Daily Board Analysis

Daily Catan Board Insight for August 2, 2025 | Catan Tools

Today's map is polarized, brick-scarce.

polarized brick-scarce
Setup ID
998
Saved At
2026-02-03 21:35:51
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 9 9 T1 Sheep 11 11 T2 Sheep 6 6 T3 Wheat 3 3 T4 Brick 6 6 T5 Ore 5 5 T6 Brick 2 2 T7 Sheep 8 8 T8 Ore 10 10 T9 Brick 10 10 T10 Wood 8 8 T11 Wood 12 12 T12 Wheat 11 11 T13 Wood 3 3 T14 Wheat 9 9 T15 Wheat 5 5 T16 Desert T17 Sheep 4 4 T18 Ore 4 4 T19 I01 = Sheep 11 / Wood 9 I01 I02 = Sheep 11 / Wood 9 / Brick 6 I02 7 I03 = Wood 9 / Brick 6 / Wheat 3 I03 5 I04 = Wood 9 / Wheat 3 I04 I05 = Wood 9 I05 I06 = Wood 9 I06 I07 = Sheep 11 / Sheep 6 I07 I08 = Sheep 11 / Sheep 6 / Ore 5 I08 I09 = Sheep 11 / Brick 6 / Ore 5 I09 4 I10 = Sheep 11 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Brick 2 I12 I13 = Sheep 6 / Ore 5 / Brick 2 I13 10 I14 = Sheep 6 I14 I15 = Ore 10 / Brick 6 / Wheat 3 I15 8 I16 = Ore 10 / Sheep 8 / Wheat 3 I16 9 I17 = Sheep 8 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Brick 10 / Brick 6 / Ore 5 I19 6 I20 = Ore 10 / Brick 10 / Brick 6 I20 I21 = Wood 8 / Ore 5 / Brick 2 I21 I22 = Brick 10 / Wood 8 / Ore 5 I22 1 I23 = Brick 2 I23 I24 = Wood 12 / Brick 2 I24 I25 = Wood 12 / Wood 8 / Brick 2 I25 I26 = Wheat 11 / Ore 10 / Sheep 8 I26 I27 = Wheat 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Ore 10 / Brick 10 / Wood 3 I30 I31 = Wheat 11 / Ore 10 / Wood 3 I31 I32 = Brick 10 / Wheat 9 / Wood 8 I32 3 I33 = Brick 10 / Wheat 9 / Wood 3 I33 I34 = Wood 12 / Wood 8 / Wheat 5 I34 I35 = Wheat 9 / Wood 8 / Wheat 5 I35 2 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Wheat 5 I38 I39 = Wheat 11 / Wood 3 I39 I40 = Wheat 11 I40 I41 = Wheat 11 I41 I42 = Wheat 9 / Sheep 4 / Wood 3 I42 I43 = Sheep 4 / Wood 3 I43 I44 = Wheat 9 / Wheat 5 / Ore 4 I44 I45 = Wheat 9 / Sheep 4 / Ore 4 I45 I46 = Wheat 5 I46 I47 = Wheat 5 / Ore 4 I47 I48 = Sheep 4 I48 I49 = I49 I50 = I50 I51 = Sheep 4 / Ore 4 I51 I52 = Sheep 4 I52 I53 = Ore 4 I53 I54 = Ore 4 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is polarized, brick-scarce.

The strongest overall opening is I22 (Brick 10 / Wood 8 / Ore 5), while I44 is the best city-focused start, I02 is strongest for road pressure, and I22 is the best harbor start. The strongest theoretical pair is I09 (Sheep 11 / Brick 6 / Ore 5) + I35 (Wheat 9 / Wood 8 / Wheat 5).

  • Scarce resources: brick, ore.
  • Abundant resources: sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I22 Brick 10 / Wood 8 / Ore 5 20.35
2 I35 Wheat 9 / Wood 8 / Wheat 5 20.02
3 I32 Brick 10 / Wheat 9 / Wood 8 19.94
4 I09 Sheep 11 / Brick 6 / Ore 5 19.79
5 I03 Wood 9 / Brick 6 / Wheat 3 19.67
6 I19 Brick 10 / Brick 6 / Ore 5 19.38
7 I02 Sheep 11 / Wood 9 / Brick 6 19.28
8 I15 Ore 10 / Brick 6 / Wheat 3 18.79
9 I16 Ore 10 / Sheep 8 / Wheat 3 18.55
10 I13 Sheep 6 / Ore 5 / Brick 2 18.43

Best City Starts

  1. I44 = Wheat 9 / Wheat 5 / Ore 4
    City score: 23.65
  2. I35 = Wheat 9 / Wood 8 / Wheat 5
    City score: 21.70
  3. I45 = Wheat 9 / Sheep 4 / Ore 4
    City score: 18.50
  4. I08 = Sheep 11 / Sheep 6 / Ore 5
    City score: 16.65
  5. I16 = Ore 10 / Sheep 8 / Wheat 3
    City score: 16.50

Best Road Starts

  1. I02 = Sheep 11 / Wood 9 / Brick 6
    Road score: 22.25
  2. I03 = Wood 9 / Brick 6 / Wheat 3
    Road score: 21.75
  3. I22 = Brick 10 / Wood 8 / Ore 5
    Road score: 21.40
  4. I32 = Brick 10 / Wheat 9 / Wood 8
    Road score: 21.40
  5. I19 = Brick 10 / Brick 6 / Ore 5
    Road score: 21.20

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.46
I09 + I35
I09 = Sheep 11 / Brick 6 / Ore 5
I35 = Wheat 9 / Wood 8 / Wheat 5
Combined resources: sheep, brick, ore, wood, wheat

Pair 2

Score: 54.38
I09 + I32
I09 = Sheep 11 / Brick 6 / Ore 5
I32 = Brick 10 / Wheat 9 / Wood 8
Combined resources: sheep, brick, ore, wood, wheat

Pair 3

Score: 52.92
I03 + I22
I03 = Wood 9 / Brick 6 / Wheat 3
I22 = Brick 10 / Wood 8 / Ore 5
Combined resources: wood, wheat, brick, ore

Pair 4

Score: 52.77
I13 + I32
I13 = Sheep 6 / Ore 5 / Brick 2
I32 = Brick 10 / Wheat 9 / Wood 8
Combined resources: sheep, ore, brick, wood, wheat

Pair 5

Score: 51.67
I03 + I16
I03 = Wood 9 / Brick 6 / Wheat 3
I16 = Ore 10 / Sheep 8 / Wheat 3
Combined resources: wood, wheat, brick, sheep, ore

Pair 6

Score: 51.65
I19 + I35
I19 = Brick 10 / Brick 6 / Ore 5
I35 = Wheat 9 / Wood 8 / Wheat 5
Combined resources: brick, ore, wood, wheat

Seat Advice

Player 1

  • I32
    Brick 10 / Wheat 9 / Wood 8
  • I22
    Brick 10 / Wood 8 / Ore 5
  • I03
    Wood 9 / Brick 6 / Wheat 3

Player 2

  • I35
    Wheat 9 / Wood 8 / Wheat 5
  • I22
    Brick 10 / Wood 8 / Ore 5
  • I09
    Sheep 11 / Brick 6 / Ore 5

Player 3

  • I35
    Wheat 9 / Wood 8 / Wheat 5
  • I22
    Brick 10 / Wood 8 / Ore 5
  • I32
    Brick 10 / Wheat 9 / Wood 8

Best Player 4 Recovery Pairs

I09 + I35
I09 = Sheep 11 / Brick 6 / Ore 5
I35 = Wheat 9 / Wood 8 / Wheat 5
I09 + I32
I09 = Sheep 11 / Brick 6 / Ore 5
I32 = Brick 10 / Wheat 9 / Wood 8
I03 + I22
I03 = Wood 9 / Brick 6 / Wheat 3
I22 = Brick 10 / Wood 8 / Ore 5
I13 + I32
I13 = Sheep 6 / Ore 5 / Brick 2
I32 = Brick 10 / Wheat 9 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.