Daily Board Analysis

Daily Catan Board Insight for August 14, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized wood-scarce
Setup ID
730
Saved At
2026-01-14 08:12:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I25. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I25 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little wood, sheep; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I42 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 9 9 T1 Wood 12 12 T2 Sheep 5 5 T3 Brick 6 6 T4 Sheep 10 10 T5 Wheat 11 11 T6 Wood 10 10 T7 Ore 4 4 T8 Sheep 3 3 T9 Desert T10 Brick 9 9 T11 Ore 8 8 T12 Wood 3 3 T13 Brick 6 6 T14 Ore 4 4 T15 Wood 11 11 T16 Sheep 2 2 T17 Wheat 5 5 T18 Wheat 8 8 T19 I01 = Wood 12 / Wheat 9 I01 I02 = Wood 12 / Sheep 10 / Wheat 9 I02 I03 = Sheep 10 / Wheat 9 / Brick 6 I03 2 I04 = Wheat 9 / Brick 6 I04 I05 = Wheat 9 I05 I06 = Wheat 9 I06 I07 = Wood 12 / Sheep 5 I07 I08 = Wood 12 / Wheat 11 / Sheep 5 I08 I09 = Wood 12 / Wheat 11 / Sheep 10 I09 I10 = Wood 12 I10 I11 = Sheep 5 I11 I12 = Wood 10 / Sheep 5 I12 I13 = Wheat 11 / Wood 10 / Sheep 5 I13 9 I14 = Sheep 5 I14 I15 = Sheep 10 / Brick 6 / Sheep 3 I15 I16 = Brick 6 / Ore 4 / Sheep 3 I16 7 I17 = Brick 6 / Ore 4 I17 I18 = Brick 6 I18 I19 = Wheat 11 / Sheep 10 I19 I20 = Sheep 10 / Sheep 3 I20 I21 = Wheat 11 / Wood 10 / Brick 9 I21 10 I22 = Wheat 11 / Brick 9 I22 I23 = Wood 10 I23 I24 = Wood 10 / Ore 8 I24 I25 = Wood 10 / Brick 9 / Ore 8 I25 1 I26 = Ore 4 / Sheep 3 / Wood 3 I26 I27 = Ore 4 / Wood 3 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Brick 6 / Sheep 3 I30 I31 = Brick 6 / Sheep 3 / Wood 3 I31 I32 = Brick 9 / Ore 4 I32 I33 = Brick 6 / Ore 4 I33 I34 = Wood 11 / Brick 9 / Ore 8 I34 4 I35 = Wood 11 / Brick 9 / Ore 4 I35 I36 = Ore 8 I36 I37 = Ore 8 I37 I38 = Wood 11 / Ore 8 I38 I39 = Brick 6 / Wood 3 / Sheep 2 I39 I40 = Wood 3 / Sheep 2 I40 I41 = Wood 3 I41 I42 = Brick 6 / Wheat 5 / Ore 4 I42 3 I43 = Brick 6 / Wheat 5 / Sheep 2 I43 6 I44 = Wood 11 / Wheat 8 / Ore 4 I44 5 I45 = Wheat 8 / Wheat 5 / Ore 4 I45 8 I46 = Wood 11 I46 I47 = Wood 11 / Wheat 8 I47 I48 = Wheat 5 / Sheep 2 I48 I49 = Sheep 2 I49 I50 = Sheep 2 I50 I51 = Wheat 8 / Wheat 5 I51 I52 = Wheat 5 I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I25 Wood 10 / Brick 9 / Ore 8 17.45
2 I03 Sheep 10 / Wheat 9 / Brick 6 17.09
3 I42 Brick 6 / Wheat 5 / Ore 4 16.81
4 I34 Wood 11 / Brick 9 / Ore 8 16.12
5 I44 Wood 11 / Wheat 8 / Ore 4 15.06
6 I43 Brick 6 / Wheat 5 / Sheep 2 14.98
7 I16 Brick 6 / Ore 4 / Sheep 3 14.97
8 I45 Wheat 8 / Wheat 5 / Ore 4 14.91
9 I13 Wheat 11 / Wood 10 / Sheep 5 14.74
10 I21 Wheat 11 / Wood 10 / Brick 9 14.41

Best City Starts

  1. I42 = Brick 6 / Wheat 5 / Ore 4
    City score: 9.90
  2. I45 = Wheat 8 / Wheat 5 / Ore 4
    City score: 9.90
  3. I25 = Wood 10 / Brick 9 / Ore 8
    City score: 8.80
  4. I03 = Sheep 10 / Wheat 9 / Brick 6
    City score: 8.78
  5. I44 = Wood 11 / Wheat 8 / Ore 4
    City score: 8.57

Best Road Starts

  1. I25 = Wood 10 / Brick 9 / Ore 8
    Road score: 10.46
  2. I03 = Sheep 10 / Wheat 9 / Brick 6
    Road score: 10.21
  3. I42 = Brick 6 / Wheat 5 / Ore 4
    Road score: 9.54
  4. I34 = Wood 11 / Brick 9 / Ore 8
    Road score: 9.52
  5. I21 = Wheat 11 / Wood 10 / Brick 9
    Road score: 8.98

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 52.64
I03 + I25
I03 = Sheep 10 / Wheat 9 / Brick 6
I25 = Wood 10 / Brick 9 / Ore 8
Combined resources: wheat, brick, sheep, wood, ore

Pair 2

Score: 50.78
I42 + I25
I42 = Brick 6 / Wheat 5 / Ore 4
I25 = Wood 10 / Brick 9 / Ore 8
Combined resources: wood, brick, ore, wheat

Pair 3

Score: 50.69
I45 + I25
I45 = Wheat 8 / Wheat 5 / Ore 4
I25 = Wood 10 / Brick 9 / Ore 8
Combined resources: wood, brick, ore, wheat

Pair 4

Score: 50.61
I03 + I34
I03 = Sheep 10 / Wheat 9 / Brick 6
I34 = Wood 11 / Brick 9 / Ore 8
Combined resources: wheat, brick, sheep, ore, wood

Pair 5

Score: 49.20
I43 + I25
I43 = Brick 6 / Wheat 5 / Sheep 2
I25 = Wood 10 / Brick 9 / Ore 8
Combined resources: wood, brick, ore, sheep, wheat

Pair 6

Score: 48.73
I45 + I34
I45 = Wheat 8 / Wheat 5 / Ore 4
I34 = Wood 11 / Brick 9 / Ore 8
Combined resources: brick, ore, wood, wheat

Seat Advice

Player 1

  • I45
    Wheat 8 / Wheat 5 / Ore 4
  • I03
    Sheep 10 / Wheat 9 / Brick 6
  • I25
    Wood 10 / Brick 9 / Ore 8

Player 2

  • I44
    Wood 11 / Wheat 8 / Ore 4
  • I13
    Wheat 11 / Wood 10 / Sheep 5
  • I51
    Wheat 8 / Wheat 5

Player 3

  • I44
    Wood 11 / Wheat 8 / Ore 4
  • I16
    Brick 6 / Ore 4 / Sheep 3
  • I13
    Wheat 11 / Wood 10 / Sheep 5

Best Player 4 Recovery Pairs

I03 + I25
I03 = Sheep 10 / Wheat 9 / Brick 6
I25 = Wood 10 / Brick 9 / Ore 8
I42 + I25
I42 = Brick 6 / Wheat 5 / Ore 4
I25 = Wood 10 / Brick 9 / Ore 8
I45 + I25
I45 = Wheat 8 / Wheat 5 / Ore 4
I25 = Wood 10 / Brick 9 / Ore 8
I03 + I34
I03 = Sheep 10 / Wheat 9 / Brick 6
I34 = Wood 11 / Brick 9 / Ore 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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