Daily Board Analysis

Daily Catan Board Insight for July 29, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1230
Saved At
2026-02-20 20:34:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 sheep, 1 wheat, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 3 3 T1 Brick 5 5 T2 Wheat 6 6 T3 Wood 5 5 T4 Wood 10 10 T5 Desert T6 Wood 11 11 T7 Brick 2 2 T8 Sheep 9 9 T9 Ore 8 8 T10 Brick 12 12 T11 Wood 8 8 T12 Wheat 9 9 T13 Wheat 10 10 T14 Ore 11 11 T15 Sheep 3 3 T16 Sheep 4 4 T17 Sheep 4 4 T18 Wheat 6 6 T19 I01 = Brick 5 / Ore 3 I01 I02 = Wood 10 / Brick 5 / Ore 3 I02 4 I03 = Wood 10 / Wood 5 / Ore 3 I03 I04 = Wood 5 / Ore 3 I04 I05 = Ore 3 I05 I06 = Ore 3 I06 I07 = Wheat 6 / Brick 5 I07 I08 = Wheat 6 / Brick 5 I08 I09 = Wood 10 / Brick 5 I09 I10 = Brick 5 I10 I11 = Wheat 6 I11 I12 = Wood 11 / Wheat 6 I12 I13 = Wood 11 / Wheat 6 I13 I14 = Wheat 6 I14 I15 = Wood 10 / Sheep 9 / Wood 5 I15 3 I16 = Sheep 9 / Wood 5 / Brick 2 I16 7 I17 = Wood 5 / Brick 2 I17 I18 = Wood 5 I18 I19 = Wood 10 / Ore 8 I19 I20 = Wood 10 / Sheep 9 / Ore 8 I20 1 I21 = Brick 12 / Wood 11 I21 I22 = Brick 12 / Ore 8 I22 I23 = Wood 11 I23 I24 = Wood 11 / Wood 8 I24 I25 = Brick 12 / Wood 11 / Wood 8 I25 I26 = Sheep 9 / Wheat 9 / Brick 2 I26 9 I27 = Wheat 9 / Brick 2 I27 I28 = Brick 2 I28 I29 = Brick 2 I29 I30 = Wheat 10 / Sheep 9 / Ore 8 I30 2 I31 = Wheat 10 / Sheep 9 / Wheat 9 I31 5 I32 = Brick 12 / Ore 11 / Ore 8 I32 I33 = Ore 11 / Wheat 10 / Ore 8 I33 I34 = Brick 12 / Wood 8 / Sheep 3 I34 I35 = Brick 12 / Ore 11 / Sheep 3 I35 I36 = Wood 8 I36 I37 = Wood 8 I37 I38 = Wood 8 / Sheep 3 I38 8 I39 = Wheat 10 / Wheat 9 / Sheep 4 I39 I40 = Wheat 9 / Sheep 4 I40 I41 = Wheat 9 I41 I42 = Ore 11 / Wheat 10 / Sheep 4 I42 I43 = Wheat 10 / Sheep 4 / Sheep 4 I43 I44 = Ore 11 / Wheat 6 / Sheep 3 I44 10 I45 = Ore 11 / Wheat 6 / Sheep 4 I45 6 I46 = Sheep 3 I46 I47 = Wheat 6 / Sheep 3 I47 I48 = Sheep 4 / Sheep 4 I48 I49 = Sheep 4 I49 I50 = Sheep 4 I50 I51 = Wheat 6 / Sheep 4 I51 I52 = Sheep 4 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Wood 10 / Sheep 9 / Ore 8 16.99
2 I30 Wheat 10 / Sheep 9 / Ore 8 16.82
3 I15 Wood 10 / Sheep 9 / Wood 5 14.49
4 I02 Wood 10 / Brick 5 / Ore 3 14.34
5 I31 Wheat 10 / Sheep 9 / Wheat 9 14.26
6 I45 Ore 11 / Wheat 6 / Sheep 4 14.20
7 I16 Sheep 9 / Wood 5 / Brick 2 14.20
8 I38 Wood 8 / Sheep 3 14.07
9 I26 Sheep 9 / Wheat 9 / Brick 2 13.99
10 I44 Ore 11 / Wheat 6 / Sheep 3 13.40

Best City Starts

  1. I30 = Wheat 10 / Sheep 9 / Ore 8
    City score: 11.07
  2. I20 = Wood 10 / Sheep 9 / Ore 8
    City score: 9.21
  3. I33 = Ore 11 / Wheat 10 / Ore 8
    City score: 9.16
  4. I45 = Ore 11 / Wheat 6 / Sheep 4
    City score: 8.75
  5. I31 = Wheat 10 / Sheep 9 / Wheat 9
    City score: 8.09

Best Road Starts

  1. I20 = Wood 10 / Sheep 9 / Ore 8
    Road score: 9.54
  2. I30 = Wheat 10 / Sheep 9 / Ore 8
    Road score: 8.90
  3. I15 = Wood 10 / Sheep 9 / Wood 5
    Road score: 8.82
  4. I02 = Wood 10 / Brick 5 / Ore 3
    Road score: 8.43
  5. I31 = Wheat 10 / Sheep 9 / Wheat 9
    Road score: 8.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 48.35
I02 + I30
I02 = Wood 10 / Brick 5 / Ore 3
I30 = Wheat 10 / Sheep 9 / Ore 8
Combined resources: ore, brick, wood, sheep, wheat

Pair 2

Score: 48.23
I20 + I45
I20 = Wood 10 / Sheep 9 / Ore 8
I45 = Ore 11 / Wheat 6 / Sheep 4
Combined resources: wood, sheep, ore, wheat

Pair 3

Score: 48.19
I08 + I20
I08 = Wheat 6 / Brick 5
I20 = Wood 10 / Sheep 9 / Ore 8
Combined resources: brick, wheat, wood, sheep, ore

Pair 4

Score: 48.09
I15 + I30
I15 = Wood 10 / Sheep 9 / Wood 5
I30 = Wheat 10 / Sheep 9 / Ore 8
Combined resources: wood, sheep, ore, wheat

Pair 5

Score: 48.03
I07 + I20
I07 = Wheat 6 / Brick 5
I20 = Wood 10 / Sheep 9 / Ore 8
Combined resources: brick, wheat, wood, sheep, ore

Pair 6

Score: 47.99
I31 + I20
I31 = Wheat 10 / Sheep 9 / Wheat 9
I20 = Wood 10 / Sheep 9 / Ore 8
Combined resources: wood, sheep, ore, wheat

Seat Advice

Player 1

  • I20
    Wood 10 / Sheep 9 / Ore 8
  • I15
    Wood 10 / Sheep 9 / Wood 5
  • I30
    Wheat 10 / Sheep 9 / Ore 8

Player 2

  • I45
    Ore 11 / Wheat 6 / Sheep 4
  • I08
    Wheat 6 / Brick 5
  • I07
    Wheat 6 / Brick 5

Player 3

  • I08
    Wheat 6 / Brick 5
  • I07
    Wheat 6 / Brick 5
  • I16
    Sheep 9 / Wood 5 / Brick 2

Best Player 4 Recovery Pairs

I02 + I30
I02 = Wood 10 / Brick 5 / Ore 3
I30 = Wheat 10 / Sheep 9 / Ore 8
I20 + I45
I20 = Wood 10 / Sheep 9 / Ore 8
I45 = Ore 11 / Wheat 6 / Sheep 4
I08 + I20
I08 = Wheat 6 / Brick 5
I20 = Wood 10 / Sheep 9 / Ore 8
I15 + I30
I15 = Wood 10 / Sheep 9 / Wood 5
I30 = Wheat 10 / Sheep 9 / Ore 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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