Daily Board Analysis

Daily Catan Board Insight for August 8, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized wood-scarce
Setup ID
1450
Saved At
2026-03-24 17:08:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I35 + I09. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I09 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little wood, ore; secure a source or a way to trade for it.
  • The board has more brick production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 10 10 T1 Wood 11 11 T2 Sheep 12 12 T3 Sheep 9 9 T4 Ore 5 5 T5 Brick 8 8 T6 Wheat 10 10 T7 Sheep 9 9 T8 Wood 11 11 T9 Wood 2 2 T10 Wheat 4 4 T11 Brick 6 6 T12 Desert T13 Ore 3 3 T14 Sheep 8 8 T15 Wood 4 4 T16 Brick 6 6 T17 Wheat 5 5 T18 Wheat 3 3 T19 I01 = Wood 11 / Ore 10 I01 I02 = Wood 11 / Ore 10 / Ore 5 I02 I03 = Ore 10 / Sheep 9 / Ore 5 I03 I04 = Ore 10 / Sheep 9 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Sheep 12 / Wood 11 I07 I08 = Sheep 12 / Wood 11 / Brick 8 I08 I09 = Wood 11 / Brick 8 / Ore 5 I09 3 I10 = Wood 11 I10 I11 = Sheep 12 I11 I12 = Sheep 12 / Wheat 10 I12 I13 = Sheep 12 / Wheat 10 / Brick 8 I13 I14 = Sheep 12 I14 I15 = Wood 11 / Sheep 9 / Ore 5 I15 I16 = Wood 11 / Sheep 9 / Sheep 9 I16 I17 = Sheep 9 / Sheep 9 I17 I18 = Sheep 9 I18 I19 = Brick 8 / Ore 5 / Wood 2 I19 10 I20 = Wood 11 / Ore 5 / Wood 2 I20 I21 = Wheat 10 / Brick 8 / Wheat 4 I21 I22 = Brick 8 / Wheat 4 / Wood 2 I22 I23 = Wheat 10 I23 I24 = Wheat 10 / Brick 6 I24 7 I25 = Wheat 10 / Brick 6 / Wheat 4 I25 I26 = Wood 11 / Sheep 9 I26 I27 = Sheep 9 I27 I28 = Sheep 9 I28 I29 = Sheep 9 I29 I30 = Wood 11 / Ore 3 / Wood 2 I30 I31 = Wood 11 / Ore 3 I31 I32 = Sheep 8 / Wheat 4 / Wood 2 I32 I33 = Sheep 8 / Ore 3 / Wood 2 I33 I34 = Brick 6 / Wheat 4 / Wood 4 I34 2 I35 = Sheep 8 / Wheat 4 / Wood 4 I35 4 I36 = Brick 6 I36 I37 = Brick 6 I37 I38 = Brick 6 / Wood 4 I38 8 I39 = Brick 6 / Ore 3 I39 I40 = Brick 6 I40 I41 = I41 I42 = Sheep 8 / Wheat 5 / Ore 3 I42 6 I43 = Brick 6 / Wheat 5 / Ore 3 I43 5 I44 = Sheep 8 / Wood 4 / Wheat 3 I44 9 I45 = Sheep 8 / Wheat 5 / Wheat 3 I45 I46 = Wood 4 I46 I47 = Wood 4 / Wheat 3 I47 I48 = Brick 6 / Wheat 5 I48 1 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Wheat 5 / Wheat 3 I51 I52 = Wheat 5 I52 I53 = Wheat 3 I53 I54 = Wheat 3 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I48 Brick 6 / Wheat 5 16.64
2 I34 Brick 6 / Wheat 4 / Wood 4 16.44
3 I09 Wood 11 / Brick 8 / Ore 5 16.42
4 I35 Sheep 8 / Wheat 4 / Wood 4 16.16
5 I43 Brick 6 / Wheat 5 / Ore 3 15.78
6 I42 Sheep 8 / Wheat 5 / Ore 3 15.77
7 I24 Wheat 10 / Brick 6 15.72
8 I38 Brick 6 / Wood 4 15.42
9 I44 Sheep 8 / Wood 4 / Wheat 3 15.22
10 I19 Brick 8 / Ore 5 / Wood 2 15.10

Best City Starts

  1. I42 = Sheep 8 / Wheat 5 / Ore 3
    City score: 9.40
  2. I43 = Brick 6 / Wheat 5 / Ore 3
    City score: 8.88
  3. I03 = Ore 10 / Sheep 9 / Ore 5
    City score: 8.50
  4. I09 = Wood 11 / Brick 8 / Ore 5
    City score: 8.11
  5. I35 = Sheep 8 / Wheat 4 / Wood 4
    City score: 8.09

Best Road Starts

  1. I34 = Brick 6 / Wheat 4 / Wood 4
    Road score: 10.44
  2. I09 = Wood 11 / Brick 8 / Ore 5
    Road score: 9.52
  3. I35 = Sheep 8 / Wheat 4 / Wood 4
    Road score: 9.45
  4. I21 = Wheat 10 / Brick 8 / Wheat 4
    Road score: 8.82
  5. I25 = Wheat 10 / Brick 6 / Wheat 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.50
I35 + I09
I35 = Sheep 8 / Wheat 4 / Wood 4
I09 = Wood 11 / Brick 8 / Ore 5
Combined resources: wood, ore, brick, wheat, sheep

Pair 2

Score: 50.41
I03 + I34
I03 = Ore 10 / Sheep 9 / Ore 5
I34 = Brick 6 / Wheat 4 / Wood 4
Combined resources: ore, sheep, wheat, brick, wood

Pair 3

Score: 50.31
I42 + I34
I42 = Sheep 8 / Wheat 5 / Ore 3
I34 = Brick 6 / Wheat 4 / Wood 4
Combined resources: wheat, brick, wood, ore, sheep

Pair 4

Score: 49.82
I45 + I09
I45 = Sheep 8 / Wheat 5 / Wheat 3
I09 = Wood 11 / Brick 8 / Ore 5
Combined resources: wood, ore, brick, sheep, wheat

Pair 5

Score: 49.76
I42 + I09
I42 = Sheep 8 / Wheat 5 / Ore 3
I09 = Wood 11 / Brick 8 / Ore 5
Combined resources: wood, ore, brick, sheep, wheat

Pair 6

Score: 49.53
I15 + I34
I15 = Wood 11 / Sheep 9 / Ore 5
I34 = Brick 6 / Wheat 4 / Wood 4
Combined resources: sheep, ore, wood, wheat, brick

Seat Advice

Player 1

  • I21
    Wheat 10 / Brick 8 / Wheat 4
  • I35
    Sheep 8 / Wheat 4 / Wood 4
  • I15
    Wood 11 / Sheep 9 / Ore 5

Player 2

  • I21
    Wheat 10 / Brick 8 / Wheat 4
  • I09
    Wood 11 / Brick 8 / Ore 5
  • I44
    Sheep 8 / Wood 4 / Wheat 3

Player 3

  • I44
    Sheep 8 / Wood 4 / Wheat 3
  • I21
    Wheat 10 / Brick 8 / Wheat 4
  • I16
    Wood 11 / Sheep 9 / Sheep 9

Best Player 4 Recovery Pairs

I35 + I09
I35 = Sheep 8 / Wheat 4 / Wood 4
I09 = Wood 11 / Brick 8 / Ore 5
I03 + I34
I03 = Ore 10 / Sheep 9 / Ore 5
I34 = Brick 6 / Wheat 4 / Wood 4
I42 + I34
I42 = Sheep 8 / Wheat 5 / Ore 3
I34 = Brick 6 / Wheat 4 / Wood 4
I45 + I09
I45 = Sheep 8 / Wheat 5 / Wheat 3
I09 = Wood 11 / Brick 8 / Ore 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee