Daily Board Analysis

Daily Catan Board Insight for August 3, 2025

Plan around limited ore.

road-race port-driven polarized explosive ore-scarce
Setup ID
1116
Saved At
2026-02-03 22:02:55
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I31 + I35. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 3 3 T1 Wheat 4 4 T2 Ore 11 11 T3 Ore 2 2 T4 Wheat 5 5 T5 Wood 10 10 T6 Wheat 5 5 T7 Sheep 3 3 T8 Brick 8 8 T9 Desert T10 Wood 9 9 T11 Ore 11 11 T12 Wood 6 6 T13 Sheep 6 6 T14 Brick 8 8 T15 Wheat 4 4 T16 Brick 12 12 T17 Wood 10 10 T18 Sheep 9 9 T19 I01 = Wheat 4 / Sheep 3 I01 I02 = Wheat 5 / Wheat 4 / Sheep 3 I02 I03 = Wheat 5 / Sheep 3 / Ore 2 I03 I04 = Sheep 3 / Ore 2 I04 I05 = Sheep 3 I05 I06 = Sheep 3 I06 I07 = Ore 11 / Wheat 4 I07 I08 = Ore 11 / Wood 10 / Wheat 4 I08 I09 = Wood 10 / Wheat 5 / Wheat 4 I09 I10 = Wheat 4 I10 I11 = Ore 11 I11 I12 = Ore 11 / Wheat 5 I12 I13 = Ore 11 / Wood 10 / Wheat 5 I13 I14 = Ore 11 I14 I15 = Brick 8 / Wheat 5 / Ore 2 I15 8 I16 = Brick 8 / Sheep 3 / Ore 2 I16 I17 = Sheep 3 / Ore 2 I17 I18 = Ore 2 I18 I19 = Wood 10 / Wheat 5 I19 I20 = Brick 8 / Wheat 5 I20 I21 = Wood 10 / Wood 9 / Wheat 5 I21 I22 = Wood 10 / Wood 9 I22 I23 = Wheat 5 I23 I24 = Ore 11 / Wheat 5 I24 I25 = Ore 11 / Wood 9 / Wheat 5 I25 9 I26 = Brick 8 / Wood 6 / Sheep 3 I26 3 I27 = Wood 6 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Brick 8 / Sheep 6 I30 I31 = Brick 8 / Wood 6 / Sheep 6 I31 1 I32 = Wood 9 / Brick 8 I32 I33 = Brick 8 / Sheep 6 I33 I34 = Ore 11 / Wood 9 / Wheat 4 I34 10 I35 = Wood 9 / Brick 8 / Wheat 4 I35 4 I36 = Ore 11 I36 I37 = Ore 11 I37 I38 = Ore 11 / Wheat 4 I38 I39 = Brick 12 / Wood 6 / Sheep 6 I39 7 I40 = Brick 12 / Wood 6 I40 I41 = Wood 6 I41 I42 = Wood 10 / Brick 8 / Sheep 6 I42 2 I43 = Brick 12 / Wood 10 / Sheep 6 I43 I44 = Sheep 9 / Brick 8 / Wheat 4 I44 6 I45 = Wood 10 / Sheep 9 / Brick 8 I45 5 I46 = Wheat 4 I46 I47 = Sheep 9 / Wheat 4 I47 I48 = Brick 12 / Wood 10 I48 I49 = Brick 12 I49 I50 = Brick 12 I50 I51 = Wood 10 / Sheep 9 I51 I52 = Wood 10 I52 I53 = Sheep 9 I53 I54 = Sheep 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I31 Brick 8 / Wood 6 / Sheep 6 20.12
2 I42 Wood 10 / Brick 8 / Sheep 6 18.78
3 I26 Brick 8 / Wood 6 / Sheep 3 17.70
4 I35 Wood 9 / Brick 8 / Wheat 4 17.69
5 I45 Wood 10 / Sheep 9 / Brick 8 17.69
6 I44 Sheep 9 / Brick 8 / Wheat 4 17.53
7 I39 Brick 12 / Wood 6 / Sheep 6 16.00
8 I15 Brick 8 / Wheat 5 / Ore 2 15.36
9 I25 Ore 11 / Wood 9 / Wheat 5 15.16
10 I34 Ore 11 / Wood 9 / Wheat 4 14.33

Best City Starts

  1. I31 = Brick 8 / Wood 6 / Sheep 6
    City score: 9.72
  2. I44 = Sheep 9 / Brick 8 / Wheat 4
    City score: 8.78
  3. I42 = Wood 10 / Brick 8 / Sheep 6
    City score: 8.48
  4. I35 = Wood 9 / Brick 8 / Wheat 4
    City score: 8.37
  5. I25 = Ore 11 / Wood 9 / Wheat 5
    City score: 8.20

Best Road Starts

  1. I31 = Brick 8 / Wood 6 / Sheep 6
    Road score: 13.54
  2. I42 = Wood 10 / Brick 8 / Sheep 6
    Road score: 11.86
  3. I26 = Brick 8 / Wood 6 / Sheep 3
    Road score: 11.57
  4. I35 = Wood 9 / Brick 8 / Wheat 4
    Road score: 11.40
  5. I45 = Wood 10 / Sheep 9 / Brick 8
    Road score: 11.15

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 57.20
I31 + I35
I31 = Brick 8 / Wood 6 / Sheep 6
I35 = Wood 9 / Brick 8 / Wheat 4
Combined resources: brick, wood, sheep, wheat

Pair 2

Score: 56.20
I44 + I31
I44 = Sheep 9 / Brick 8 / Wheat 4
I31 = Brick 8 / Wood 6 / Sheep 6
Combined resources: brick, wood, sheep, wheat

Pair 3

Score: 55.39
I31 + I42
I31 = Brick 8 / Wood 6 / Sheep 6
I42 = Wood 10 / Brick 8 / Sheep 6
Combined resources: brick, wood, sheep

Pair 4

Score: 54.97
I25 + I31
I25 = Ore 11 / Wood 9 / Wheat 5
I31 = Brick 8 / Wood 6 / Sheep 6
Combined resources: wheat, wood, ore, brick, sheep

Pair 5

Score: 54.81
I21 + I31
I21 = Wood 10 / Wood 9 / Wheat 5
I31 = Brick 8 / Wood 6 / Sheep 6
Combined resources: wood, wheat, brick, sheep

Pair 6

Score: 54.26
I15 + I31
I15 = Brick 8 / Wheat 5 / Ore 2
I31 = Brick 8 / Wood 6 / Sheep 6
Combined resources: ore, wheat, brick, wood, sheep

Seat Advice

Player 1

  • I45
    Wood 10 / Sheep 9 / Brick 8
  • I31
    Brick 8 / Wood 6 / Sheep 6
  • I26
    Brick 8 / Wood 6 / Sheep 3

Player 2

  • I45
    Wood 10 / Sheep 9 / Brick 8
  • I44
    Sheep 9 / Brick 8 / Wheat 4
  • I42
    Wood 10 / Brick 8 / Sheep 6

Player 3

  • I15
    Brick 8 / Wheat 5 / Ore 2
  • I09
    Wood 10 / Wheat 5 / Wheat 4
  • I34
    Ore 11 / Wood 9 / Wheat 4

Best Player 4 Recovery Pairs

I31 + I35
I31 = Brick 8 / Wood 6 / Sheep 6
I35 = Wood 9 / Brick 8 / Wheat 4
I44 + I31
I44 = Sheep 9 / Brick 8 / Wheat 4
I31 = Brick 8 / Wood 6 / Sheep 6
I31 + I42
I31 = Brick 8 / Wood 6 / Sheep 6
I42 = Wood 10 / Brick 8 / Sheep 6
I25 + I31
I25 = Ore 11 / Wood 9 / Wheat 5
I31 = Brick 8 / Wood 6 / Sheep 6

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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