Daily Board Analysis

Daily Catan Board Insight for August 18, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1146
Saved At
2026-02-03 22:46:37
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I13 + I30. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I30 second to start with 1 brick, 1 sheep, 1 ore.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I39 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Brick 8 8 T1 Ore 12 12 T2 Wheat 8 8 T3 Ore 5 5 T4 Wood 11 11 T5 Wood 9 9 T6 Wheat 9 9 T7 Wood 4 4 T8 Sheep 5 5 T9 Brick 3 3 T10 Sheep 2 2 T11 Desert T12 Sheep 10 10 T13 Ore 6 6 T14 Sheep 4 4 T15 Brick 10 10 T16 Wheat 11 11 T17 Wood 3 3 T18 Wheat 6 6 T19 I01 = Ore 12 / Brick 8 I01 I02 = Ore 12 / Wood 11 / Brick 8 I02 I03 = Wood 11 / Brick 8 / Ore 5 I03 1 I04 = Brick 8 / Ore 5 I04 I05 = Brick 8 I05 I06 = Brick 8 I06 I07 = Ore 12 / Wheat 8 I07 I08 = Ore 12 / Wood 9 / Wheat 8 I08 I09 = Ore 12 / Wood 11 / Wood 9 I09 I10 = Ore 12 I10 I11 = Wheat 8 I11 I12 = Wheat 9 / Wheat 8 I12 I13 = Wood 9 / Wheat 9 / Wheat 8 I13 5 I14 = Wheat 8 I14 I15 = Wood 11 / Ore 5 / Sheep 5 I15 10 I16 = Ore 5 / Sheep 5 / Wood 4 I16 3 I17 = Ore 5 / Wood 4 I17 I18 = Ore 5 I18 I19 = Wood 11 / Wood 9 / Brick 3 I19 I20 = Wood 11 / Sheep 5 / Brick 3 I20 I21 = Wood 9 / Wheat 9 / Sheep 2 I21 I22 = Wood 9 / Brick 3 / Sheep 2 I22 I23 = Wheat 9 I23 I24 = Wheat 9 I24 I25 = Wheat 9 / Sheep 2 I25 I26 = Sheep 10 / Sheep 5 / Wood 4 I26 I27 = Sheep 10 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Ore 6 / Sheep 5 / Brick 3 I30 4 I31 = Sheep 10 / Ore 6 / Sheep 5 I31 9 I32 = Sheep 4 / Brick 3 / Sheep 2 I32 I33 = Ore 6 / Sheep 4 / Brick 3 I33 8 I34 = Brick 10 / Sheep 2 I34 I35 = Brick 10 / Sheep 4 / Sheep 2 I35 I36 = I36 I37 = I37 I38 = Brick 10 I38 I39 = Wheat 11 / Sheep 10 / Ore 6 I39 I40 = Wheat 11 / Sheep 10 I40 I41 = Sheep 10 I41 I42 = Ore 6 / Sheep 4 / Wood 3 I42 6 I43 = Wheat 11 / Ore 6 / Wood 3 I43 I44 = Brick 10 / Wheat 6 / Sheep 4 I44 2 I45 = Wheat 6 / Sheep 4 / Wood 3 I45 7 I46 = Brick 10 I46 I47 = Brick 10 / Wheat 6 I47 I48 = Wheat 11 / Wood 3 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wheat 6 / Wood 3 I51 I52 = Wood 3 I52 I53 = Wheat 6 I53 I54 = Wheat 6 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Wood 11 / Brick 8 / Ore 5 16.39
2 I44 Brick 10 / Wheat 6 / Sheep 4 16.37
3 I16 Ore 5 / Sheep 5 / Wood 4 16.08
4 I30 Ore 6 / Sheep 5 / Brick 3 15.96
5 I13 Wood 9 / Wheat 9 / Wheat 8 15.85
6 I42 Ore 6 / Sheep 4 / Wood 3 15.23
7 I45 Wheat 6 / Sheep 4 / Wood 3 15.18
8 I33 Ore 6 / Sheep 4 / Brick 3 15.11
9 I31 Sheep 10 / Ore 6 / Sheep 5 14.98
10 I15 Wood 11 / Ore 5 / Sheep 5 14.96

Best City Starts

  1. I39 = Wheat 11 / Sheep 10 / Ore 6
    City score: 9.27
  2. I31 = Sheep 10 / Ore 6 / Sheep 5
    City score: 9.21
  3. I13 = Wood 9 / Wheat 9 / Wheat 8
    City score: 9.02
  4. I16 = Ore 5 / Sheep 5 / Wood 4
    City score: 8.50
  5. I30 = Ore 6 / Sheep 5 / Brick 3
    City score: 8.50

Best Road Starts

  1. I13 = Wood 9 / Wheat 9 / Wheat 8
    Road score: 10.25
  2. I03 = Wood 11 / Brick 8 / Ore 5
    Road score: 9.52
  3. I44 = Brick 10 / Wheat 6 / Sheep 4
    Road score: 9.45
  4. I16 = Ore 5 / Sheep 5 / Wood 4
    Road score: 8.82
  5. I30 = Ore 6 / Sheep 5 / Brick 3
    Road score: 8.77

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 51.44
I13 + I30
I13 = Wood 9 / Wheat 9 / Wheat 8
I30 = Ore 6 / Sheep 5 / Brick 3
Combined resources: wheat, wood, sheep, brick, ore

Pair 2

Score: 50.96
I13 + I31
I13 = Wood 9 / Wheat 9 / Wheat 8
I31 = Sheep 10 / Ore 6 / Sheep 5
Combined resources: wheat, wood, sheep, ore

Pair 3

Score: 50.95
I13 + I03
I13 = Wood 9 / Wheat 9 / Wheat 8
I03 = Wood 11 / Brick 8 / Ore 5
Combined resources: brick, ore, wood, wheat

Pair 4

Score: 50.11
I13 + I44
I13 = Wood 9 / Wheat 9 / Wheat 8
I44 = Brick 10 / Wheat 6 / Sheep 4
Combined resources: wheat, wood, sheep, brick

Pair 5

Score: 50.00
I13 + I33
I13 = Wood 9 / Wheat 9 / Wheat 8
I33 = Ore 6 / Sheep 4 / Brick 3
Combined resources: wheat, wood, brick, ore, sheep

Pair 6

Score: 49.80
I44 + I03
I44 = Brick 10 / Wheat 6 / Sheep 4
I03 = Wood 11 / Brick 8 / Ore 5
Combined resources: brick, ore, wood, sheep, wheat

Seat Advice

Player 1

  • I44
    Brick 10 / Wheat 6 / Sheep 4
  • I13
    Wood 9 / Wheat 9 / Wheat 8
  • I30
    Ore 6 / Sheep 5 / Brick 3

Player 2

  • I44
    Brick 10 / Wheat 6 / Sheep 4
  • I30
    Ore 6 / Sheep 5 / Brick 3
  • I16
    Ore 5 / Sheep 5 / Wood 4

Player 3

  • I16
    Ore 5 / Sheep 5 / Wood 4
  • I33
    Ore 6 / Sheep 4 / Brick 3
  • I42
    Ore 6 / Sheep 4 / Wood 3

Best Player 4 Recovery Pairs

I13 + I30
I13 = Wood 9 / Wheat 9 / Wheat 8
I30 = Ore 6 / Sheep 5 / Brick 3
I13 + I31
I13 = Wood 9 / Wheat 9 / Wheat 8
I31 = Sheep 10 / Ore 6 / Sheep 5
I13 + I03
I13 = Wood 9 / Wheat 9 / Wheat 8
I03 = Wood 11 / Brick 8 / Ore 5
I13 + I44
I13 = Wood 9 / Wheat 9 / Wheat 8
I44 = Brick 10 / Wheat 6 / Sheep 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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