Daily Board Analysis

Daily Catan Board Insight for July 31, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
873
Saved At
2026-02-01 15:19:16
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I19. City upgrades will need trades for ore. Both settlements rely on the same dice numbers, so quiet stretches affect them together. Place I19 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, wood; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I15 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 11 11 T1 Ore 3 3 T2 Brick 6 6 T3 Sheep 8 8 T4 Wheat 5 5 T5 Wood 9 9 T6 Ore 3 3 T7 Wood 4 4 T8 Ore 10 10 T9 Brick 6 6 T10 Wheat 9 9 T11 Wheat 8 8 T12 Wood 12 12 T13 Wheat 4 4 T14 Sheep 5 5 T15 Sheep 11 11 T16 Sheep 10 10 T17 Desert T18 Brick 2 2 T19 I01 = Wood 11 / Ore 3 I01 I02 = Wood 11 / Wheat 5 / Ore 3 I02 I03 = Wood 11 / Sheep 8 / Wheat 5 I03 10 I04 = Wood 11 / Sheep 8 I04 I05 = Wood 11 I05 I06 = Wood 11 I06 I07 = Brick 6 / Ore 3 I07 I08 = Wood 9 / Brick 6 / Ore 3 I08 7 I09 = Wood 9 / Wheat 5 / Ore 3 I09 I10 = Ore 3 I10 I11 = Brick 6 I11 I12 = Brick 6 / Ore 3 I12 I13 = Wood 9 / Brick 6 / Ore 3 I13 8 I14 = Brick 6 I14 I15 = Ore 10 / Sheep 8 / Wheat 5 I15 4 I16 = Ore 10 / Sheep 8 / Wood 4 I16 9 I17 = Sheep 8 / Wood 4 I17 I18 = Sheep 8 I18 I19 = Wood 9 / Brick 6 / Wheat 5 I19 1 I20 = Ore 10 / Brick 6 / Wheat 5 I20 5 I21 = Wood 9 / Wheat 9 / Ore 3 I21 I22 = Wood 9 / Wheat 9 / Brick 6 I22 2 I23 = Ore 3 I23 I24 = Wheat 8 / Ore 3 I24 I25 = Wheat 9 / Wheat 8 / Ore 3 I25 I26 = Wood 12 / Ore 10 / Wood 4 I26 I27 = Wood 12 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Ore 10 / Brick 6 / Wheat 4 I30 I31 = Wood 12 / Ore 10 / Wheat 4 I31 I32 = Wheat 9 / Brick 6 / Sheep 5 I32 3 I33 = Brick 6 / Sheep 5 / Wheat 4 I33 6 I34 = Sheep 11 / Wheat 9 / Wheat 8 I34 I35 = Sheep 11 / Wheat 9 / Sheep 5 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Sheep 11 / Wheat 8 I38 I39 = Wood 12 / Sheep 10 / Wheat 4 I39 I40 = Wood 12 / Sheep 10 I40 I41 = Wood 12 I41 I42 = Sheep 5 / Wheat 4 I42 I43 = Sheep 10 / Wheat 4 I43 I44 = Sheep 11 / Sheep 5 / Brick 2 I44 I45 = Sheep 5 / Brick 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 / Brick 2 I47 I48 = Sheep 10 I48 I49 = Sheep 10 I49 I50 = Sheep 10 I50 I51 = Brick 2 I51 I52 = I52 I53 = Brick 2 I53 I54 = Brick 2 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I19 Wood 9 / Brick 6 / Wheat 5 19.42
2 I22 Wood 9 / Wheat 9 / Brick 6 18.97
3 I32 Wheat 9 / Brick 6 / Sheep 5 18.64
4 I15 Ore 10 / Sheep 8 / Wheat 5 17.65
5 I20 Ore 10 / Brick 6 / Wheat 5 17.64
6 I33 Brick 6 / Sheep 5 / Wheat 4 17.54
7 I08 Wood 9 / Brick 6 / Ore 3 16.81
8 I13 Wood 9 / Brick 6 / Ore 3 16.81
9 I16 Ore 10 / Sheep 8 / Wood 4 16.75
10 I03 Wood 11 / Sheep 8 / Wheat 5 16.68

Best City Starts

  1. I15 = Ore 10 / Sheep 8 / Wheat 5
    City score: 10.61
  2. I20 = Ore 10 / Brick 6 / Wheat 5
    City score: 9.90
  3. I32 = Wheat 9 / Brick 6 / Sheep 5
    City score: 9.45
  4. I30 = Ore 10 / Brick 6 / Wheat 4
    City score: 9.24
  5. I19 = Wood 9 / Brick 6 / Wheat 5
    City score: 9.02

Best Road Starts

  1. I19 = Wood 9 / Brick 6 / Wheat 5
    Road score: 12.10
  2. I22 = Wood 9 / Wheat 9 / Brick 6
    Road score: 12.10
  3. I32 = Wheat 9 / Brick 6 / Sheep 5
    Road score: 10.95
  4. I33 = Brick 6 / Sheep 5 / Wheat 4
    Road score: 10.21
  5. I08 = Wood 9 / Brick 6 / Ore 3
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 55.82
I32 + I19
I32 = Wheat 9 / Brick 6 / Sheep 5
I19 = Wood 9 / Brick 6 / Wheat 5
Combined resources: wheat, wood, brick, sheep

Pair 2

Score: 55.70
I15 + I19
I15 = Ore 10 / Sheep 8 / Wheat 5
I19 = Wood 9 / Brick 6 / Wheat 5
Combined resources: sheep, wheat, ore, wood, brick

Pair 3

Score: 55.50
I15 + I22
I15 = Ore 10 / Sheep 8 / Wheat 5
I22 = Wood 9 / Wheat 9 / Brick 6
Combined resources: sheep, wheat, ore, wood, brick

Pair 4

Score: 54.97
I16 + I19
I16 = Ore 10 / Sheep 8 / Wood 4
I19 = Wood 9 / Brick 6 / Wheat 5
Combined resources: sheep, wood, ore, wheat, brick

Pair 5

Score: 54.93
I16 + I22
I16 = Ore 10 / Sheep 8 / Wood 4
I22 = Wood 9 / Wheat 9 / Brick 6
Combined resources: sheep, wood, ore, brick, wheat

Pair 6

Score: 54.43
I33 + I19
I33 = Brick 6 / Sheep 5 / Wheat 4
I19 = Wood 9 / Brick 6 / Wheat 5
Combined resources: wheat, wood, brick, sheep

Seat Advice

Player 1

  • I32
    Wheat 9 / Brick 6 / Sheep 5
  • I22
    Wood 9 / Wheat 9 / Brick 6
  • I19
    Wood 9 / Brick 6 / Wheat 5

Player 2

  • I32
    Wheat 9 / Brick 6 / Sheep 5
  • I08
    Wood 9 / Brick 6 / Ore 3
  • I33
    Brick 6 / Sheep 5 / Wheat 4

Player 3

  • I08
    Wood 9 / Brick 6 / Ore 3
  • I13
    Wood 9 / Brick 6 / Ore 3
  • I30
    Ore 10 / Brick 6 / Wheat 4

Best Player 4 Recovery Pairs

I32 + I19
I32 = Wheat 9 / Brick 6 / Sheep 5
I19 = Wood 9 / Brick 6 / Wheat 5
I15 + I19
I15 = Ore 10 / Sheep 8 / Wheat 5
I19 = Wood 9 / Brick 6 / Wheat 5
I15 + I22
I15 = Ore 10 / Sheep 8 / Wheat 5
I22 = Wood 9 / Wheat 9 / Brick 6
I16 + I19
I16 = Ore 10 / Sheep 8 / Wood 4
I19 = Wood 9 / Brick 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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