Daily Board Analysis

Daily Catan Board Insight for July 22, 2025

Plan around limited ore.

city-heavy port-driven polarized ore-scarce
Setup ID
1140
Saved At
2026-02-03 22:35:08
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I42 + I30. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, wood, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 11 11 T1 Wheat 4 4 T2 Ore 6 6 T3 Wheat 9 9 T4 Wood 4 4 T5 Desert T6 Sheep 5 5 T7 Ore 11 11 T8 Wood 8 8 T9 Brick 10 10 T10 Sheep 6 6 T11 Wood 2 2 T12 Sheep 3 3 T13 Sheep 9 9 T14 Brick 5 5 T15 Wheat 3 3 T16 Brick 10 10 T17 Wheat 8 8 T18 Wood 12 12 T19 I01 = Ore 11 / Wheat 4 I01 I02 = Ore 11 / Wheat 4 / Wood 4 I02 I03 = Ore 11 / Wheat 9 / Wood 4 I03 I04 = Ore 11 / Wheat 9 I04 I05 = Ore 11 I05 I06 = Ore 11 I06 I07 = Ore 6 / Wheat 4 I07 I08 = Ore 6 / Wheat 4 I08 I09 = Wheat 4 / Wood 4 I09 I10 = Wheat 4 I10 I11 = Ore 6 I11 I12 = Ore 6 / Sheep 5 I12 I13 = Ore 6 / Sheep 5 I13 I14 = Ore 6 I14 I15 = Wheat 9 / Wood 8 / Wood 4 I15 7 I16 = Ore 11 / Wheat 9 / Wood 8 I16 6 I17 = Ore 11 / Wheat 9 I17 I18 = Wheat 9 I18 I19 = Brick 10 / Wood 4 I19 I20 = Brick 10 / Wood 8 / Wood 4 I20 10 I21 = Sheep 6 / Sheep 5 I21 I22 = Brick 10 / Sheep 6 I22 I23 = Sheep 5 I23 I24 = Sheep 5 / Wood 2 I24 I25 = Sheep 6 / Sheep 5 / Wood 2 I25 I26 = Ore 11 / Wood 8 / Sheep 3 I26 I27 = Ore 11 / Sheep 3 I27 I28 = Ore 11 I28 I29 = Ore 11 I29 I30 = Brick 10 / Sheep 9 / Wood 8 I30 2 I31 = Sheep 9 / Wood 8 / Sheep 3 I31 I32 = Brick 10 / Sheep 6 / Brick 5 I32 8 I33 = Brick 10 / Sheep 9 / Brick 5 I33 I34 = Sheep 6 / Wheat 3 / Wood 2 I34 I35 = Sheep 6 / Brick 5 / Wheat 3 I35 5 I36 = Wood 2 I36 I37 = Wood 2 I37 I38 = Wheat 3 / Wood 2 I38 I39 = Brick 10 / Sheep 9 / Sheep 3 I39 I40 = Brick 10 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Sheep 9 / Wheat 8 / Brick 5 I42 1 I43 = Brick 10 / Sheep 9 / Wheat 8 I43 3 I44 = Wood 12 / Brick 5 / Wheat 3 I44 I45 = Wood 12 / Wheat 8 / Brick 5 I45 9 I46 = Wheat 3 I46 I47 = Wood 12 / Wheat 3 I47 I48 = Brick 10 / Wheat 8 I48 4 I49 = Brick 10 I49 I50 = Brick 10 I50 I51 = Wood 12 / Wheat 8 I51 I52 = Wheat 8 I52 I53 = Wood 12 I53 I54 = Wood 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Sheep 9 / Wheat 8 / Brick 5 18.57
2 I30 Brick 10 / Sheep 9 / Wood 8 18.10
3 I43 Brick 10 / Sheep 9 / Wheat 8 17.10
4 I48 Brick 10 / Wheat 8 16.19
5 I35 Sheep 6 / Brick 5 / Wheat 3 16.05
6 I16 Ore 11 / Wheat 9 / Wood 8 15.96
7 I15 Wheat 9 / Wood 8 / Wood 4 15.76
8 I32 Brick 10 / Sheep 6 / Brick 5 15.56
9 I45 Wood 12 / Wheat 8 / Brick 5 15.33
10 I20 Brick 10 / Wood 8 / Wood 4 14.87

Best City Starts

  1. I42 = Sheep 9 / Wheat 8 / Brick 5
    City score: 9.45
  2. I16 = Ore 11 / Wheat 9 / Wood 8
    City score: 8.88
  3. I43 = Brick 10 / Sheep 9 / Wheat 8
    City score: 8.78
  4. I15 = Wheat 9 / Wood 8 / Wood 4
    City score: 8.37
  5. I35 = Sheep 6 / Brick 5 / Wheat 3
    City score: 8.09

Best Road Starts

  1. I30 = Brick 10 / Sheep 9 / Wood 8
    Road score: 11.15
  2. I42 = Sheep 9 / Wheat 8 / Brick 5
    Road score: 10.95
  3. I43 = Brick 10 / Sheep 9 / Wheat 8
    Road score: 10.21
  4. I20 = Brick 10 / Wood 8 / Wood 4
    Road score: 9.81
  5. I15 = Wheat 9 / Wood 8 / Wood 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.47
I42 + I30
I42 = Sheep 9 / Wheat 8 / Brick 5
I30 = Brick 10 / Sheep 9 / Wood 8
Combined resources: wood, brick, sheep, wheat

Pair 2

Score: 53.48
I15 + I42
I15 = Wheat 9 / Wood 8 / Wood 4
I42 = Sheep 9 / Wheat 8 / Brick 5
Combined resources: wheat, wood, sheep, brick

Pair 3

Score: 53.12
I42 + I20
I42 = Sheep 9 / Wheat 8 / Brick 5
I20 = Brick 10 / Wood 8 / Wood 4
Combined resources: wood, brick, sheep, wheat

Pair 4

Score: 52.92
I43 + I30
I43 = Brick 10 / Sheep 9 / Wheat 8
I30 = Brick 10 / Sheep 9 / Wood 8
Combined resources: wood, brick, sheep, wheat

Pair 5

Score: 52.81
I15 + I32
I15 = Wheat 9 / Wood 8 / Wood 4
I32 = Brick 10 / Sheep 6 / Brick 5
Combined resources: wheat, wood, brick, sheep

Pair 6

Score: 52.71
I16 + I42
I16 = Ore 11 / Wheat 9 / Wood 8
I42 = Sheep 9 / Wheat 8 / Brick 5
Combined resources: wheat, ore, wood, sheep, brick

Seat Advice

Player 1

  • I42
    Sheep 9 / Wheat 8 / Brick 5
  • I15
    Wheat 9 / Wood 8 / Wood 4
  • I43
    Brick 10 / Sheep 9 / Wheat 8

Player 2

  • I15
    Wheat 9 / Wood 8 / Wood 4
  • I16
    Ore 11 / Wheat 9 / Wood 8
  • I32
    Brick 10 / Sheep 6 / Brick 5

Player 3

  • I32
    Brick 10 / Sheep 6 / Brick 5
  • I35
    Sheep 6 / Brick 5 / Wheat 3
  • I48
    Brick 10 / Wheat 8

Best Player 4 Recovery Pairs

I42 + I30
I42 = Sheep 9 / Wheat 8 / Brick 5
I30 = Brick 10 / Sheep 9 / Wood 8
I15 + I42
I15 = Wheat 9 / Wood 8 / Wood 4
I42 = Sheep 9 / Wheat 8 / Brick 5
I42 + I20
I42 = Sheep 9 / Wheat 8 / Brick 5
I20 = Brick 10 / Wood 8 / Wood 4
I43 + I30
I43 = Brick 10 / Sheep 9 / Wheat 8
I30 = Brick 10 / Sheep 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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