Daily Board Analysis

Daily Catan Board Insight for August 4, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized sheep-scarce
Setup ID
1141
Saved At
2026-02-03 22:42:55
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I02. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little sheep, wheat; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 6 6 T1 Wood 9 9 T2 Sheep 10 10 T3 Wheat 4 4 T4 Sheep 3 3 T5 Wood 6 6 T6 Wheat 5 5 T7 Wood 4 4 T8 Ore 8 8 T9 Sheep 2 2 T10 Wheat 12 12 T11 Ore 8 8 T12 Ore 10 10 T13 Wheat 11 11 T14 Wood 3 3 T15 Brick 9 9 T16 Brick 11 11 T17 Desert T18 Sheep 5 5 T19 I01 = Wood 9 / Brick 6 I01 6 I02 = Wood 9 / Brick 6 / Sheep 3 I02 2 I03 = Brick 6 / Wheat 4 / Sheep 3 I03 5 I04 = Brick 6 / Wheat 4 I04 I05 = Brick 6 I05 I06 = Brick 6 I06 I07 = Sheep 10 / Wood 9 I07 I08 = Sheep 10 / Wood 9 / Wood 6 I08 7 I09 = Wood 9 / Wood 6 / Sheep 3 I09 10 I10 = Wood 9 I10 I11 = Sheep 10 I11 I12 = Sheep 10 / Wheat 5 I12 I13 = Sheep 10 / Wood 6 / Wheat 5 I13 1 I14 = Sheep 10 I14 I15 = Ore 8 / Wheat 4 / Sheep 3 I15 8 I16 = Ore 8 / Wheat 4 / Wood 4 I16 3 I17 = Wheat 4 / Wood 4 I17 I18 = Wheat 4 I18 I19 = Wood 6 / Sheep 3 / Sheep 2 I19 I20 = Ore 8 / Sheep 3 / Sheep 2 I20 I21 = Wheat 12 / Wood 6 / Wheat 5 I21 I22 = Wheat 12 / Wood 6 / Sheep 2 I22 I23 = Wheat 5 I23 I24 = Ore 8 / Wheat 5 I24 I25 = Wheat 12 / Ore 8 / Wheat 5 I25 I26 = Ore 10 / Ore 8 / Wood 4 I26 I27 = Ore 10 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Wheat 11 / Ore 8 / Sheep 2 I30 I31 = Wheat 11 / Ore 10 / Ore 8 I31 I32 = Wheat 12 / Wood 3 / Sheep 2 I32 I33 = Wheat 11 / Wood 3 / Sheep 2 I33 I34 = Wheat 12 / Brick 9 / Ore 8 I34 9 I35 = Wheat 12 / Brick 9 / Wood 3 I35 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Brick 9 / Ore 8 I38 I39 = Wheat 11 / Brick 11 / Ore 10 I39 I40 = Brick 11 / Ore 10 I40 I41 = Ore 10 I41 I42 = Wheat 11 / Wood 3 I42 I43 = Wheat 11 / Brick 11 I43 I44 = Brick 9 / Sheep 5 / Wood 3 I44 4 I45 = Sheep 5 / Wood 3 I45 I46 = Brick 9 I46 I47 = Brick 9 / Sheep 5 I47 I48 = Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Sheep 5 I51 I52 = I52 I53 = Sheep 5 I53 I54 = Sheep 5 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Sheep 10 / Wood 6 / Wheat 5 17.07
2 I02 Wood 9 / Brick 6 / Sheep 3 16.68
3 I16 Ore 8 / Wheat 4 / Wood 4 16.08
4 I44 Brick 9 / Sheep 5 / Wood 3 15.58
5 I03 Brick 6 / Wheat 4 / Sheep 3 15.52
6 I01 Wood 9 / Brick 6 15.50
7 I08 Sheep 10 / Wood 9 / Wood 6 15.22
8 I15 Ore 8 / Wheat 4 / Sheep 3 14.98
9 I34 Wheat 12 / Brick 9 / Ore 8 14.95
10 I09 Wood 9 / Wood 6 / Sheep 3 14.24

Best City Starts

  1. I16 = Ore 8 / Wheat 4 / Wood 4
    City score: 9.74
  2. I15 = Ore 8 / Wheat 4 / Sheep 3
    City score: 9.66
  3. I25 = Wheat 12 / Ore 8 / Wheat 5
    City score: 9.24
  4. I13 = Sheep 10 / Wood 6 / Wheat 5
    City score: 8.78
  5. I31 = Wheat 11 / Ore 10 / Ore 8
    City score: 8.73

Best Road Starts

  1. I02 = Wood 9 / Brick 6 / Sheep 3
    Road score: 10.70
  2. I13 = Sheep 10 / Wood 6 / Wheat 5
    Road score: 10.21
  3. I08 = Sheep 10 / Wood 9 / Wood 6
    Road score: 9.54
  4. I44 = Brick 9 / Sheep 5 / Wood 3
    Road score: 9.42
  5. I01 = Wood 9 / Brick 6
    Road score: 9.05

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.84
I13 + I02
I13 = Sheep 10 / Wood 6 / Wheat 5
I02 = Wood 9 / Brick 6 / Sheep 3
Combined resources: brick, wood, sheep, wheat

Pair 2

Score: 49.92
I13 + I44
I13 = Sheep 10 / Wood 6 / Wheat 5
I44 = Brick 9 / Sheep 5 / Wood 3
Combined resources: sheep, wood, wheat, brick

Pair 3

Score: 49.83
I34 + I13
I34 = Wheat 12 / Brick 9 / Ore 8
I13 = Sheep 10 / Wood 6 / Wheat 5
Combined resources: sheep, wood, wheat, ore, brick

Pair 4

Score: 49.83
I16 + I02
I16 = Ore 8 / Wheat 4 / Wood 4
I02 = Wood 9 / Brick 6 / Sheep 3
Combined resources: brick, wood, sheep, wheat, ore

Pair 5

Score: 49.63
I03 + I13
I03 = Brick 6 / Wheat 4 / Sheep 3
I13 = Sheep 10 / Wood 6 / Wheat 5
Combined resources: brick, wheat, sheep, wood

Pair 6

Score: 49.53
I08 + I03
I08 = Sheep 10 / Wood 9 / Wood 6
I03 = Brick 6 / Wheat 4 / Sheep 3
Combined resources: brick, wheat, sheep, wood

Seat Advice

Player 1

  • I08
    Sheep 10 / Wood 9 / Wood 6
  • I13
    Sheep 10 / Wood 6 / Wheat 5
  • I03
    Brick 6 / Wheat 4 / Sheep 3

Player 2

  • I44
    Brick 9 / Sheep 5 / Wood 3
  • I34
    Wheat 12 / Brick 9 / Ore 8
  • I24
    Ore 8 / Wheat 5

Player 3

  • I44
    Brick 9 / Sheep 5 / Wood 3
  • I31
    Wheat 11 / Ore 10 / Ore 8
  • I38
    Brick 9 / Ore 8

Best Player 4 Recovery Pairs

I13 + I02
I13 = Sheep 10 / Wood 6 / Wheat 5
I02 = Wood 9 / Brick 6 / Sheep 3
I13 + I44
I13 = Sheep 10 / Wood 6 / Wheat 5
I44 = Brick 9 / Sheep 5 / Wood 3
I34 + I13
I34 = Wheat 12 / Brick 9 / Ore 8
I13 = Sheep 10 / Wood 6 / Wheat 5
I16 + I02
I16 = Ore 8 / Wheat 4 / Wood 4
I02 = Wood 9 / Brick 6 / Sheep 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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