Daily Board Analysis

Daily Catan Board Insight for August 21, 2025

Plan around limited ore.

city-heavy port-driven polarized sheep-scarce
Setup ID
344
Saved At
2025-08-25 19:04:18
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I03 + I42. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I42 second to start with 1 wood, 1 brick, 1 wheat.

  • The board produces relatively little sheep, ore, brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I13 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 2 2 T2 Wheat 6 6 T3 Wheat 8 8 T4 Sheep 10 10 T5 Ore 9 9 T6 Sheep 3 3 T7 Wood 4 4 T8 Brick 3 3 T9 Ore 11 11 T10 Brick 4 4 T11 Desert T12 Wood 11 11 T13 Brick 6 6 T14 Wheat 5 5 T15 Wood 8 8 T16 Sheep 12 12 T17 Wood 9 9 T18 Ore 10 10 T19 I01 = Wheat 5 / Sheep 2 I01 I02 = Sheep 10 / Wheat 5 / Sheep 2 I02 I03 = Sheep 10 / Wheat 8 / Wheat 5 I03 8 I04 = Wheat 8 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Wheat 6 / Sheep 2 I07 I08 = Ore 9 / Wheat 6 / Sheep 2 I08 I09 = Sheep 10 / Ore 9 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Wheat 6 I11 I12 = Wheat 6 / Sheep 3 I12 I13 = Ore 9 / Wheat 6 / Sheep 3 I13 7 I14 = Wheat 6 I14 I15 = Sheep 10 / Wheat 8 / Brick 3 I15 10 I16 = Wheat 8 / Wood 4 / Brick 3 I16 9 I17 = Wheat 8 / Wood 4 I17 I18 = Wheat 8 I18 I19 = Ore 11 / Sheep 10 / Ore 9 I19 I20 = Ore 11 / Sheep 10 / Brick 3 I20 I21 = Ore 9 / Brick 4 / Sheep 3 I21 I22 = Ore 11 / Ore 9 / Brick 4 I22 I23 = Sheep 3 I23 I24 = Sheep 3 I24 I25 = Brick 4 / Sheep 3 I25 I26 = Wood 11 / Wood 4 / Brick 3 I26 I27 = Wood 11 / Wood 4 I27 I28 = Wood 4 I28 I29 = Wood 4 I29 I30 = Ore 11 / Brick 6 / Brick 3 I30 I31 = Wood 11 / Brick 6 / Brick 3 I31 I32 = Ore 11 / Wheat 5 / Brick 4 I32 I33 = Ore 11 / Brick 6 / Wheat 5 I33 4 I34 = Wood 8 / Brick 4 I34 I35 = Wood 8 / Wheat 5 / Brick 4 I35 2 I36 = I36 I37 = I37 I38 = Wood 8 I38 I39 = Sheep 12 / Wood 11 / Brick 6 I39 I40 = Sheep 12 / Wood 11 I40 I41 = Wood 11 I41 I42 = Wood 9 / Brick 6 / Wheat 5 I42 1 I43 = Sheep 12 / Wood 9 / Brick 6 I43 6 I44 = Ore 10 / Wood 8 / Wheat 5 I44 3 I45 = Ore 10 / Wood 9 / Wheat 5 I45 5 I46 = Wood 8 I46 I47 = Ore 10 / Wood 8 I47 I48 = Sheep 12 / Wood 9 I48 I49 = Sheep 12 I49 I50 = Sheep 12 I50 I51 = Ore 10 / Wood 9 I51 I52 = Wood 9 I52 I53 = Ore 10 I53 I54 = Ore 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I42 Wood 9 / Brick 6 / Wheat 5 18.89
2 I35 Wood 8 / Wheat 5 / Brick 4 17.58
3 I44 Ore 10 / Wood 8 / Wheat 5 17.39
4 I33 Ore 11 / Brick 6 / Wheat 5 16.24
5 I45 Ore 10 / Wood 9 / Wheat 5 16.15
6 I43 Sheep 12 / Wood 9 / Brick 6 15.88
7 I13 Ore 9 / Wheat 6 / Sheep 3 15.72
8 I03 Sheep 10 / Wheat 8 / Wheat 5 15.37
9 I16 Wheat 8 / Wood 4 / Brick 3 15.31
10 I15 Sheep 10 / Wheat 8 / Brick 3 14.93

Best City Starts

  1. I13 = Ore 9 / Wheat 6 / Sheep 3
    City score: 10.10
  2. I44 = Ore 10 / Wood 8 / Wheat 5
    City score: 9.90
  3. I45 = Ore 10 / Wood 9 / Wheat 5
    City score: 9.24
  4. I08 = Ore 9 / Wheat 6 / Sheep 2
    City score: 9.21
  5. I42 = Wood 9 / Brick 6 / Wheat 5
    City score: 9.02

Best Road Starts

  1. I42 = Wood 9 / Brick 6 / Wheat 5
    Road score: 12.10
  2. I35 = Wood 8 / Wheat 5 / Brick 4
    Road score: 11.15
  3. I43 = Sheep 12 / Wood 9 / Brick 6
    Road score: 9.81
  4. I44 = Ore 10 / Wood 8 / Wheat 5
    Road score: 9.54
  5. I16 = Wheat 8 / Wood 4 / Brick 3
    Road score: 9.38

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.38
I03 + I42
I03 = Sheep 10 / Wheat 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Wheat 5
Combined resources: wheat, sheep, brick, wood

Pair 2

Score: 53.05
I13 + I42
I13 = Ore 9 / Wheat 6 / Sheep 3
I42 = Wood 9 / Brick 6 / Wheat 5
Combined resources: wheat, ore, sheep, brick, wood

Pair 3

Score: 52.24
I44 + I42
I44 = Ore 10 / Wood 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Wheat 5
Combined resources: brick, wheat, wood, ore

Pair 4

Score: 51.28
I19 + I42
I19 = Ore 11 / Sheep 10 / Ore 9
I42 = Wood 9 / Brick 6 / Wheat 5
Combined resources: sheep, ore, brick, wheat, wood

Pair 5

Score: 51.27
I35 + I42
I35 = Wood 8 / Wheat 5 / Brick 4
I42 = Wood 9 / Brick 6 / Wheat 5
Combined resources: brick, wheat, wood

Pair 6

Score: 51.26
I03 + I35
I03 = Sheep 10 / Wheat 8 / Wheat 5
I35 = Wood 8 / Wheat 5 / Brick 4
Combined resources: wheat, sheep, brick, wood

Seat Advice

Player 1

  • I42
    Wood 9 / Brick 6 / Wheat 5
  • I44
    Ore 10 / Wood 8 / Wheat 5
  • I45
    Ore 10 / Wood 9 / Wheat 5

Player 2

  • I35
    Wood 8 / Wheat 5 / Brick 4
  • I03
    Sheep 10 / Wheat 8 / Wheat 5
  • I44
    Ore 10 / Wood 8 / Wheat 5

Player 3

  • I19
    Ore 11 / Sheep 10 / Ore 9
  • I22
    Ore 11 / Ore 9 / Brick 4
  • I16
    Wheat 8 / Wood 4 / Brick 3

Best Player 4 Recovery Pairs

I03 + I42
I03 = Sheep 10 / Wheat 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Wheat 5
I13 + I42
I13 = Ore 9 / Wheat 6 / Sheep 3
I42 = Wood 9 / Brick 6 / Wheat 5
I44 + I42
I44 = Ore 10 / Wood 8 / Wheat 5
I42 = Wood 9 / Brick 6 / Wheat 5
I19 + I42
I19 = Ore 11 / Sheep 10 / Ore 9
I42 = Wood 9 / Brick 6 / Wheat 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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