Daily Board Analysis

Daily Catan Board Insight for August 22, 2025

Choose your first settlement carefully: the strongest spots stand apart.

port-driven polarized sheep-scarce
Setup ID
305
Saved At
2025-07-21 20:29:19
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I32 + I02. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I02 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more ore production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wood 5 5 T1 Sheep 10 10 T2 Wheat 8 8 T3 Wood 2 2 T4 Brick 9 9 T5 Sheep 3 3 T6 Ore 4 4 T7 Ore 6 6 T8 Wheat 4 4 T9 Wheat 11 11 T10 Ore 6 6 T11 Wheat 11 11 T12 Wood 3 3 T13 Desert T14 Brick 5 5 T15 Sheep 12 12 T16 Wood 8 8 T17 Sheep 10 10 T18 Brick 9 9 T19 I01 = Sheep 10 / Wood 5 I01 I02 = Sheep 10 / Brick 9 / Wood 5 I02 1 I03 = Brick 9 / Wood 5 / Wood 2 I03 I04 = Wood 5 / Wood 2 I04 I05 = Wood 5 I05 I06 = Wood 5 I06 I07 = Sheep 10 / Wheat 8 I07 I08 = Sheep 10 / Wheat 8 / Sheep 3 I08 8 I09 = Sheep 10 / Brick 9 / Sheep 3 I09 I10 = Sheep 10 I10 I11 = Wheat 8 I11 I12 = Wheat 8 / Ore 4 I12 I13 = Wheat 8 / Ore 4 / Sheep 3 I13 5 I14 = Wheat 8 I14 I15 = Brick 9 / Wheat 4 / Wood 2 I15 I16 = Ore 6 / Wheat 4 / Wood 2 I16 9 I17 = Ore 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Wheat 11 / Brick 9 / Sheep 3 I19 I20 = Wheat 11 / Brick 9 / Wheat 4 I20 I21 = Ore 6 / Ore 4 / Sheep 3 I21 10 I22 = Wheat 11 / Ore 6 / Sheep 3 I22 7 I23 = Ore 4 I23 I24 = Wheat 11 / Ore 4 I24 I25 = Wheat 11 / Ore 6 / Ore 4 I25 I26 = Ore 6 / Wheat 4 / Wood 3 I26 4 I27 = Ore 6 / Wood 3 I27 I28 = Ore 6 I28 I29 = Ore 6 I29 I30 = Wheat 11 / Wheat 4 I30 I31 = Wheat 4 / Wood 3 I31 I32 = Wheat 11 / Ore 6 / Brick 5 I32 2 I33 = Wheat 11 / Brick 5 I33 I34 = Sheep 12 / Wheat 11 / Ore 6 I34 I35 = Sheep 12 / Ore 6 / Brick 5 I35 3 I36 = Wheat 11 I36 I37 = Wheat 11 I37 I38 = Sheep 12 / Wheat 11 I38 I39 = Wood 8 / Wood 3 I39 I40 = Wood 8 / Wood 3 I40 I41 = Wood 3 I41 I42 = Sheep 10 / Brick 5 I42 I43 = Sheep 10 / Wood 8 I43 I44 = Sheep 12 / Brick 9 / Brick 5 I44 I45 = Sheep 10 / Brick 9 / Brick 5 I45 6 I46 = Sheep 12 I46 I47 = Sheep 12 / Brick 9 I47 I48 = Sheep 10 / Wood 8 I48 I49 = Wood 8 I49 I50 = Wood 8 I50 I51 = Sheep 10 / Brick 9 I51 I52 = Sheep 10 I52 I53 = Brick 9 I53 I54 = Brick 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Sheep 10 / Brick 9 / Wood 5 16.18
2 I32 Wheat 11 / Ore 6 / Brick 5 15.53
3 I35 Sheep 12 / Ore 6 / Brick 5 14.51
4 I26 Ore 6 / Wheat 4 / Wood 3 14.30
5 I13 Wheat 8 / Ore 4 / Sheep 3 14.30
6 I45 Sheep 10 / Brick 9 / Brick 5 14.05
7 I22 Wheat 11 / Ore 6 / Sheep 3 13.44
8 I08 Sheep 10 / Wheat 8 / Sheep 3 13.24
9 I16 Ore 6 / Wheat 4 / Wood 2 13.18
10 I21 Ore 6 / Ore 4 / Sheep 3 12.93

Best City Starts

  1. I32 = Wheat 11 / Ore 6 / Brick 5
    City score: 9.43
  2. I26 = Ore 6 / Wheat 4 / Wood 3
    City score: 9.12
  3. I13 = Wheat 8 / Ore 4 / Sheep 3
    City score: 9.11
  4. I25 = Wheat 11 / Ore 6 / Ore 4
    City score: 8.73
  5. I22 = Wheat 11 / Ore 6 / Sheep 3
    City score: 8.51

Best Road Starts

  1. I02 = Sheep 10 / Brick 9 / Wood 5
    Road score: 10.60
  2. I32 = Wheat 11 / Ore 6 / Brick 5
    Road score: 8.82
  3. I45 = Sheep 10 / Brick 9 / Brick 5
    Road score: 8.82
  4. I03 = Brick 9 / Wood 5 / Wood 2
    Road score: 8.70
  5. I26 = Ore 6 / Wheat 4 / Wood 3
    Road score: 8.09

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.43
I32 + I02
I32 = Wheat 11 / Ore 6 / Brick 5
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, wheat, ore

Pair 2

Score: 48.83
I13 + I02
I13 = Wheat 8 / Ore 4 / Sheep 3
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, wheat, ore

Pair 3

Score: 48.58
I26 + I02
I26 = Ore 6 / Wheat 4 / Wood 3
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, ore, wheat

Pair 4

Score: 47.95
I25 + I02
I25 = Wheat 11 / Ore 6 / Ore 4
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, ore, wheat

Pair 5

Score: 47.45
I08 + I02
I08 = Sheep 10 / Wheat 8 / Sheep 3
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, wheat

Pair 6

Score: 47.09
I16 + I02
I16 = Ore 6 / Wheat 4 / Wood 2
I02 = Sheep 10 / Brick 9 / Wood 5
Combined resources: wood, sheep, brick, ore, wheat

Seat Advice

Player 1

  • I02
    Sheep 10 / Brick 9 / Wood 5
  • I32
    Wheat 11 / Ore 6 / Brick 5
  • I48
    Sheep 10 / Wood 8

Player 2

  • I45
    Sheep 10 / Brick 9 / Brick 5
  • I13
    Wheat 8 / Ore 4 / Sheep 3
  • I08
    Sheep 10 / Wheat 8 / Sheep 3

Player 3

  • I45
    Sheep 10 / Brick 9 / Brick 5
  • I25
    Wheat 11 / Ore 6 / Ore 4
  • I13
    Wheat 8 / Ore 4 / Sheep 3

Best Player 4 Recovery Pairs

I32 + I02
I32 = Wheat 11 / Ore 6 / Brick 5
I02 = Sheep 10 / Brick 9 / Wood 5
I13 + I02
I13 = Wheat 8 / Ore 4 / Sheep 3
I02 = Sheep 10 / Brick 9 / Wood 5
I26 + I02
I26 = Ore 6 / Wheat 4 / Wood 3
I02 = Sheep 10 / Brick 9 / Wood 5
I25 + I02
I25 = Wheat 11 / Ore 6 / Ore 4
I02 = Sheep 10 / Brick 9 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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