Daily Verdict
For your two settlements, look at I31 + I35. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I35 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little ore; secure a source or a way to trade for it.
- The board has more wood production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I31 | Brick 8 / Wood 6 / Sheep 6 | 20.12 |
| 2 | I42 | Wood 10 / Brick 8 / Sheep 6 | 18.78 |
| 3 | I26 | Brick 8 / Wood 6 / Sheep 3 | 17.70 |
| 4 | I35 | Wood 9 / Brick 8 / Wheat 4 | 17.69 |
| 5 | I45 | Wood 10 / Sheep 9 / Brick 8 | 17.69 |
| 6 | I44 | Sheep 9 / Brick 8 / Wheat 4 | 17.53 |
| 7 | I39 | Brick 12 / Wood 6 / Sheep 6 | 16.00 |
| 8 | I15 | Brick 8 / Wheat 5 / Ore 2 | 15.36 |
| 9 | I25 | Ore 11 / Wood 9 / Wheat 5 | 15.16 |
| 10 | I34 | Ore 11 / Wood 9 / Wheat 4 | 14.33 |
Best City Starts
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I31 = Brick 8 / Wood 6 / Sheep 6City score: 9.72
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I44 = Sheep 9 / Brick 8 / Wheat 4City score: 8.78
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I42 = Wood 10 / Brick 8 / Sheep 6City score: 8.48
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I35 = Wood 9 / Brick 8 / Wheat 4City score: 8.37
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I25 = Ore 11 / Wood 9 / Wheat 5City score: 8.20
Best Road Starts
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I31 = Brick 8 / Wood 6 / Sheep 6Road score: 13.54
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I42 = Wood 10 / Brick 8 / Sheep 6Road score: 11.86
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I26 = Brick 8 / Wood 6 / Sheep 3Road score: 11.57
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I35 = Wood 9 / Brick 8 / Wheat 4Road score: 11.40
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I45 = Wood 10 / Sheep 9 / Brick 8Road score: 11.15
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 56.20Pair 3
Score: 55.39Pair 4
Score: 54.97Pair 5
Score: 54.81Pair 6
Score: 54.26Seat Advice
Player 1
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I45Wood 10 / Sheep 9 / Brick 8
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I31Brick 8 / Wood 6 / Sheep 6
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I26Brick 8 / Wood 6 / Sheep 3
Player 2
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I45Wood 10 / Sheep 9 / Brick 8
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I44Sheep 9 / Brick 8 / Wheat 4
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I42Wood 10 / Brick 8 / Sheep 6
Player 3
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I15Brick 8 / Wheat 5 / Ore 2
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I09Wood 10 / Wheat 5 / Wheat 4
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I34Ore 11 / Wood 9 / Wheat 4
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.