Daily Board Analysis

Daily Catan Board Insight for August 2, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized brick-scarce
Setup ID
998
Saved At
2026-02-03 21:35:51
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 9 9 T1 Sheep 11 11 T2 Sheep 6 6 T3 Wheat 3 3 T4 Brick 6 6 T5 Ore 5 5 T6 Brick 2 2 T7 Sheep 8 8 T8 Ore 10 10 T9 Brick 10 10 T10 Wood 8 8 T11 Wood 12 12 T12 Wheat 11 11 T13 Wood 3 3 T14 Wheat 9 9 T15 Wheat 5 5 T16 Desert T17 Sheep 4 4 T18 Ore 4 4 T19 I01 = Sheep 11 / Wood 9 I01 I02 = Sheep 11 / Wood 9 / Brick 6 I02 4 I03 = Wood 9 / Brick 6 / Wheat 3 I03 3 I04 = Wood 9 / Wheat 3 I04 I05 = Wood 9 I05 I06 = Wood 9 I06 I07 = Sheep 11 / Sheep 6 I07 I08 = Sheep 11 / Sheep 6 / Ore 5 I08 I09 = Sheep 11 / Brick 6 / Ore 5 I09 6 I10 = Sheep 11 I10 I11 = Sheep 6 I11 I12 = Sheep 6 / Brick 2 I12 I13 = Sheep 6 / Ore 5 / Brick 2 I13 10 I14 = Sheep 6 I14 I15 = Ore 10 / Brick 6 / Wheat 3 I15 8 I16 = Ore 10 / Sheep 8 / Wheat 3 I16 I17 = Sheep 8 / Wheat 3 I17 I18 = Wheat 3 I18 I19 = Brick 10 / Brick 6 / Ore 5 I19 7 I20 = Ore 10 / Brick 10 / Brick 6 I20 I21 = Wood 8 / Ore 5 / Brick 2 I21 9 I22 = Brick 10 / Wood 8 / Ore 5 I22 2 I23 = Brick 2 I23 I24 = Wood 12 / Brick 2 I24 I25 = Wood 12 / Wood 8 / Brick 2 I25 I26 = Wheat 11 / Ore 10 / Sheep 8 I26 I27 = Wheat 11 / Sheep 8 I27 I28 = Sheep 8 I28 I29 = Sheep 8 I29 I30 = Ore 10 / Brick 10 / Wood 3 I30 I31 = Wheat 11 / Ore 10 / Wood 3 I31 I32 = Brick 10 / Wheat 9 / Wood 8 I32 1 I33 = Brick 10 / Wheat 9 / Wood 3 I33 I34 = Wood 12 / Wood 8 / Wheat 5 I34 I35 = Wheat 9 / Wood 8 / Wheat 5 I35 5 I36 = Wood 12 I36 I37 = Wood 12 I37 I38 = Wood 12 / Wheat 5 I38 I39 = Wheat 11 / Wood 3 I39 I40 = Wheat 11 I40 I41 = Wheat 11 I41 I42 = Wheat 9 / Sheep 4 / Wood 3 I42 I43 = Sheep 4 / Wood 3 I43 I44 = Wheat 9 / Wheat 5 / Ore 4 I44 I45 = Wheat 9 / Sheep 4 / Ore 4 I45 I46 = Wheat 5 I46 I47 = Wheat 5 / Ore 4 I47 I48 = Sheep 4 I48 I49 = I49 I50 = I50 I51 = Sheep 4 / Ore 4 I51 I52 = Sheep 4 I52 I53 = Ore 4 I53 I54 = Ore 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I32 Brick 10 / Wheat 9 / Wood 8 17.66
2 I22 Brick 10 / Wood 8 / Ore 5 17.63
3 I03 Wood 9 / Brick 6 / Wheat 3 17.03
4 I02 Sheep 11 / Wood 9 / Brick 6 16.81
5 I35 Wheat 9 / Wood 8 / Wheat 5 16.73
6 I09 Sheep 11 / Brick 6 / Ore 5 16.53
7 I19 Brick 10 / Brick 6 / Ore 5 15.76
8 I15 Ore 10 / Brick 6 / Wheat 3 15.37
9 I21 Wood 8 / Ore 5 / Brick 2 15.16
10 I13 Sheep 6 / Ore 5 / Brick 2 15.00

Best City Starts

  1. I45 = Wheat 9 / Sheep 4 / Ore 4
    City score: 9.32
  2. I44 = Wheat 9 / Wheat 5 / Ore 4
    City score: 9.24
  3. I35 = Wheat 9 / Wood 8 / Wheat 5
    City score: 9.02
  4. I16 = Ore 10 / Sheep 8 / Wheat 3
    City score: 8.93
  5. I26 = Wheat 11 / Ore 10 / Sheep 8
    City score: 8.93

Best Road Starts

  1. I32 = Brick 10 / Wheat 9 / Wood 8
    Road score: 11.15
  2. I02 = Sheep 11 / Wood 9 / Brick 6
    Road score: 10.70
  3. I03 = Wood 9 / Brick 6 / Wheat 3
    Road score: 10.70
  4. I22 = Brick 10 / Wood 8 / Ore 5
    Road score: 10.49
  5. I35 = Wheat 9 / Wood 8 / Wheat 5
    Road score: 10.25

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.12
I35 + I09
I35 = Wheat 9 / Wood 8 / Wheat 5
I09 = Sheep 11 / Brick 6 / Ore 5
Combined resources: sheep, brick, ore, wood, wheat

Pair 2

Score: 52.76
I35 + I02
I35 = Wheat 9 / Wood 8 / Wheat 5
I02 = Sheep 11 / Wood 9 / Brick 6
Combined resources: wood, sheep, brick, wheat

Pair 3

Score: 52.22
I08 + I32
I08 = Sheep 11 / Sheep 6 / Ore 5
I32 = Brick 10 / Wheat 9 / Wood 8
Combined resources: sheep, ore, brick, wood, wheat

Pair 4

Score: 52.20
I19 + I35
I19 = Brick 10 / Brick 6 / Ore 5
I35 = Wheat 9 / Wood 8 / Wheat 5
Combined resources: brick, ore, wood, wheat

Pair 5

Score: 52.20
I09 + I32
I09 = Sheep 11 / Brick 6 / Ore 5
I32 = Brick 10 / Wheat 9 / Wood 8
Combined resources: sheep, brick, ore, wood, wheat

Pair 6

Score: 52.16
I35 + I22
I35 = Wheat 9 / Wood 8 / Wheat 5
I22 = Brick 10 / Wood 8 / Ore 5
Combined resources: ore, brick, wood, wheat

Seat Advice

Player 1

  • I35
    Wheat 9 / Wood 8 / Wheat 5
  • I22
    Brick 10 / Wood 8 / Ore 5
  • I32
    Brick 10 / Wheat 9 / Wood 8

Player 2

  • I03
    Wood 9 / Brick 6 / Wheat 3
  • I09
    Sheep 11 / Brick 6 / Ore 5
  • I02
    Sheep 11 / Wood 9 / Brick 6

Player 3

  • I13
    Sheep 6 / Ore 5 / Brick 2
  • I08
    Sheep 11 / Sheep 6 / Ore 5
  • I21
    Wood 8 / Ore 5 / Brick 2

Best Player 4 Recovery Pairs

I35 + I09
I35 = Wheat 9 / Wood 8 / Wheat 5
I09 = Sheep 11 / Brick 6 / Ore 5
I35 + I02
I35 = Wheat 9 / Wood 8 / Wheat 5
I02 = Sheep 11 / Wood 9 / Brick 6
I08 + I32
I08 = Sheep 11 / Sheep 6 / Ore 5
I32 = Brick 10 / Wheat 9 / Wood 8
I19 + I35
I19 = Brick 10 / Brick 6 / Ore 5
I35 = Wheat 9 / Wood 8 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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