Daily Board Analysis

Daily Catan Board Insight for July 28, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
36
Saved At
2025-03-31 22:39:00
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I09. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I02 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 6 6 T1 Wheat 9 9 T2 Brick 10 10 T3 Sheep 9 9 T4 Brick 5 5 T5 Wood 8 8 T6 Ore 11 11 T7 Wood 2 2 T8 Desert T9 Ore 11 11 T10 Wheat 12 12 T11 Sheep 8 8 T12 Sheep 3 3 T13 Sheep 10 10 T14 Wood 3 3 T15 Ore 5 5 T16 Wheat 6 6 T17 Wood 4 4 T18 Wheat 4 4 T19 I01 = Wheat 9 / Brick 6 I01 10 I02 = Wheat 9 / Brick 6 / Brick 5 I02 4 I03 = Sheep 9 / Brick 6 / Brick 5 I03 3 I04 = Sheep 9 / Brick 6 I04 5 I05 = Brick 6 I05 I06 = Brick 6 I06 I07 = Brick 10 / Wheat 9 I07 I08 = Brick 10 / Wheat 9 / Wood 8 I08 2 I09 = Wheat 9 / Wood 8 / Brick 5 I09 1 I10 = Wheat 9 I10 I11 = Brick 10 I11 I12 = Ore 11 / Brick 10 I12 I13 = Ore 11 / Brick 10 / Wood 8 I13 8 I14 = Brick 10 I14 I15 = Sheep 9 / Brick 5 I15 I16 = Sheep 9 / Wood 2 I16 I17 = Sheep 9 / Wood 2 I17 I18 = Sheep 9 I18 I19 = Ore 11 / Wood 8 / Brick 5 I19 6 I20 = Ore 11 / Brick 5 I20 I21 = Wheat 12 / Ore 11 / Wood 8 I21 I22 = Wheat 12 / Ore 11 / Wood 8 I22 I23 = Ore 11 I23 I24 = Ore 11 / Sheep 8 I24 I25 = Wheat 12 / Ore 11 / Sheep 8 I25 I26 = Sheep 3 / Wood 2 I26 I27 = Sheep 3 / Wood 2 I27 I28 = Wood 2 I28 I29 = Wood 2 I29 I30 = Ore 11 / Sheep 10 I30 I31 = Sheep 10 / Sheep 3 I31 I32 = Wheat 12 / Ore 11 / Wood 3 I32 I33 = Ore 11 / Sheep 10 / Wood 3 I33 I34 = Wheat 12 / Sheep 8 / Ore 5 I34 I35 = Wheat 12 / Ore 5 / Wood 3 I35 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Sheep 8 / Ore 5 I38 I39 = Sheep 10 / Wheat 6 / Sheep 3 I39 I40 = Wheat 6 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Sheep 10 / Wood 4 / Wood 3 I42 I43 = Sheep 10 / Wheat 6 / Wood 4 I43 9 I44 = Ore 5 / Wheat 4 / Wood 3 I44 I45 = Wood 4 / Wheat 4 / Wood 3 I45 I46 = Ore 5 I46 I47 = Ore 5 / Wheat 4 I47 I48 = Wheat 6 / Wood 4 I48 7 I49 = Wheat 6 I49 I50 = Wheat 6 I50 I51 = Wood 4 / Wheat 4 I51 I52 = Wood 4 I52 I53 = Wheat 4 I53 I54 = Wheat 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I09 Wheat 9 / Wood 8 / Brick 5 18.77
2 I08 Brick 10 / Wheat 9 / Wood 8 17.52
3 I03 Sheep 9 / Brick 6 / Brick 5 16.88
4 I02 Wheat 9 / Brick 6 / Brick 5 16.53
5 I04 Sheep 9 / Brick 6 16.46
6 I19 Ore 11 / Wood 8 / Brick 5 16.43
7 I48 Wheat 6 / Wood 4 15.50
8 I13 Ore 11 / Brick 10 / Wood 8 15.48
9 I43 Sheep 10 / Wheat 6 / Wood 4 15.46
10 I01 Wheat 9 / Brick 6 15.37

Best City Starts

  1. I02 = Wheat 9 / Brick 6 / Brick 5
    City score: 9.02
  2. I09 = Wheat 9 / Wood 8 / Brick 5
    City score: 9.02
  3. I34 = Wheat 12 / Sheep 8 / Ore 5
    City score: 8.56
  4. I03 = Sheep 9 / Brick 6 / Brick 5
    City score: 8.48
  5. I08 = Brick 10 / Wheat 9 / Wood 8
    City score: 8.37

Best Road Starts

  1. I09 = Wheat 9 / Wood 8 / Brick 5
    Road score: 12.10
  2. I08 = Brick 10 / Wheat 9 / Wood 8
    Road score: 11.15
  3. I02 = Wheat 9 / Brick 6 / Brick 5
    Road score: 10.25
  4. I03 = Sheep 9 / Brick 6 / Brick 5
    Road score: 10.25
  5. I19 = Ore 11 / Wood 8 / Brick 5
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.00
I03 + I09
I03 = Sheep 9 / Brick 6 / Brick 5
I09 = Wheat 9 / Wood 8 / Brick 5
Combined resources: brick, sheep, wheat, wood

Pair 2

Score: 53.89
I03 + I08
I03 = Sheep 9 / Brick 6 / Brick 5
I08 = Brick 10 / Wheat 9 / Wood 8
Combined resources: brick, sheep, wheat, wood

Pair 3

Score: 52.87
I34 + I09
I34 = Wheat 12 / Sheep 8 / Ore 5
I09 = Wheat 9 / Wood 8 / Brick 5
Combined resources: wheat, brick, wood, sheep, ore

Pair 4

Score: 52.08
I43 + I09
I43 = Sheep 10 / Wheat 6 / Wood 4
I09 = Wheat 9 / Wood 8 / Brick 5
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 51.93
I03 + I43
I03 = Sheep 9 / Brick 6 / Brick 5
I43 = Sheep 10 / Wheat 6 / Wood 4
Combined resources: brick, sheep, wheat, wood

Pair 6

Score: 51.59
I38 + I09
I38 = Sheep 8 / Ore 5
I09 = Wheat 9 / Wood 8 / Brick 5
Combined resources: wheat, brick, wood, sheep, ore
Ports: wood

Seat Advice

Player 1

  • I03
    Sheep 9 / Brick 6 / Brick 5
  • I09
    Wheat 9 / Wood 8 / Brick 5
  • I08
    Brick 10 / Wheat 9 / Wood 8

Player 2

  • I43
    Sheep 10 / Wheat 6 / Wood 4
  • I04
    Sheep 9 / Brick 6
  • I13
    Ore 11 / Brick 10 / Wood 8

Player 3

  • I43
    Sheep 10 / Wheat 6 / Wood 4
  • I44
    Ore 5 / Wheat 4 / Wood 3
  • I39
    Sheep 10 / Wheat 6 / Sheep 3

Best Player 4 Recovery Pairs

I03 + I09
I03 = Sheep 9 / Brick 6 / Brick 5
I09 = Wheat 9 / Wood 8 / Brick 5
I03 + I08
I03 = Sheep 9 / Brick 6 / Brick 5
I08 = Brick 10 / Wheat 9 / Wood 8
I34 + I09
I34 = Wheat 12 / Sheep 8 / Ore 5
I09 = Wheat 9 / Wood 8 / Brick 5
I43 + I09
I43 = Sheep 10 / Wheat 6 / Wood 4
I09 = Wheat 9 / Wood 8 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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