Daily Board Analysis

Daily Catan Board Insight for August 5, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
539
Saved At
2025-11-16 19:56:49
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I13. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I13 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 5 5 T1 Wood 2 2 T2 Wheat 6 6 T3 Ore 10 10 T4 Desert T5 Brick 9 9 T6 Wood 3 3 T7 Wheat 8 8 T8 Sheep 3 3 T9 Brick 11 11 T10 Ore 4 4 T11 Sheep 8 8 T12 Sheep 4 4 T13 Wood 6 6 T14 Sheep 5 5 T15 Wood 10 10 T16 Brick 11 11 T17 Wheat 12 12 T18 Wheat 9 9 T19 I01 = Ore 5 / Wood 2 I01 I02 = Ore 5 / Wood 2 I02 I03 = Ore 10 / Ore 5 I03 I04 = Ore 10 / Ore 5 I04 I05 = Ore 5 I05 I06 = Ore 5 I06 I07 = Wheat 6 / Wood 2 I07 I08 = Brick 9 / Wheat 6 / Wood 2 I08 7 I09 = Brick 9 / Wood 2 I09 I10 = Wood 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Wood 3 I12 I13 = Brick 9 / Wheat 6 / Wood 3 I13 1 I14 = Wheat 6 I14 I15 = Ore 10 / Sheep 3 I15 I16 = Ore 10 / Wheat 8 / Sheep 3 I16 I17 = Ore 10 / Wheat 8 I17 I18 = Ore 10 I18 I19 = Brick 11 / Brick 9 I19 I20 = Brick 11 / Sheep 3 I20 I21 = Brick 9 / Ore 4 / Wood 3 I21 I22 = Brick 11 / Brick 9 / Ore 4 I22 I23 = Wood 3 I23 I24 = Sheep 8 / Wood 3 I24 I25 = Sheep 8 / Ore 4 / Wood 3 I25 6 I26 = Wheat 8 / Sheep 4 / Sheep 3 I26 I27 = Wheat 8 / Sheep 4 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Brick 11 / Wood 6 / Sheep 3 I30 I31 = Wood 6 / Sheep 4 / Sheep 3 I31 I32 = Brick 11 / Sheep 5 / Ore 4 I32 I33 = Brick 11 / Wood 6 / Sheep 5 I33 2 I34 = Wood 10 / Sheep 8 / Ore 4 I34 4 I35 = Wood 10 / Sheep 5 / Ore 4 I35 9 I36 = Sheep 8 I36 I37 = Sheep 8 I37 I38 = Wood 10 / Sheep 8 I38 10 I39 = Brick 11 / Wood 6 / Sheep 4 I39 5 I40 = Brick 11 / Sheep 4 I40 I41 = Sheep 4 I41 I42 = Wheat 12 / Wood 6 / Sheep 5 I42 8 I43 = Wheat 12 / Brick 11 / Wood 6 I43 I44 = Wood 10 / Wheat 9 / Sheep 5 I44 3 I45 = Wheat 12 / Wheat 9 / Sheep 5 I45 I46 = Wood 10 I46 I47 = Wood 10 / Wheat 9 I47 I48 = Wheat 12 / Brick 11 I48 I49 = Brick 11 I49 I50 = Brick 11 I50 I51 = Wheat 12 / Wheat 9 I51 I52 = Wheat 12 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I13 Brick 9 / Wheat 6 / Wood 3 16.82
2 I33 Brick 11 / Wood 6 / Sheep 5 16.33
3 I44 Wood 10 / Wheat 9 / Sheep 5 16.10
4 I34 Wood 10 / Sheep 8 / Ore 4 15.96
5 I39 Brick 11 / Wood 6 / Sheep 4 15.26
6 I25 Sheep 8 / Ore 4 / Wood 3 15.16
7 I08 Brick 9 / Wheat 6 / Wood 2 15.07
8 I42 Wheat 12 / Wood 6 / Sheep 5 14.99
9 I35 Wood 10 / Sheep 5 / Ore 4 14.88
10 I38 Wood 10 / Sheep 8 14.55

Best City Starts

  1. I16 = Ore 10 / Wheat 8 / Sheep 3
    City score: 9.11
  2. I34 = Wood 10 / Sheep 8 / Ore 4
    City score: 8.50
  3. I44 = Wood 10 / Wheat 9 / Sheep 5
    City score: 8.09
  4. I25 = Sheep 8 / Ore 4 / Wood 3
    City score: 7.78
  5. I35 = Wood 10 / Sheep 5 / Ore 4
    City score: 7.78

Best Road Starts

  1. I13 = Brick 9 / Wheat 6 / Wood 3
    Road score: 10.15
  2. I33 = Brick 11 / Wood 6 / Sheep 5
    Road score: 10.15
  3. I44 = Wood 10 / Wheat 9 / Sheep 5
    Road score: 9.45
  4. I39 = Brick 11 / Wood 6 / Sheep 4
    Road score: 9.42
  5. I08 = Brick 9 / Wheat 6 / Wood 2
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.89
I34 + I13
I34 = Wood 10 / Sheep 8 / Ore 4
I13 = Brick 9 / Wheat 6 / Wood 3
Combined resources: wheat, brick, wood, ore, sheep

Pair 2

Score: 50.82
I13 + I33
I13 = Brick 9 / Wheat 6 / Wood 3
I33 = Brick 11 / Wood 6 / Sheep 5
Combined resources: wheat, brick, wood, sheep

Pair 3

Score: 49.89
I35 + I13
I35 = Wood 10 / Sheep 5 / Ore 4
I13 = Brick 9 / Wheat 6 / Wood 3
Combined resources: wheat, brick, wood, ore, sheep

Pair 4

Score: 49.73
I44 + I13
I44 = Wood 10 / Wheat 9 / Sheep 5
I13 = Brick 9 / Wheat 6 / Wood 3
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 49.20
I34 + I08
I34 = Wood 10 / Sheep 8 / Ore 4
I08 = Brick 9 / Wheat 6 / Wood 2
Combined resources: wood, wheat, brick, ore, sheep

Pair 6

Score: 49.04
I13 + I39
I13 = Brick 9 / Wheat 6 / Wood 3
I39 = Brick 11 / Wood 6 / Sheep 4
Combined resources: wheat, brick, wood, sheep

Seat Advice

Player 1

  • I42
    Wheat 12 / Wood 6 / Sheep 5
  • I13
    Brick 9 / Wheat 6 / Wood 3
  • I33
    Brick 11 / Wood 6 / Sheep 5

Player 2

  • I44
    Wood 10 / Wheat 9 / Sheep 5
  • I33
    Brick 11 / Wood 6 / Sheep 5
  • I34
    Wood 10 / Sheep 8 / Ore 4

Player 3

  • I44
    Wood 10 / Wheat 9 / Sheep 5
  • I39
    Brick 11 / Wood 6 / Sheep 4
  • I22
    Brick 11 / Brick 9 / Ore 4

Best Player 4 Recovery Pairs

I34 + I13
I34 = Wood 10 / Sheep 8 / Ore 4
I13 = Brick 9 / Wheat 6 / Wood 3
I13 + I33
I13 = Brick 9 / Wheat 6 / Wood 3
I33 = Brick 11 / Wood 6 / Sheep 5
I35 + I13
I35 = Wood 10 / Sheep 5 / Ore 4
I13 = Brick 9 / Wheat 6 / Wood 3
I44 + I13
I44 = Wood 10 / Wheat 9 / Sheep 5
I13 = Brick 9 / Wheat 6 / Wood 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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