Daily Board Analysis

Daily Catan Board Insight for July 18, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1211
Saved At
2026-02-16 03:05:05
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I30. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Desert T1 Sheep 8 8 T2 Wheat 11 11 T3 Ore 3 3 T4 Sheep 4 4 T5 Wheat 3 3 T6 Wood 8 8 T7 Wood 10 10 T8 Brick 9 9 T9 Wood 6 6 T10 Brick 9 9 T11 Ore 2 2 T12 Sheep 5 5 T13 Wheat 4 4 T14 Wood 11 11 T15 Ore 5 5 T16 Sheep 10 10 T17 Wheat 12 12 T18 Brick 6 6 T19 I01 = Sheep 8 I01 I02 = Sheep 8 / Sheep 4 I02 I03 = Sheep 4 / Ore 3 I03 I04 = Ore 3 I04 I05 = I05 I06 = I06 I07 = Wheat 11 / Sheep 8 I07 I08 = Wheat 11 / Sheep 8 / Wheat 3 I08 I09 = Sheep 8 / Sheep 4 / Wheat 3 I09 I10 = Sheep 8 I10 I11 = Wheat 11 I11 I12 = Wheat 11 / Wood 8 I12 I13 = Wheat 11 / Wood 8 / Wheat 3 I13 I14 = Wheat 11 I14 I15 = Brick 9 / Sheep 4 / Ore 3 I15 I16 = Wood 10 / Brick 9 / Ore 3 I16 I17 = Wood 10 / Ore 3 I17 I18 = Ore 3 I18 I19 = Wood 6 / Sheep 4 / Wheat 3 I19 9 I20 = Brick 9 / Wood 6 / Sheep 4 I20 2 I21 = Brick 9 / Wood 8 / Wheat 3 I21 6 I22 = Brick 9 / Wood 6 / Wheat 3 I22 3 I23 = Wood 8 I23 I24 = Wood 8 / Ore 2 I24 I25 = Brick 9 / Wood 8 / Ore 2 I25 10 I26 = Wood 10 / Brick 9 / Sheep 5 I26 4 I27 = Wood 10 / Sheep 5 I27 I28 = Wood 10 I28 I29 = Wood 10 I29 I30 = Brick 9 / Wood 6 / Wheat 4 I30 1 I31 = Brick 9 / Sheep 5 / Wheat 4 I31 5 I32 = Wood 11 / Brick 9 / Wood 6 I32 I33 = Wood 11 / Wood 6 / Wheat 4 I33 I34 = Brick 9 / Ore 5 / Ore 2 I34 I35 = Wood 11 / Brick 9 / Ore 5 I35 8 I36 = Ore 2 I36 I37 = Ore 2 I37 I38 = Ore 5 / Ore 2 I38 I39 = Sheep 10 / Sheep 5 / Wheat 4 I39 I40 = Sheep 10 / Sheep 5 I40 I41 = Sheep 5 I41 I42 = Wheat 12 / Wood 11 / Wheat 4 I42 I43 = Wheat 12 / Sheep 10 / Wheat 4 I43 I44 = Wood 11 / Brick 6 / Ore 5 I44 7 I45 = Wheat 12 / Wood 11 / Brick 6 I45 I46 = Ore 5 I46 I47 = Brick 6 / Ore 5 I47 I48 = Wheat 12 / Sheep 10 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Wheat 12 / Brick 6 I51 I52 = Wheat 12 I52 I53 = Brick 6 I53 I54 = Brick 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I30 Brick 9 / Wood 6 / Wheat 4 17.69
2 I20 Brick 9 / Wood 6 / Sheep 4 17.46
3 I22 Brick 9 / Wood 6 / Wheat 3 16.70
4 I26 Wood 10 / Brick 9 / Sheep 5 16.56
5 I31 Brick 9 / Sheep 5 / Wheat 4 16.46
6 I21 Brick 9 / Wood 8 / Wheat 3 16.35
7 I44 Wood 11 / Brick 6 / Ore 5 16.00
8 I35 Wood 11 / Brick 9 / Ore 5 15.39
9 I19 Wood 6 / Sheep 4 / Wheat 3 15.28
10 I25 Brick 9 / Wood 8 / Ore 2 15.06

Best City Starts

  1. I30 = Brick 9 / Wood 6 / Wheat 4
    City score: 8.37
  2. I44 = Wood 11 / Brick 6 / Ore 5
    City score: 8.11
  3. I31 = Brick 9 / Sheep 5 / Wheat 4
    City score: 8.09
  4. I20 = Brick 9 / Wood 6 / Sheep 4
    City score: 7.85
  5. I21 = Brick 9 / Wood 8 / Wheat 3
    City score: 7.70

Best Road Starts

  1. I20 = Brick 9 / Wood 6 / Sheep 4
    Road score: 11.40
  2. I30 = Brick 9 / Wood 6 / Wheat 4
    Road score: 11.40
  3. I21 = Brick 9 / Wood 8 / Wheat 3
    Road score: 10.70
  4. I22 = Brick 9 / Wood 6 / Wheat 3
    Road score: 10.70
  5. I26 = Wood 10 / Brick 9 / Sheep 5
    Road score: 10.44

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.55
I26 + I30
I26 = Wood 10 / Brick 9 / Sheep 5
I30 = Brick 9 / Wood 6 / Wheat 4
Combined resources: wood, brick, sheep, wheat

Pair 2

Score: 51.11
I31 + I20
I31 = Brick 9 / Sheep 5 / Wheat 4
I20 = Brick 9 / Wood 6 / Sheep 4
Combined resources: sheep, brick, wood, wheat

Pair 3

Score: 50.77
I20 + I22
I20 = Brick 9 / Wood 6 / Sheep 4
I22 = Brick 9 / Wood 6 / Wheat 3
Combined resources: sheep, brick, wood, wheat

Pair 4

Score: 50.76
I20 + I21
I20 = Brick 9 / Wood 6 / Sheep 4
I21 = Brick 9 / Wood 8 / Wheat 3
Combined resources: sheep, brick, wood, wheat

Pair 5

Score: 50.60
I31 + I22
I31 = Brick 9 / Sheep 5 / Wheat 4
I22 = Brick 9 / Wood 6 / Wheat 3
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 50.43
I44 + I30
I44 = Wood 11 / Brick 6 / Ore 5
I30 = Brick 9 / Wood 6 / Wheat 4
Combined resources: brick, wood, wheat, ore

Seat Advice

Player 1

  • I30
    Brick 9 / Wood 6 / Wheat 4
  • I22
    Brick 9 / Wood 6 / Wheat 3
  • I20
    Brick 9 / Wood 6 / Sheep 4

Player 2

  • I22
    Brick 9 / Wood 6 / Wheat 3
  • I21
    Brick 9 / Wood 8 / Wheat 3
  • I09
    Sheep 8 / Sheep 4 / Wheat 3

Player 3

  • I39
    Sheep 10 / Sheep 5 / Wheat 4
  • I26
    Wood 10 / Brick 9 / Sheep 5
  • I09
    Sheep 8 / Sheep 4 / Wheat 3

Best Player 4 Recovery Pairs

I26 + I30
I26 = Wood 10 / Brick 9 / Sheep 5
I30 = Brick 9 / Wood 6 / Wheat 4
I31 + I20
I31 = Brick 9 / Sheep 5 / Wheat 4
I20 = Brick 9 / Wood 6 / Sheep 4
I20 + I22
I20 = Brick 9 / Wood 6 / Sheep 4
I22 = Brick 9 / Wood 6 / Wheat 3
I20 + I21
I20 = Brick 9 / Wood 6 / Sheep 4
I21 = Brick 9 / Wood 8 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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