

Pair 2

Score: 51.85
I09 + I35
I09 = Sheep 8 / Wood 5 / Wood 4
I35 = Wheat 10 / Brick 9 / Wheat 6
Combined resources: wood, sheep, wheat, brick

Pair 3

Score: 51.36
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Sheep 11 / Brick 9 / Wheat 6
Combined resources: ore, wood, sheep, wheat, brick

Pair 4

Score: 51.15
I08 + I32
I08 = Brick 8 / Wood 5 / Wood 4
I32 = Sheep 11 / Brick 9 / Wheat 6
Combined resources: wood, brick, sheep, wheat

Pair 5

Score: 50.98
I44 + I02
I44 = Wheat 10 / Brick 9 / Brick 5
I02 = Ore 10 / Sheep 8 / Wood 5
Combined resources: ore, wood, sheep, brick, wheat

Pair 6

Score: 50.87
I09 + I32
I09 = Sheep 8 / Wood 5 / Wood 4
I32 = Sheep 11 / Brick 9 / Wheat 6
Combined resources: wood, sheep, wheat, brick

Seat Advice

Player 1

  • I08
    Brick 8 / Wood 5 / Wood 4
  • I09
    Sheep 8 / Wood 5 / Wood 4
  • I02
    Ore 10 / Sheep 8 / Wood 5

Player 2

  • I34
    Wheat 10 / Wood 9 / Wheat 6
  • I21
    Wheat 6 / Wood 4 / Ore 3
  • I32
    Sheep 11 / Brick 9 / Wheat 6

Player 3

  • I44
    Wheat 10 / Brick 9 / Brick 5
  • I45
    Brick 9 / Brick 5 / Ore 4
  • I19
    Sheep 11 / Sheep 8 / Wood 4

Best Player 4 Recovery Pairs

I35 + I02
I35 = Wheat 10 / Brick 9 / Wheat 6
I02 = Ore 10 / Sheep 8 / Wood 5
I09 + I35
I09 = Sheep 8 / Wood 5 / Wood 4
I35 = Wheat 10 / Brick 9 / Wheat 6
I02 + I32
I02 = Ore 10 / Sheep 8 / Wood 5
I32 = Sheep 11 / Brick 9 / Wheat 6
I08 + I32
I08 = Brick 8 / Wood 5 / Wood 4
I32 = Sheep 11 / Brick 9 / Wheat 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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