Daily Board Analysis

Daily Catan Board Insight for July 23, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized wheat-scarce
Setup ID
1180
Saved At
2026-02-07 20:27:03
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I43 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little wheat, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 6 6 T1 Desert T2 Sheep 8 8 T3 Sheep 4 4 T4 Sheep 10 10 T5 Wheat 2 2 T6 Wheat 4 4 T7 Wood 5 5 T8 Brick 11 11 T9 Wood 9 9 T10 Ore 8 8 T11 Wood 3 3 T12 Ore 9 9 T13 Wood 11 11 T14 Sheep 5 5 T15 Wheat 12 12 T16 Wheat 10 10 T17 Brick 6 6 T18 Brick 3 3 T19 I01 = Ore 6 I01 I02 = Sheep 10 / Ore 6 I02 I03 = Sheep 10 / Ore 6 / Sheep 4 I03 I04 = Ore 6 / Sheep 4 I04 I05 = Ore 6 I05 I06 = Ore 6 I06 I07 = Sheep 8 I07 I08 = Sheep 8 / Wheat 2 I08 I09 = Sheep 10 / Wheat 2 I09 I10 = I10 I11 = Sheep 8 I11 I12 = Sheep 8 / Wheat 4 I12 I13 = Sheep 8 / Wheat 4 / Wheat 2 I13 I14 = Sheep 8 I14 I15 = Brick 11 / Sheep 10 / Sheep 4 I15 I16 = Brick 11 / Wood 5 / Sheep 4 I16 I17 = Wood 5 / Sheep 4 I17 I18 = Sheep 4 I18 I19 = Sheep 10 / Wood 9 / Wheat 2 I19 I20 = Brick 11 / Sheep 10 / Wood 9 I20 10 I21 = Ore 8 / Wheat 4 / Wheat 2 I21 I22 = Wood 9 / Ore 8 / Wheat 2 I22 7 I23 = Wheat 4 I23 I24 = Wheat 4 / Wood 3 I24 I25 = Ore 8 / Wheat 4 / Wood 3 I25 5 I26 = Brick 11 / Ore 9 / Wood 5 I26 6 I27 = Ore 9 / Wood 5 I27 I28 = Wood 5 I28 I29 = Wood 5 I29 I30 = Brick 11 / Wood 11 / Wood 9 I30 I31 = Brick 11 / Wood 11 / Ore 9 I31 I32 = Wood 9 / Ore 8 / Sheep 5 I32 1 I33 = Wood 11 / Wood 9 / Sheep 5 I33 I34 = Wheat 12 / Ore 8 / Wood 3 I34 I35 = Wheat 12 / Ore 8 / Sheep 5 I35 8 I36 = Wood 3 I36 I37 = Wood 3 I37 I38 = Wheat 12 / Wood 3 I38 I39 = Wood 11 / Wheat 10 / Ore 9 I39 I40 = Wheat 10 / Ore 9 I40 I41 = Ore 9 I41 I42 = Wood 11 / Brick 6 / Sheep 5 I42 2 I43 = Wood 11 / Wheat 10 / Brick 6 I43 3 I44 = Wheat 12 / Sheep 5 / Brick 3 I44 I45 = Brick 6 / Sheep 5 / Brick 3 I45 9 I46 = Wheat 12 I46 I47 = Wheat 12 / Brick 3 I47 I48 = Wheat 10 / Brick 6 I48 4 I49 = Wheat 10 I49 I50 = Wheat 10 I50 I51 = Brick 6 / Brick 3 I51 I52 = Brick 6 I52 I53 = Brick 3 I53 I54 = Brick 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Wood 9 / Ore 8 / Sheep 5 18.00
2 I42 Wood 11 / Brick 6 / Sheep 5 16.87
3 I43 Wood 11 / Wheat 10 / Brick 6 15.55
4 I48 Wheat 10 / Brick 6 15.50
5 I25 Ore 8 / Wheat 4 / Wood 3 14.83
6 I26 Brick 11 / Ore 9 / Wood 5 14.78
7 I22 Wood 9 / Ore 8 / Wheat 2 14.77
8 I35 Wheat 12 / Ore 8 / Sheep 5 14.51
9 I45 Brick 6 / Sheep 5 / Brick 3 14.43
10 I20 Brick 11 / Sheep 10 / Wood 9 14.42

Best City Starts

  1. I32 = Wood 9 / Ore 8 / Sheep 5
    City score: 9.91
  2. I25 = Ore 8 / Wheat 4 / Wood 3
    City score: 9.12
  3. I21 = Ore 8 / Wheat 4 / Wheat 2
    City score: 8.58
  4. I35 = Wheat 12 / Ore 8 / Sheep 5
    City score: 8.56
  5. I03 = Sheep 10 / Ore 6 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I32 = Wood 9 / Ore 8 / Sheep 5
    Road score: 10.25
  2. I42 = Wood 11 / Brick 6 / Sheep 5
    Road score: 10.15
  3. I43 = Wood 11 / Wheat 10 / Brick 6
    Road score: 9.42
  4. I26 = Brick 11 / Ore 9 / Wood 5
    Road score: 8.82
  5. I45 = Brick 6 / Sheep 5 / Brick 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.11
I32 + I43
I32 = Wood 9 / Ore 8 / Sheep 5
I43 = Wood 11 / Wheat 10 / Brick 6
Combined resources: wood, ore, sheep, wheat, brick

Pair 2

Score: 50.60
I32 + I42
I32 = Wood 9 / Ore 8 / Sheep 5
I42 = Wood 11 / Brick 6 / Sheep 5
Combined resources: wood, ore, sheep, brick

Pair 3

Score: 49.83
I45 + I32
I45 = Brick 6 / Sheep 5 / Brick 3
I32 = Wood 9 / Ore 8 / Sheep 5
Combined resources: wood, ore, sheep, brick

Pair 4

Score: 49.64
I25 + I42
I25 = Ore 8 / Wheat 4 / Wood 3
I42 = Wood 11 / Brick 6 / Sheep 5
Combined resources: wheat, ore, wood, sheep, brick

Pair 5

Score: 48.59
I48 + I32
I48 = Wheat 10 / Brick 6
I32 = Wood 9 / Ore 8 / Sheep 5
Combined resources: wood, ore, sheep, wheat, brick
Ports: wheat

Pair 6

Score: 48.28
I32 + I25
I32 = Wood 9 / Ore 8 / Sheep 5
I25 = Ore 8 / Wheat 4 / Wood 3
Combined resources: wheat, ore, wood, sheep

Seat Advice

Player 1

  • I32
    Wood 9 / Ore 8 / Sheep 5
  • I42
    Wood 11 / Brick 6 / Sheep 5
  • I25
    Ore 8 / Wheat 4 / Wood 3

Player 2

  • I42
    Wood 11 / Brick 6 / Sheep 5
  • I43
    Wood 11 / Wheat 10 / Brick 6
  • I25
    Ore 8 / Wheat 4 / Wood 3

Player 3

  • I26
    Brick 11 / Ore 9 / Wood 5
  • I13
    Sheep 8 / Wheat 4 / Wheat 2
  • I39
    Wood 11 / Wheat 10 / Ore 9

Best Player 4 Recovery Pairs

I32 + I43
I32 = Wood 9 / Ore 8 / Sheep 5
I43 = Wood 11 / Wheat 10 / Brick 6
I32 + I42
I32 = Wood 9 / Ore 8 / Sheep 5
I42 = Wood 11 / Brick 6 / Sheep 5
I45 + I32
I45 = Brick 6 / Sheep 5 / Brick 3
I32 = Wood 9 / Ore 8 / Sheep 5
I25 + I42
I25 = Ore 8 / Wheat 4 / Wood 3
I42 = Wood 11 / Brick 6 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee