Daily Verdict
For your two settlements, look at I08 + I34. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I34 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little sheep, ore; secure a source or a way to trade for it.
- The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I08 | Brick 9 / Wheat 6 / Sheep 5 | 18.71 |
| 2 | I34 | Brick 10 / Wood 9 / Wheat 6 | 17.36 |
| 3 | I13 | Ore 11 / Brick 9 / Wheat 6 | 15.94 |
| 4 | I21 | Ore 11 / Brick 9 / Wood 9 | 15.84 |
| 5 | I22 | Brick 9 / Wood 9 / Brick 5 | 15.82 |
| 6 | I40 | Ore 8 / Ore 4 | 15.73 |
| 7 | I03 | Wood 10 / Wheat 8 / Sheep 3 | 14.82 |
| 8 | I25 | Ore 11 / Brick 10 / Wood 9 | 14.01 |
| 9 | I09 | Brick 9 / Sheep 5 / Sheep 3 | 13.50 |
| 10 | I19 | Brick 9 / Brick 5 / Sheep 3 | 13.38 |
Best City Starts
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I08 = Brick 9 / Wheat 6 / Sheep 5City score: 9.45
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I13 = Ore 11 / Brick 9 / Wheat 6City score: 8.88
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I34 = Brick 10 / Wood 9 / Wheat 6City score: 8.37
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I22 = Brick 9 / Wood 9 / Brick 5City score: 7.62
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I03 = Wood 10 / Wheat 8 / Sheep 3City score: 7.40
Best Road Starts
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I34 = Brick 10 / Wood 9 / Wheat 6Road score: 11.12
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I08 = Brick 9 / Wheat 6 / Sheep 5Road score: 10.95
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I22 = Brick 9 / Wood 9 / Brick 5Road score: 10.73
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I21 = Ore 11 / Brick 9 / Wood 9Road score: 9.32
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I13 = Ore 11 / Brick 9 / Wheat 6Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 52.89Pair 3
Score: 51.94Pair 4
Score: 50.38Pair 5
Score: 50.31Pair 6
Score: 50.24Seat Advice
Player 1
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I22Brick 9 / Wood 9 / Brick 5
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I08Brick 9 / Wheat 6 / Sheep 5
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I34Brick 10 / Wood 9 / Wheat 6
Player 2
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I22Brick 9 / Wood 9 / Brick 5
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I21Ore 11 / Brick 9 / Wood 9
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I03Wood 10 / Wheat 8 / Sheep 3
Player 3
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I03Wood 10 / Wheat 8 / Sheep 3
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I16Sheep 11 / Wheat 8 / Wheat 3
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I39Ore 8 / Ore 4 / Wood 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.