Daily Board Analysis

Daily Catan Board Insight for July 20, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
1751
Saved At
2026-04-05 17:27:47
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 2 2 T2 Sheep 6 6 T3 Wheat 10 10 T4 Brick 9 9 T5 Brick 4 4 T6 Ore 3 3 T7 Wheat 8 8 T8 Ore 11 11 T9 Desert T10 Wheat 5 5 T11 Wheat 8 8 T12 Wood 4 4 T13 Sheep 3 3 T14 Wood 6 6 T15 Sheep 10 10 T16 Ore 11 11 T17 Brick 12 12 T18 Wood 9 9 T19 I01 = Wood 5 / Sheep 2 I01 I02 = Brick 9 / Wood 5 / Sheep 2 I02 7 I03 = Wheat 10 / Brick 9 / Wood 5 I03 2 I04 = Wheat 10 / Wood 5 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 6 / Sheep 2 I07 I08 = Sheep 6 / Brick 4 / Sheep 2 I08 I09 = Brick 9 / Brick 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Ore 3 I12 I13 = Sheep 6 / Brick 4 / Ore 3 I13 3 I14 = Sheep 6 I14 I15 = Ore 11 / Wheat 10 / Brick 9 I15 9 I16 = Ore 11 / Wheat 10 / Wheat 8 I16 I17 = Wheat 10 / Wheat 8 I17 I18 = Wheat 10 I18 I19 = Brick 9 / Brick 4 I19 I20 = Ore 11 / Brick 9 I20 I21 = Wheat 5 / Brick 4 / Ore 3 I21 10 I22 = Wheat 5 / Brick 4 I22 I23 = Ore 3 I23 I24 = Wheat 8 / Ore 3 I24 I25 = Wheat 8 / Wheat 5 / Ore 3 I25 8 I26 = Ore 11 / Wheat 8 / Wood 4 I26 6 I27 = Wheat 8 / Wood 4 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Ore 11 / Sheep 3 I30 I31 = Ore 11 / Wood 4 / Sheep 3 I31 I32 = Wood 6 / Wheat 5 I32 I33 = Wood 6 / Sheep 3 I33 I34 = Sheep 10 / Wheat 8 / Wheat 5 I34 5 I35 = Sheep 10 / Wood 6 / Wheat 5 I35 1 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 10 / Wheat 8 I38 I39 = Ore 11 / Wood 4 / Sheep 3 I39 I40 = Ore 11 / Wood 4 I40 I41 = Wood 4 I41 I42 = Brick 12 / Wood 6 / Sheep 3 I42 I43 = Brick 12 / Ore 11 / Sheep 3 I43 I44 = Sheep 10 / Wood 9 / Wood 6 I44 4 I45 = Brick 12 / Wood 9 / Wood 6 I45 I46 = Sheep 10 I46 I47 = Sheep 10 / Wood 9 I47 I48 = Brick 12 / Ore 11 I48 I49 = Ore 11 I49 I50 = Ore 11 I50 I51 = Brick 12 / Wood 9 I51 I52 = Brick 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Sheep 10 / Wood 6 / Wheat 5 17.03
2 I03 Wheat 10 / Brick 9 / Wood 5 16.34
3 I13 Sheep 6 / Brick 4 / Ore 3 15.17
4 I44 Sheep 10 / Wood 9 / Wood 6 15.14
5 I34 Sheep 10 / Wheat 8 / Wheat 5 14.96
6 I26 Ore 11 / Wheat 8 / Wood 4 14.75
7 I02 Brick 9 / Wood 5 / Sheep 2 14.52
8 I25 Wheat 8 / Wheat 5 / Ore 3 14.31
9 I15 Ore 11 / Wheat 10 / Brick 9 14.21
10 I21 Wheat 5 / Brick 4 / Ore 3 14.12

Best City Starts

  1. I25 = Wheat 8 / Wheat 5 / Ore 3
    City score: 8.88
  2. I34 = Sheep 10 / Wheat 8 / Wheat 5
    City score: 8.78
  3. I35 = Sheep 10 / Wood 6 / Wheat 5
    City score: 8.78
  4. I16 = Ore 11 / Wheat 10 / Wheat 8
    City score: 8.20
  5. I26 = Ore 11 / Wheat 8 / Wood 4
    City score: 8.20

Best Road Starts

  1. I03 = Wheat 10 / Brick 9 / Wood 5
    Road score: 10.60
  2. I35 = Sheep 10 / Wood 6 / Wheat 5
    Road score: 10.21
  3. I44 = Sheep 10 / Wood 9 / Wood 6
    Road score: 9.54
  4. I02 = Brick 9 / Wood 5 / Sheep 2
    Road score: 9.11
  5. I34 = Sheep 10 / Wheat 8 / Wheat 5
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.37
I35 + I03
I35 = Sheep 10 / Wood 6 / Wheat 5
I03 = Wheat 10 / Brick 9 / Wood 5
Combined resources: wood, wheat, brick, sheep

Pair 2

Score: 49.97
I44 + I03
I44 = Sheep 10 / Wood 9 / Wood 6
I03 = Wheat 10 / Brick 9 / Wood 5
Combined resources: wood, wheat, brick, sheep

Pair 3

Score: 49.67
I34 + I03
I34 = Sheep 10 / Wheat 8 / Wheat 5
I03 = Wheat 10 / Brick 9 / Wood 5
Combined resources: wood, wheat, brick, sheep

Pair 4

Score: 49.38
I13 + I03
I13 = Sheep 6 / Brick 4 / Ore 3
I03 = Wheat 10 / Brick 9 / Wood 5
Combined resources: wood, wheat, brick, sheep, ore

Pair 5

Score: 49.07
I35 + I13
I35 = Sheep 10 / Wood 6 / Wheat 5
I13 = Sheep 6 / Brick 4 / Ore 3
Combined resources: sheep, brick, ore, wheat, wood

Pair 6

Score: 48.29
I35 + I02
I35 = Sheep 10 / Wood 6 / Wheat 5
I02 = Brick 9 / Wood 5 / Sheep 2
Combined resources: wood, sheep, brick, wheat

Seat Advice

Player 1

  • I35
    Sheep 10 / Wood 6 / Wheat 5
  • I03
    Wheat 10 / Brick 9 / Wood 5
  • I44
    Sheep 10 / Wood 9 / Wood 6

Player 2

  • I26
    Ore 11 / Wheat 8 / Wood 4
  • I13
    Sheep 6 / Brick 4 / Ore 3
  • I45
    Brick 12 / Wood 9 / Wood 6

Player 3

  • I13
    Sheep 6 / Brick 4 / Ore 3
  • I26
    Ore 11 / Wheat 8 / Wood 4
  • I08
    Sheep 6 / Brick 4 / Sheep 2

Best Player 4 Recovery Pairs

I35 + I03
I35 = Sheep 10 / Wood 6 / Wheat 5
I03 = Wheat 10 / Brick 9 / Wood 5
I44 + I03
I44 = Sheep 10 / Wood 9 / Wood 6
I03 = Wheat 10 / Brick 9 / Wood 5
I34 + I03
I34 = Sheep 10 / Wheat 8 / Wheat 5
I03 = Wheat 10 / Brick 9 / Wood 5
I13 + I03
I13 = Sheep 6 / Brick 4 / Ore 3
I03 = Wheat 10 / Brick 9 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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