Daily Board Analysis

Daily Catan Board Insight for August 1, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
794
Saved At
2026-01-24 19:12:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I39 + I30. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I30 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I20 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 11 11 T1 Brick 8 8 T2 Sheep 4 4 T3 Wood 4 4 T4 Sheep 9 9 T5 Ore 11 11 T6 Wheat 6 6 T7 Ore 3 3 T8 Wood 5 5 T9 Wheat 6 6 T10 Wood 10 10 T11 Wheat 9 9 T12 Wheat 5 5 T13 Brick 10 10 T14 Ore 2 2 T15 Desert T16 Sheep 8 8 T17 Wood 3 3 T18 Sheep 12 12 T19 I01 = Brick 11 / Brick 8 I01 I02 = Brick 11 / Sheep 9 / Brick 8 I02 I03 = Brick 11 / Sheep 9 / Wood 4 I03 I04 = Brick 11 / Wood 4 I04 I05 = Brick 11 I05 I06 = Brick 11 I06 I07 = Brick 8 / Sheep 4 I07 I08 = Ore 11 / Brick 8 / Sheep 4 I08 10 I09 = Ore 11 / Sheep 9 / Brick 8 I09 4 I10 = Brick 8 I10 I11 = Sheep 4 I11 I12 = Wheat 6 / Sheep 4 I12 I13 = Ore 11 / Wheat 6 / Sheep 4 I13 I14 = Sheep 4 I14 I15 = Sheep 9 / Wood 5 / Wood 4 I15 I16 = Wood 5 / Wood 4 / Ore 3 I16 I17 = Wood 4 / Ore 3 I17 I18 = Wood 4 I18 I19 = Ore 11 / Sheep 9 / Wheat 6 I19 6 I20 = Sheep 9 / Wheat 6 / Wood 5 I20 1 I21 = Ore 11 / Wood 10 / Wheat 6 I21 I22 = Ore 11 / Wood 10 / Wheat 6 I22 8 I23 = Wheat 6 I23 I24 = Wheat 9 / Wheat 6 I24 I25 = Wood 10 / Wheat 9 / Wheat 6 I25 I26 = Wood 5 / Wheat 5 / Ore 3 I26 7 I27 = Wheat 5 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Brick 10 / Wheat 6 / Wood 5 I30 2 I31 = Brick 10 / Wood 5 / Wheat 5 I31 5 I32 = Wood 10 / Wheat 6 / Ore 2 I32 I33 = Brick 10 / Wheat 6 / Ore 2 I33 I34 = Wood 10 / Wheat 9 I34 I35 = Wood 10 / Ore 2 I35 I36 = Wheat 9 I36 I37 = Wheat 9 I37 I38 = Wheat 9 I38 I39 = Brick 10 / Sheep 8 / Wheat 5 I39 3 I40 = Sheep 8 / Wheat 5 I40 I41 = Wheat 5 I41 I42 = Brick 10 / Wood 3 / Ore 2 I42 I43 = Brick 10 / Sheep 8 / Wood 3 I43 9 I44 = Sheep 12 / Ore 2 I44 I45 = Sheep 12 / Wood 3 / Ore 2 I45 I46 = I46 I47 = Sheep 12 I47 I48 = Sheep 8 / Wood 3 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Sheep 12 / Wood 3 I51 I52 = Wood 3 I52 I53 = Sheep 12 I53 I54 = Sheep 12 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I20 Sheep 9 / Wheat 6 / Wood 5 18.64
2 I30 Brick 10 / Wheat 6 / Wood 5 18.00
3 I39 Brick 10 / Sheep 8 / Wheat 5 17.44
4 I09 Ore 11 / Sheep 9 / Brick 8 16.90
5 I31 Brick 10 / Wood 5 / Wheat 5 16.83
6 I19 Ore 11 / Sheep 9 / Wheat 6 16.36
7 I26 Wood 5 / Wheat 5 / Ore 3 15.47
8 I22 Ore 11 / Wood 10 / Wheat 6 15.34
9 I43 Brick 10 / Sheep 8 / Wood 3 15.33
10 I08 Ore 11 / Brick 8 / Sheep 4 15.32

Best City Starts

  1. I20 = Sheep 9 / Wheat 6 / Wood 5
    City score: 9.45
  2. I19 = Ore 11 / Sheep 9 / Wheat 6
    City score: 9.40
  3. I39 = Brick 10 / Sheep 8 / Wheat 5
    City score: 8.78
  4. I13 = Ore 11 / Wheat 6 / Sheep 4
    City score: 8.75
  5. I25 = Wood 10 / Wheat 9 / Wheat 6
    City score: 8.37

Best Road Starts

  1. I30 = Brick 10 / Wheat 6 / Wood 5
    Road score: 11.12
  2. I20 = Sheep 9 / Wheat 6 / Wood 5
    Road score: 10.95
  3. I31 = Brick 10 / Wood 5 / Wheat 5
    Road score: 10.44
  4. I39 = Brick 10 / Sheep 8 / Wheat 5
    Road score: 10.21
  5. I25 = Wood 10 / Wheat 9 / Wheat 6
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.17
I39 + I30
I39 = Brick 10 / Sheep 8 / Wheat 5
I30 = Brick 10 / Wheat 6 / Wood 5
Combined resources: wood, wheat, brick, sheep

Pair 2

Score: 53.04
I09 + I20
I09 = Ore 11 / Sheep 9 / Brick 8
I20 = Sheep 9 / Wheat 6 / Wood 5
Combined resources: brick, sheep, ore, wood, wheat

Pair 3

Score: 52.83
I09 + I30
I09 = Ore 11 / Sheep 9 / Brick 8
I30 = Brick 10 / Wheat 6 / Wood 5
Combined resources: brick, sheep, ore, wood, wheat

Pair 4

Score: 52.43
I20 + I39
I20 = Sheep 9 / Wheat 6 / Wood 5
I39 = Brick 10 / Sheep 8 / Wheat 5
Combined resources: sheep, wood, wheat, brick

Pair 5

Score: 52.12
I20 + I31
I20 = Sheep 9 / Wheat 6 / Wood 5
I31 = Brick 10 / Wood 5 / Wheat 5
Combined resources: sheep, wood, wheat, brick

Pair 6

Score: 52.05
I02 + I20
I02 = Brick 11 / Sheep 9 / Brick 8
I20 = Sheep 9 / Wheat 6 / Wood 5
Combined resources: brick, sheep, wood, wheat

Seat Advice

Player 1

  • I09
    Ore 11 / Sheep 9 / Brick 8
  • I39
    Brick 10 / Sheep 8 / Wheat 5
  • I20
    Sheep 9 / Wheat 6 / Wood 5

Player 2

  • I09
    Ore 11 / Sheep 9 / Brick 8
  • I39
    Brick 10 / Sheep 8 / Wheat 5
  • I02
    Brick 11 / Sheep 9 / Brick 8

Player 3

  • I09
    Ore 11 / Sheep 9 / Brick 8
  • I02
    Brick 11 / Sheep 9 / Brick 8
  • I08
    Ore 11 / Brick 8 / Sheep 4

Best Player 4 Recovery Pairs

I39 + I30
I39 = Brick 10 / Sheep 8 / Wheat 5
I30 = Brick 10 / Wheat 6 / Wood 5
I09 + I20
I09 = Ore 11 / Sheep 9 / Brick 8
I20 = Sheep 9 / Wheat 6 / Wood 5
I09 + I30
I09 = Ore 11 / Sheep 9 / Brick 8
I30 = Brick 10 / Wheat 6 / Wood 5
I20 + I39
I20 = Sheep 9 / Wheat 6 / Wood 5
I39 = Brick 10 / Sheep 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee