Daily Board Analysis

Daily Catan Board Insight for August 6, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
129
Saved At
2025-04-15 16:49:57
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I45 + I15. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I15 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 4 4 T1 Brick 6 6 T2 Ore 11 11 T3 Sheep 10 10 T4 Wood 9 9 T5 Wheat 4 4 T6 Brick 8 8 T7 Wood 5 5 T8 Brick 6 6 T9 Wood 3 3 T10 Ore 3 3 T11 Sheep 5 5 T12 Wheat 2 2 T13 Sheep 11 11 T14 Ore 10 10 T15 Sheep 12 12 T16 Desert T17 Wood 9 9 T18 Wheat 8 8 T19 I01 = Brick 6 / Wheat 4 I01 I02 = Wood 9 / Brick 6 / Wheat 4 I02 2 I03 = Sheep 10 / Wood 9 / Wheat 4 I03 9 I04 = Sheep 10 / Wheat 4 I04 I05 = Wheat 4 I05 I06 = Wheat 4 I06 I07 = Ore 11 / Brick 6 I07 I08 = Ore 11 / Brick 6 / Wheat 4 I08 10 I09 = Wood 9 / Brick 6 / Wheat 4 I09 4 I10 = Brick 6 I10 I11 = Ore 11 I11 I12 = Ore 11 / Brick 8 I12 I13 = Ore 11 / Brick 8 / Wheat 4 I13 I14 = Ore 11 I14 I15 = Sheep 10 / Wood 9 / Brick 6 I15 1 I16 = Sheep 10 / Brick 6 / Wood 5 I16 3 I17 = Sheep 10 / Wood 5 I17 I18 = Sheep 10 I18 I19 = Wood 9 / Wheat 4 / Wood 3 I19 I20 = Wood 9 / Brick 6 / Wood 3 I20 I21 = Brick 8 / Wheat 4 / Ore 3 I21 I22 = Wheat 4 / Wood 3 / Ore 3 I22 I23 = Brick 8 I23 I24 = Brick 8 / Sheep 5 I24 5 I25 = Brick 8 / Sheep 5 / Ore 3 I25 7 I26 = Brick 6 / Wood 5 / Wheat 2 I26 8 I27 = Wood 5 / Wheat 2 I27 I28 = Wood 5 I28 I29 = Wood 5 I29 I30 = Sheep 11 / Brick 6 / Wood 3 I30 I31 = Sheep 11 / Brick 6 / Wheat 2 I31 I32 = Ore 10 / Wood 3 / Ore 3 I32 I33 = Sheep 11 / Ore 10 / Wood 3 I33 I34 = Sheep 12 / Sheep 5 / Ore 3 I34 I35 = Sheep 12 / Ore 10 / Ore 3 I35 I36 = Sheep 5 I36 I37 = Sheep 5 I37 I38 = Sheep 12 / Sheep 5 I38 I39 = Sheep 11 / Wheat 2 I39 I40 = Wheat 2 I40 I41 = Wheat 2 I41 I42 = Sheep 11 / Ore 10 / Wood 9 I42 I43 = Sheep 11 / Wood 9 I43 I44 = Sheep 12 / Ore 10 / Wheat 8 I44 I45 = Ore 10 / Wood 9 / Wheat 8 I45 6 I46 = Sheep 12 I46 I47 = Sheep 12 / Wheat 8 I47 I48 = Wood 9 I48 I49 = I49 I50 = I50 I51 = Wood 9 / Wheat 8 I51 I52 = Wood 9 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I15 Sheep 10 / Wood 9 / Brick 6 17.74
2 I02 Wood 9 / Brick 6 / Wheat 4 17.64
3 I16 Sheep 10 / Brick 6 / Wood 5 17.37
4 I09 Wood 9 / Brick 6 / Wheat 4 17.27
5 I24 Brick 8 / Sheep 5 17.09
6 I45 Ore 10 / Wood 9 / Wheat 8 16.66
7 I25 Brick 8 / Sheep 5 / Ore 3 16.05
8 I26 Brick 6 / Wood 5 / Wheat 2 15.40
9 I03 Sheep 10 / Wood 9 / Wheat 4 15.21
10 I08 Ore 11 / Brick 6 / Wheat 4 15.06

Best City Starts

  1. I45 = Ore 10 / Wood 9 / Wheat 8
    City score: 9.90
  2. I02 = Wood 9 / Brick 6 / Wheat 4
    City score: 8.37
  3. I09 = Wood 9 / Brick 6 / Wheat 4
    City score: 8.37
  4. I25 = Brick 8 / Sheep 5 / Ore 3
    City score: 8.22
  5. I08 = Ore 11 / Brick 6 / Wheat 4
    City score: 8.20

Best Road Starts

  1. I02 = Wood 9 / Brick 6 / Wheat 4
    Road score: 11.40
  2. I09 = Wood 9 / Brick 6 / Wheat 4
    Road score: 11.40
  3. I15 = Sheep 10 / Wood 9 / Brick 6
    Road score: 11.40
  4. I16 = Sheep 10 / Brick 6 / Wood 5
    Road score: 11.40
  5. I20 = Wood 9 / Brick 6 / Wood 3
    Road score: 10.29

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 54.10
I45 + I15
I45 = Ore 10 / Wood 9 / Wheat 8
I15 = Sheep 10 / Wood 9 / Brick 6
Combined resources: sheep, wood, brick, ore, wheat

Pair 2

Score: 53.78
I45 + I16
I45 = Ore 10 / Wood 9 / Wheat 8
I16 = Sheep 10 / Brick 6 / Wood 5
Combined resources: sheep, wood, brick, ore, wheat

Pair 3

Score: 52.39
I16 + I09
I16 = Sheep 10 / Brick 6 / Wood 5
I09 = Wood 9 / Brick 6 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 4

Score: 52.30
I15 + I02
I15 = Sheep 10 / Wood 9 / Brick 6
I02 = Wood 9 / Brick 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 52.30
I15 + I09
I15 = Sheep 10 / Wood 9 / Brick 6
I09 = Wood 9 / Brick 6 / Wheat 4
Combined resources: brick, wood, wheat, sheep

Pair 6

Score: 52.25
I16 + I02
I16 = Sheep 10 / Brick 6 / Wood 5
I02 = Wood 9 / Brick 6 / Wheat 4
Combined resources: wheat, brick, wood, sheep

Seat Advice

Player 1

  • I25
    Brick 8 / Sheep 5 / Ore 3
  • I15
    Sheep 10 / Wood 9 / Brick 6
  • I16
    Sheep 10 / Brick 6 / Wood 5

Player 2

  • I25
    Brick 8 / Sheep 5 / Ore 3
  • I21
    Brick 8 / Wheat 4 / Ore 3
  • I13
    Ore 11 / Brick 8 / Wheat 4

Player 3

  • I25
    Brick 8 / Sheep 5 / Ore 3
  • I24
    Brick 8 / Sheep 5
  • I13
    Ore 11 / Brick 8 / Wheat 4

Best Player 4 Recovery Pairs

I45 + I15
I45 = Ore 10 / Wood 9 / Wheat 8
I15 = Sheep 10 / Wood 9 / Brick 6
I45 + I16
I45 = Ore 10 / Wood 9 / Wheat 8
I16 = Sheep 10 / Brick 6 / Wood 5
I16 + I09
I16 = Sheep 10 / Brick 6 / Wood 5
I09 = Wood 9 / Brick 6 / Wheat 4
I15 + I02
I15 = Sheep 10 / Wood 9 / Brick 6
I02 = Wood 9 / Brick 6 / Wheat 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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