Daily Board Analysis

Daily Catan Board Insight for August 12, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized ore-scarce
Setup ID
510
Saved At
2025-11-11 12:16:56
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I08 + I44. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I44 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 2 2 T1 Brick 10 10 T2 Sheep 5 5 T3 Wheat 10 10 T4 Brick 11 11 T5 Ore 6 6 T6 Ore 3 3 T7 Sheep 6 6 T8 Wood 5 5 T9 Sheep 3 3 T10 Desert T11 Brick 8 8 T12 Wood 9 9 T13 Ore 12 12 T14 Wheat 8 8 T15 Sheep 9 9 T16 Wheat 11 11 T17 Wood 4 4 T18 Wood 4 4 T19 I01 = Brick 10 / Wheat 2 I01 I02 = Brick 11 / Brick 10 / Wheat 2 I02 I03 = Brick 11 / Wheat 10 / Wheat 2 I03 I04 = Wheat 10 / Wheat 2 I04 I05 = Wheat 2 I05 I06 = Wheat 2 I06 I07 = Brick 10 / Sheep 5 I07 I08 = Brick 10 / Ore 6 / Sheep 5 I08 2 I09 = Brick 11 / Brick 10 / Ore 6 I09 I10 = Brick 10 I10 I11 = Sheep 5 I11 I12 = Sheep 5 / Ore 3 I12 I13 = Ore 6 / Sheep 5 / Ore 3 I13 I14 = Sheep 5 I14 I15 = Brick 11 / Wheat 10 / Wood 5 I15 5 I16 = Wheat 10 / Sheep 6 / Wood 5 I16 3 I17 = Wheat 10 / Sheep 6 I17 I18 = Wheat 10 I18 I19 = Brick 11 / Ore 6 / Sheep 3 I19 7 I20 = Brick 11 / Wood 5 / Sheep 3 I20 I21 = Ore 6 / Ore 3 I21 I22 = Ore 6 / Sheep 3 I22 I23 = Ore 3 I23 I24 = Brick 8 / Ore 3 I24 6 I25 = Brick 8 / Ore 3 I25 I26 = Wood 9 / Sheep 6 / Wood 5 I26 4 I27 = Wood 9 / Sheep 6 I27 I28 = Sheep 6 I28 I29 = Sheep 6 I29 I30 = Ore 12 / Wood 5 / Sheep 3 I30 I31 = Ore 12 / Wood 9 / Wood 5 I31 I32 = Wheat 8 / Sheep 3 I32 I33 = Ore 12 / Wheat 8 / Sheep 3 I33 I34 = Sheep 9 / Brick 8 I34 I35 = Sheep 9 / Wheat 8 I35 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Sheep 9 / Brick 8 I38 8 I39 = Ore 12 / Wheat 11 / Wood 9 I39 I40 = Wheat 11 / Wood 9 I40 I41 = Wood 9 I41 I42 = Ore 12 / Wheat 8 / Wood 4 I42 10 I43 = Ore 12 / Wheat 11 / Wood 4 I43 I44 = Sheep 9 / Wheat 8 / Wood 4 I44 1 I45 = Wheat 8 / Wood 4 / Wood 4 I45 9 I46 = Sheep 9 I46 I47 = Sheep 9 / Wood 4 I47 I48 = Wheat 11 / Wood 4 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wood 4 / Wood 4 I51 I52 = Wood 4 I52 I53 = Wood 4 I53 I54 = Wood 4 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I44 Sheep 9 / Wheat 8 / Wood 4 16.87
2 I08 Brick 10 / Ore 6 / Sheep 5 16.81
3 I16 Wheat 10 / Sheep 6 / Wood 5 16.68
4 I26 Wood 9 / Sheep 6 / Wood 5 16.16
5 I15 Brick 11 / Wheat 10 / Wood 5 14.42
6 I24 Brick 8 / Ore 3 14.40
7 I19 Brick 11 / Ore 6 / Sheep 3 14.00
8 I38 Sheep 9 / Brick 8 13.97
9 I45 Wheat 8 / Wood 4 / Wood 4 13.88
10 I42 Ore 12 / Wheat 8 / Wood 4 13.87

Best City Starts

  1. I08 = Brick 10 / Ore 6 / Sheep 5
    City score: 9.21
  2. I16 = Wheat 10 / Sheep 6 / Wood 5
    City score: 8.78
  3. I44 = Sheep 9 / Wheat 8 / Wood 4
    City score: 8.78
  4. I13 = Ore 6 / Sheep 5 / Ore 3
    City score: 8.50
  5. I26 = Wood 9 / Sheep 6 / Wood 5
    City score: 8.48

Best Road Starts

  1. I26 = Wood 9 / Sheep 6 / Wood 5
    Road score: 10.25
  2. I16 = Wheat 10 / Sheep 6 / Wood 5
    Road score: 10.21
  3. I44 = Sheep 9 / Wheat 8 / Wood 4
    Road score: 10.21
  4. I08 = Brick 10 / Ore 6 / Sheep 5
    Road score: 9.54
  5. I45 = Wheat 8 / Wood 4 / Wood 4
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.42
I08 + I44
I08 = Brick 10 / Ore 6 / Sheep 5
I44 = Sheep 9 / Wheat 8 / Wood 4
Combined resources: brick, sheep, ore, wheat, wood

Pair 2

Score: 50.90
I45 + I08
I45 = Wheat 8 / Wood 4 / Wood 4
I08 = Brick 10 / Ore 6 / Sheep 5
Combined resources: brick, sheep, ore, wheat, wood

Pair 3

Score: 50.88
I08 + I16
I08 = Brick 10 / Ore 6 / Sheep 5
I16 = Wheat 10 / Sheep 6 / Wood 5
Combined resources: brick, sheep, ore, wheat, wood

Pair 4

Score: 50.79
I26 + I08
I26 = Wood 9 / Sheep 6 / Wood 5
I08 = Brick 10 / Ore 6 / Sheep 5
Combined resources: brick, sheep, ore, wood

Pair 5

Score: 49.81
I09 + I44
I09 = Brick 11 / Brick 10 / Ore 6
I44 = Sheep 9 / Wheat 8 / Wood 4
Combined resources: brick, ore, wheat, sheep, wood

Pair 6

Score: 49.48
I09 + I16
I09 = Brick 11 / Brick 10 / Ore 6
I16 = Wheat 10 / Sheep 6 / Wood 5
Combined resources: brick, ore, wheat, sheep, wood

Seat Advice

Player 1

  • I16
    Wheat 10 / Sheep 6 / Wood 5
  • I44
    Sheep 9 / Wheat 8 / Wood 4
  • I08
    Brick 10 / Ore 6 / Sheep 5

Player 2

  • I38
    Sheep 9 / Brick 8
  • I34
    Sheep 9 / Brick 8
  • I15
    Brick 11 / Wheat 10 / Wood 5

Player 3

  • I38
    Sheep 9 / Brick 8
  • I34
    Sheep 9 / Brick 8
  • I42
    Ore 12 / Wheat 8 / Wood 4

Best Player 4 Recovery Pairs

I08 + I44
I08 = Brick 10 / Ore 6 / Sheep 5
I44 = Sheep 9 / Wheat 8 / Wood 4
I45 + I08
I45 = Wheat 8 / Wood 4 / Wood 4
I08 = Brick 10 / Ore 6 / Sheep 5
I08 + I16
I08 = Brick 10 / Ore 6 / Sheep 5
I16 = Wheat 10 / Sheep 6 / Wood 5
I26 + I08
I26 = Wood 9 / Sheep 6 / Wood 5
I08 = Brick 10 / Ore 6 / Sheep 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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