Daily Board Analysis

Daily Catan Board Insight for July 25, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
2511
Saved At
2026-04-14 15:30:53
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I30 + I35. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I33 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 9 9 T1 Brick 8 8 T2 Wheat 10 10 T3 Wheat 11 11 T4 Brick 2 2 T5 Wood 3 3 T6 Desert T7 Wood 6 6 T8 Sheep 5 5 T9 Wheat 4 4 T10 Wood 6 6 T11 Sheep 3 3 T12 Sheep 11 11 T13 Wheat 8 8 T14 Ore 9 9 T15 Brick 4 4 T16 Ore 5 5 T17 Wood 12 12 T18 Sheep 10 10 T19 I01 = Ore 9 / Brick 8 I01 I02 = Ore 9 / Brick 8 / Brick 2 I02 I03 = Wheat 11 / Ore 9 / Brick 2 I03 I04 = Wheat 11 / Ore 9 I04 I05 = Ore 9 I05 I06 = Ore 9 I06 I07 = Wheat 10 / Brick 8 I07 I08 = Wheat 10 / Brick 8 / Wood 3 I08 9 I09 = Brick 8 / Wood 3 / Brick 2 I09 I10 = Brick 8 I10 I11 = Wheat 10 I11 I12 = Wheat 10 I12 I13 = Wheat 10 / Wood 3 I13 I14 = Wheat 10 I14 I15 = Wheat 11 / Sheep 5 / Brick 2 I15 I16 = Wheat 11 / Wood 6 / Sheep 5 I16 4 I17 = Wheat 11 / Wood 6 I17 I18 = Wheat 11 I18 I19 = Wheat 4 / Wood 3 / Brick 2 I19 I20 = Sheep 5 / Wheat 4 / Brick 2 I20 I21 = Wood 6 / Wood 3 I21 I22 = Wood 6 / Wheat 4 / Wood 3 I22 I23 = I23 I24 = Sheep 3 I24 I25 = Wood 6 / Sheep 3 I25 I26 = Sheep 11 / Wood 6 / Sheep 5 I26 I27 = Sheep 11 / Wood 6 I27 I28 = Wood 6 I28 I29 = Wood 6 I29 I30 = Wheat 8 / Sheep 5 / Wheat 4 I30 6 I31 = Sheep 11 / Wheat 8 / Sheep 5 I31 I32 = Ore 9 / Wood 6 / Wheat 4 I32 2 I33 = Ore 9 / Wheat 8 / Wheat 4 I33 8 I34 = Wood 6 / Brick 4 / Sheep 3 I34 3 I35 = Ore 9 / Wood 6 / Brick 4 I35 1 I36 = Sheep 3 I36 I37 = Sheep 3 I37 I38 = Brick 4 / Sheep 3 I38 I39 = Sheep 11 / Wheat 8 / Ore 5 I39 5 I40 = Sheep 11 / Ore 5 I40 I41 = Sheep 11 I41 I42 = Wood 12 / Ore 9 / Wheat 8 I42 10 I43 = Wood 12 / Wheat 8 / Ore 5 I43 I44 = Sheep 10 / Ore 9 / Brick 4 I44 7 I45 = Wood 12 / Sheep 10 / Ore 9 I45 I46 = Brick 4 I46 I47 = Sheep 10 / Brick 4 I47 I48 = Wood 12 / Ore 5 I48 I49 = Ore 5 I49 I50 = Ore 5 I50 I51 = Wood 12 / Sheep 10 I51 I52 = Wood 12 I52 I53 = Sheep 10 I53 I54 = Sheep 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I35 Ore 9 / Wood 6 / Brick 4 17.31
2 I32 Ore 9 / Wood 6 / Wheat 4 17.06
3 I34 Wood 6 / Brick 4 / Sheep 3 16.04
4 I16 Wheat 11 / Wood 6 / Sheep 5 15.69
5 I39 Sheep 11 / Wheat 8 / Ore 5 15.52
6 I30 Wheat 8 / Sheep 5 / Wheat 4 15.40
7 I44 Sheep 10 / Ore 9 / Brick 4 15.37
8 I33 Ore 9 / Wheat 8 / Wheat 4 15.17
9 I08 Wheat 10 / Brick 8 / Wood 3 15.12
10 I42 Wood 12 / Ore 9 / Wheat 8 14.77

Best City Starts

  1. I33 = Ore 9 / Wheat 8 / Wheat 4
    City score: 10.23
  2. I32 = Ore 9 / Wood 6 / Wheat 4
    City score: 10.14
  3. I39 = Sheep 11 / Wheat 8 / Ore 5
    City score: 10.10
  4. I42 = Wood 12 / Ore 9 / Wheat 8
    City score: 8.92
  5. I43 = Wood 12 / Wheat 8 / Ore 5
    City score: 8.92

Best Road Starts

  1. I35 = Ore 9 / Wood 6 / Brick 4
    Road score: 10.49
  2. I34 = Wood 6 / Brick 4 / Sheep 3
    Road score: 9.72
  3. I32 = Ore 9 / Wood 6 / Wheat 4
    Road score: 9.54
  4. I16 = Wheat 11 / Wood 6 / Sheep 5
    Road score: 9.45
  5. I08 = Wheat 10 / Brick 8 / Wood 3
    Road score: 9.42

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.69
I30 + I35
I30 = Wheat 8 / Sheep 5 / Wheat 4
I35 = Ore 9 / Wood 6 / Brick 4
Combined resources: sheep, wheat, wood, ore, brick

Pair 2

Score: 51.85
I31 + I35
I31 = Sheep 11 / Wheat 8 / Sheep 5
I35 = Ore 9 / Wood 6 / Brick 4
Combined resources: sheep, wheat, wood, ore, brick

Pair 3

Score: 51.19
I35 + I39
I35 = Ore 9 / Wood 6 / Brick 4
I39 = Sheep 11 / Wheat 8 / Ore 5
Combined resources: wood, ore, brick, sheep, wheat

Pair 4

Score: 50.43
I16 + I35
I16 = Wheat 11 / Wood 6 / Sheep 5
I35 = Ore 9 / Wood 6 / Brick 4
Combined resources: wheat, wood, sheep, ore, brick

Pair 5

Score: 50.29
I33 + I35
I33 = Ore 9 / Wheat 8 / Wheat 4
I35 = Ore 9 / Wood 6 / Brick 4
Combined resources: wheat, ore, wood, brick

Pair 6

Score: 49.93
I30 + I34
I30 = Wheat 8 / Sheep 5 / Wheat 4
I34 = Wood 6 / Brick 4 / Sheep 3
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I32
    Ore 9 / Wood 6 / Wheat 4
  • I35
    Ore 9 / Wood 6 / Brick 4
  • I44
    Sheep 10 / Ore 9 / Brick 4

Player 2

  • I39
    Sheep 11 / Wheat 8 / Ore 5
  • I16
    Wheat 11 / Wood 6 / Sheep 5
  • I02
    Ore 9 / Brick 8 / Brick 2

Player 3

  • I02
    Ore 9 / Brick 8 / Brick 2
  • I01
    Ore 9 / Brick 8
  • I45
    Wood 12 / Sheep 10 / Ore 9

Best Player 4 Recovery Pairs

I30 + I35
I30 = Wheat 8 / Sheep 5 / Wheat 4
I35 = Ore 9 / Wood 6 / Brick 4
I31 + I35
I31 = Sheep 11 / Wheat 8 / Sheep 5
I35 = Ore 9 / Wood 6 / Brick 4
I35 + I39
I35 = Ore 9 / Wood 6 / Brick 4
I39 = Sheep 11 / Wheat 8 / Ore 5
I16 + I35
I16 = Wheat 11 / Wood 6 / Sheep 5
I35 = Ore 9 / Wood 6 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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