Daily Board Analysis

Daily Catan Board Insight for August 10, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
847
Saved At
2026-01-31 18:24:47
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I39. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I39 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I25 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 4 4 T1 Wheat 8 8 T2 Sheep 11 11 T3 Brick 8 8 T4 Wood 9 9 T5 Ore 3 3 T6 Wheat 9 9 T7 Sheep 3 3 T8 Wheat 12 12 T9 Brick 10 10 T10 Ore 6 6 T11 Wood 10 10 T12 Wood 5 5 T13 Wheat 5 5 T14 Sheep 4 4 T15 Sheep 11 11 T16 Brick 6 6 T17 Ore 2 2 T18 Desert T19 I01 = Wheat 8 / Wood 4 I01 I02 = Wood 9 / Wheat 8 / Wood 4 I02 7 I03 = Wood 9 / Brick 8 / Wood 4 I03 5 I04 = Brick 8 / Wood 4 I04 I05 = Wood 4 I05 I06 = Wood 4 I06 I07 = Sheep 11 / Wheat 8 I07 I08 = Sheep 11 / Wheat 8 / Ore 3 I08 I09 = Wood 9 / Wheat 8 / Ore 3 I09 4 I10 = Wheat 8 I10 I11 = Sheep 11 I11 I12 = Sheep 11 / Wheat 9 I12 I13 = Sheep 11 / Wheat 9 / Ore 3 I13 I14 = Sheep 11 I14 I15 = Wheat 12 / Wood 9 / Brick 8 I15 9 I16 = Wheat 12 / Brick 8 / Sheep 3 I16 I17 = Brick 8 / Sheep 3 I17 I18 = Brick 8 I18 I19 = Brick 10 / Wood 9 / Ore 3 I19 I20 = Wheat 12 / Brick 10 / Wood 9 I20 I21 = Wheat 9 / Ore 6 / Ore 3 I21 I22 = Brick 10 / Ore 6 / Ore 3 I22 I23 = Wheat 9 I23 I24 = Wood 10 / Wheat 9 I24 I25 = Wood 10 / Wheat 9 / Ore 6 I25 2 I26 = Wheat 12 / Wood 5 / Sheep 3 I26 I27 = Wood 5 / Sheep 3 I27 I28 = Sheep 3 I28 I29 = Sheep 3 I29 I30 = Wheat 12 / Brick 10 / Wheat 5 I30 I31 = Wheat 12 / Wood 5 / Wheat 5 I31 I32 = Brick 10 / Ore 6 / Sheep 4 I32 3 I33 = Brick 10 / Wheat 5 / Sheep 4 I33 8 I34 = Sheep 11 / Wood 10 / Ore 6 I34 6 I35 = Sheep 11 / Ore 6 / Sheep 4 I35 I36 = Wood 10 I36 I37 = Wood 10 I37 I38 = Sheep 11 / Wood 10 I38 I39 = Brick 6 / Wood 5 / Wheat 5 I39 1 I40 = Brick 6 / Wood 5 I40 I41 = Wood 5 I41 I42 = Wheat 5 / Sheep 4 / Ore 2 I42 I43 = Brick 6 / Wheat 5 / Ore 2 I43 10 I44 = Sheep 11 / Sheep 4 I44 I45 = Sheep 4 / Ore 2 I45 I46 = Sheep 11 I46 I47 = Sheep 11 I47 I48 = Brick 6 / Ore 2 I48 I49 = Brick 6 I49 I50 = Brick 6 I50 I51 = Ore 2 I51 I52 = Ore 2 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I39 Brick 6 / Wood 5 / Wheat 5 18.28
2 I25 Wood 10 / Wheat 9 / Ore 6 16.98
3 I32 Brick 10 / Ore 6 / Sheep 4 16.22
4 I09 Wood 9 / Wheat 8 / Ore 3 15.97
5 I03 Wood 9 / Brick 8 / Wood 4 15.71
6 I34 Sheep 11 / Wood 10 / Ore 6 15.21
7 I02 Wood 9 / Wheat 8 / Wood 4 15.09
8 I33 Brick 10 / Wheat 5 / Sheep 4 14.98
9 I15 Wheat 12 / Wood 9 / Brick 8 14.88
10 I43 Brick 6 / Wheat 5 / Ore 2 14.69

Best City Starts

  1. I25 = Wood 10 / Wheat 9 / Ore 6
    City score: 10.55
  2. I21 = Wheat 9 / Ore 6 / Ore 3
    City score: 10.23
  3. I39 = Brick 6 / Wood 5 / Wheat 5
    City score: 9.02
  4. I09 = Wood 9 / Wheat 8 / Ore 3
    City score: 8.88
  5. I32 = Brick 10 / Ore 6 / Sheep 4
    City score: 8.50

Best Road Starts

  1. I39 = Brick 6 / Wood 5 / Wheat 5
    Road score: 12.10
  2. I03 = Wood 9 / Brick 8 / Wood 4
    Road score: 10.95
  3. I15 = Wheat 12 / Wood 9 / Brick 8
    Road score: 9.81
  4. I02 = Wood 9 / Wheat 8 / Wood 4
    Road score: 9.54
  5. I25 = Wood 10 / Wheat 9 / Ore 6
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.42
I32 + I39
I32 = Brick 10 / Ore 6 / Sheep 4
I39 = Brick 6 / Wood 5 / Wheat 5
Combined resources: brick, ore, sheep, wood, wheat

Pair 2

Score: 52.65
I25 + I39
I25 = Wood 10 / Wheat 9 / Ore 6
I39 = Brick 6 / Wood 5 / Wheat 5
Combined resources: wheat, ore, wood, brick

Pair 3

Score: 52.49
I35 + I39
I35 = Sheep 11 / Ore 6 / Sheep 4
I39 = Brick 6 / Wood 5 / Wheat 5
Combined resources: ore, sheep, wood, wheat, brick

Pair 4

Score: 52.20
I03 + I39
I03 = Wood 9 / Brick 8 / Wood 4
I39 = Brick 6 / Wood 5 / Wheat 5
Combined resources: wood, brick, wheat

Pair 5

Score: 51.90
I34 + I39
I34 = Sheep 11 / Wood 10 / Ore 6
I39 = Brick 6 / Wood 5 / Wheat 5
Combined resources: ore, wood, sheep, wheat, brick

Pair 6

Score: 51.39
I25 + I03
I25 = Wood 10 / Wheat 9 / Ore 6
I03 = Wood 9 / Brick 8 / Wood 4
Combined resources: wood, brick, wheat, ore

Seat Advice

Player 1

  • I39
    Brick 6 / Wood 5 / Wheat 5
  • I03
    Wood 9 / Brick 8 / Wood 4
  • I25
    Wood 10 / Wheat 9 / Ore 6

Player 2

  • I03
    Wood 9 / Brick 8 / Wood 4
  • I02
    Wood 9 / Wheat 8 / Wood 4
  • I32
    Brick 10 / Ore 6 / Sheep 4

Player 3

  • I32
    Brick 10 / Ore 6 / Sheep 4
  • I35
    Sheep 11 / Ore 6 / Sheep 4
  • I33
    Brick 10 / Wheat 5 / Sheep 4

Best Player 4 Recovery Pairs

I32 + I39
I32 = Brick 10 / Ore 6 / Sheep 4
I39 = Brick 6 / Wood 5 / Wheat 5
I25 + I39
I25 = Wood 10 / Wheat 9 / Ore 6
I39 = Brick 6 / Wood 5 / Wheat 5
I35 + I39
I35 = Sheep 11 / Ore 6 / Sheep 4
I39 = Brick 6 / Wood 5 / Wheat 5
I03 + I39
I03 = Wood 9 / Brick 8 / Wood 4
I39 = Brick 6 / Wood 5 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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