Daily Board Analysis

Daily Catan Board Insight for August 13, 2025

Plan around limited ore.

road-race port-driven polarized ore-scarce
Setup ID
1319
Saved At
2026-03-01 15:24:35
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I15 + I26. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little ore, brick; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I03 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Ore 10 10 T1 Brick 4 4 T2 Sheep 9 9 T3 Wood 5 5 T4 Sheep 6 6 T5 Ore 4 4 T6 Sheep 2 2 T7 Wheat 8 8 T8 Brick 10 10 T9 Wheat 3 3 T10 Ore 11 11 T11 Wheat 8 8 T12 Wood 9 9 T13 Brick 5 5 T14 Desert T15 Wheat 3 3 T16 Wood 6 6 T17 Sheep 12 12 T18 Wood 11 11 T19 I01 = Ore 10 / Brick 4 I01 I02 = Ore 10 / Sheep 6 / Brick 4 I02 7 I03 = Ore 10 / Sheep 6 / Wood 5 I03 4 I04 = Ore 10 / Wood 5 I04 I05 = Ore 10 I05 I06 = Ore 10 I06 I07 = Sheep 9 / Brick 4 I07 I08 = Sheep 9 / Brick 4 / Ore 4 I08 10 I09 = Sheep 6 / Brick 4 / Ore 4 I09 6 I10 = Brick 4 I10 I11 = Sheep 9 I11 I12 = Sheep 9 / Sheep 2 I12 I13 = Sheep 9 / Ore 4 / Sheep 2 I13 I14 = Sheep 9 I14 I15 = Brick 10 / Sheep 6 / Wood 5 I15 2 I16 = Brick 10 / Wheat 8 / Wood 5 I16 1 I17 = Wheat 8 / Wood 5 I17 I18 = Wood 5 I18 I19 = Sheep 6 / Ore 4 / Wheat 3 I19 9 I20 = Brick 10 / Sheep 6 / Wheat 3 I20 8 I21 = Ore 11 / Ore 4 / Sheep 2 I21 I22 = Ore 11 / Ore 4 / Wheat 3 I22 I23 = Sheep 2 I23 I24 = Wheat 8 / Sheep 2 I24 I25 = Ore 11 / Wheat 8 / Sheep 2 I25 I26 = Brick 10 / Wood 9 / Wheat 8 I26 3 I27 = Wood 9 / Wheat 8 I27 I28 = Wheat 8 I28 I29 = Wheat 8 I29 I30 = Brick 10 / Brick 5 / Wheat 3 I30 I31 = Brick 10 / Wood 9 / Brick 5 I31 I32 = Ore 11 / Wheat 3 I32 I33 = Brick 5 / Wheat 3 I33 I34 = Ore 11 / Wheat 8 / Wheat 3 I34 I35 = Ore 11 / Wheat 3 I35 I36 = Wheat 8 I36 I37 = Wheat 8 I37 I38 = Wheat 8 / Wheat 3 I38 I39 = Wood 9 / Wood 6 / Brick 5 I39 5 I40 = Wood 9 / Wood 6 I40 I41 = Wood 9 I41 I42 = Sheep 12 / Brick 5 I42 I43 = Sheep 12 / Wood 6 / Brick 5 I43 I44 = Wood 11 / Wheat 3 I44 I45 = Sheep 12 / Wood 11 I45 I46 = Wheat 3 I46 I47 = Wood 11 / Wheat 3 I47 I48 = Sheep 12 / Wood 6 I48 I49 = Wood 6 I49 I50 = Wood 6 I50 I51 = Sheep 12 / Wood 11 I51 I52 = Sheep 12 I52 I53 = Wood 11 I53 I54 = Wood 11 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Brick 10 / Wheat 8 / Wood 5 18.22
2 I15 Brick 10 / Sheep 6 / Wood 5 17.83
3 I26 Brick 10 / Wood 9 / Wheat 8 17.76
4 I03 Ore 10 / Sheep 6 / Wood 5 17.71
5 I39 Wood 9 / Wood 6 / Brick 5 16.75
6 I09 Sheep 6 / Brick 4 / Ore 4 16.40
7 I02 Ore 10 / Sheep 6 / Brick 4 16.39
8 I20 Brick 10 / Sheep 6 / Wheat 3 15.64
9 I19 Sheep 6 / Ore 4 / Wheat 3 15.24
10 I08 Sheep 9 / Brick 4 / Ore 4 15.02

Best City Starts

  1. I03 = Ore 10 / Sheep 6 / Wood 5
    City score: 9.13
  2. I19 = Sheep 6 / Ore 4 / Wheat 3
    City score: 8.93
  3. I02 = Ore 10 / Sheep 6 / Brick 4
    City score: 8.50
  4. I09 = Sheep 6 / Brick 4 / Ore 4
    City score: 8.50
  5. I16 = Brick 10 / Wheat 8 / Wood 5
    City score: 8.37

Best Road Starts

  1. I39 = Wood 9 / Wood 6 / Brick 5
    Road score: 11.40
  2. I15 = Brick 10 / Sheep 6 / Wood 5
    Road score: 11.12
  3. I16 = Brick 10 / Wheat 8 / Wood 5
    Road score: 11.12
  4. I26 = Brick 10 / Wood 9 / Wheat 8
    Road score: 11.12
  5. I31 = Brick 10 / Wood 9 / Brick 5
    Road score: 10.06

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.83
I15 + I26
I15 = Brick 10 / Sheep 6 / Wood 5
I26 = Brick 10 / Wood 9 / Wheat 8
Combined resources: wood, sheep, brick, wheat

Pair 2

Score: 53.60
I09 + I16
I09 = Sheep 6 / Brick 4 / Ore 4
I16 = Brick 10 / Wheat 8 / Wood 5
Combined resources: brick, sheep, ore, wood, wheat

Pair 3

Score: 53.59
I03 + I26
I03 = Ore 10 / Sheep 6 / Wood 5
I26 = Brick 10 / Wood 9 / Wheat 8
Combined resources: ore, wood, sheep, wheat, brick

Pair 4

Score: 53.56
I03 + I16
I03 = Ore 10 / Sheep 6 / Wood 5
I16 = Brick 10 / Wheat 8 / Wood 5
Combined resources: ore, wood, sheep, wheat, brick

Pair 5

Score: 53.24
I09 + I26
I09 = Sheep 6 / Brick 4 / Ore 4
I26 = Brick 10 / Wood 9 / Wheat 8
Combined resources: brick, sheep, ore, wheat, wood

Pair 6

Score: 53.14
I02 + I26
I02 = Ore 10 / Sheep 6 / Brick 4
I26 = Brick 10 / Wood 9 / Wheat 8
Combined resources: ore, brick, sheep, wheat, wood

Seat Advice

Player 1

  • I15
    Brick 10 / Sheep 6 / Wood 5
  • I39
    Wood 9 / Wood 6 / Brick 5
  • I16
    Brick 10 / Wheat 8 / Wood 5

Player 2

  • I09
    Sheep 6 / Brick 4 / Ore 4
  • I08
    Sheep 9 / Brick 4 / Ore 4
  • I20
    Brick 10 / Sheep 6 / Wheat 3

Player 3

  • I27
    Wood 9 / Wheat 8
  • I08
    Sheep 9 / Brick 4 / Ore 4
  • I34
    Ore 11 / Wheat 8 / Wheat 3

Best Player 4 Recovery Pairs

I15 + I26
I15 = Brick 10 / Sheep 6 / Wood 5
I26 = Brick 10 / Wood 9 / Wheat 8
I09 + I16
I09 = Sheep 6 / Brick 4 / Ore 4
I16 = Brick 10 / Wheat 8 / Wood 5
I03 + I26
I03 = Ore 10 / Sheep 6 / Wood 5
I26 = Brick 10 / Wood 9 / Wheat 8
I03 + I16
I03 = Ore 10 / Sheep 6 / Wood 5
I16 = Brick 10 / Wheat 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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