Daily Board Analysis

Daily Catan Board Insight for August 24, 2025

Wood and brick make expansion worth a look.

road-race port-driven polarized sheep-scarce
Setup ID
827
Saved At
2026-01-26 21:37:58
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I34 + I03. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 sheep, 1 wheat.

  • The board produces relatively little sheep; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I35 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 2 2 T2 Brick 6 6 T3 Wood 10 10 T4 Sheep 9 9 T5 Wood 4 4 T6 Wheat 3 3 T7 Wood 8 8 T8 Brick 11 11 T9 Desert T10 Wheat 5 5 T11 Brick 8 8 T12 Ore 4 4 T13 Sheep 3 3 T14 Ore 6 6 T15 Ore 10 10 T16 Sheep 11 11 T17 Wheat 12 12 T18 Wood 9 9 T19 I01 = Wheat 5 / Sheep 2 I01 I02 = Sheep 9 / Wheat 5 / Sheep 2 I02 I03 = Wood 10 / Sheep 9 / Wheat 5 I03 2 I04 = Wood 10 / Wheat 5 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Brick 6 / Sheep 2 I07 I08 = Brick 6 / Wood 4 / Sheep 2 I08 I09 = Sheep 9 / Wood 4 / Sheep 2 I09 I10 = Sheep 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Brick 6 / Wood 4 / Wheat 3 I13 5 I14 = Brick 6 I14 I15 = Brick 11 / Wood 10 / Sheep 9 I15 9 I16 = Brick 11 / Wood 10 / Wood 8 I16 I17 = Wood 10 / Wood 8 I17 I18 = Wood 10 I18 I19 = Sheep 9 / Wood 4 I19 I20 = Brick 11 / Sheep 9 I20 I21 = Wheat 5 / Wood 4 / Wheat 3 I21 I22 = Wheat 5 / Wood 4 I22 I23 = Wheat 3 I23 I24 = Brick 8 / Wheat 3 I24 4 I25 = Brick 8 / Wheat 5 / Wheat 3 I25 10 I26 = Brick 11 / Wood 8 / Ore 4 I26 7 I27 = Wood 8 / Ore 4 I27 I28 = Wood 8 I28 I29 = Wood 8 I29 I30 = Brick 11 / Sheep 3 I30 I31 = Brick 11 / Ore 4 / Sheep 3 I31 I32 = Ore 6 / Wheat 5 I32 I33 = Ore 6 / Sheep 3 I33 I34 = Ore 10 / Brick 8 / Wheat 5 I34 1 I35 = Ore 10 / Ore 6 / Wheat 5 I35 6 I36 = Brick 8 I36 I37 = Brick 8 I37 I38 = Ore 10 / Brick 8 I38 I39 = Sheep 11 / Ore 4 / Sheep 3 I39 I40 = Sheep 11 / Ore 4 I40 I41 = Ore 4 I41 I42 = Wheat 12 / Ore 6 / Sheep 3 I42 I43 = Wheat 12 / Sheep 11 / Sheep 3 I43 I44 = Ore 10 / Wood 9 / Ore 6 I44 3 I45 = Wheat 12 / Wood 9 / Ore 6 I45 8 I46 = Ore 10 I46 I47 = Ore 10 / Wood 9 I47 I48 = Wheat 12 / Sheep 11 I48 I49 = Sheep 11 I49 I50 = Sheep 11 I50 I51 = Wheat 12 / Wood 9 I51 I52 = Wheat 12 I52 I53 = Wood 9 I53 I54 = Wood 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I34 Ore 10 / Brick 8 / Wheat 5 17.00
2 I03 Wood 10 / Sheep 9 / Wheat 5 16.02
3 I44 Ore 10 / Wood 9 / Ore 6 15.41
4 I24 Brick 8 / Wheat 3 14.79
5 I13 Brick 6 / Wood 4 / Wheat 3 14.75
6 I35 Ore 10 / Ore 6 / Wheat 5 14.75
7 I26 Brick 11 / Wood 8 / Ore 4 14.70
8 I45 Wheat 12 / Wood 9 / Ore 6 14.50
9 I15 Brick 11 / Wood 10 / Sheep 9 14.21
10 I25 Brick 8 / Wheat 5 / Wheat 3 14.07

Best City Starts

  1. I35 = Ore 10 / Ore 6 / Wheat 5
    City score: 10.90
  2. I34 = Ore 10 / Brick 8 / Wheat 5
    City score: 9.90
  3. I44 = Ore 10 / Wood 9 / Ore 6
    City score: 8.80
  4. I32 = Ore 6 / Wheat 5
    City score: 8.58
  5. I45 = Wheat 12 / Wood 9 / Ore 6
    City score: 8.13

Best Road Starts

  1. I13 = Brick 6 / Wood 4 / Wheat 3
    Road score: 9.72
  2. I34 = Ore 10 / Brick 8 / Wheat 5
    Road score: 9.54
  3. I03 = Wood 10 / Sheep 9 / Wheat 5
    Road score: 9.45
  4. I44 = Ore 10 / Wood 9 / Ore 6
    Road score: 9.14
  5. I08 = Brick 6 / Wood 4 / Sheep 2
    Road score: 8.86

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.73
I34 + I03
I34 = Ore 10 / Brick 8 / Wheat 5
I03 = Wood 10 / Sheep 9 / Wheat 5
Combined resources: wheat, wood, sheep, brick, ore

Pair 2

Score: 49.59
I44 + I34
I44 = Ore 10 / Wood 9 / Ore 6
I34 = Ore 10 / Brick 8 / Wheat 5
Combined resources: wheat, brick, ore, wood

Pair 3

Score: 49.45
I03 + I35
I03 = Wood 10 / Sheep 9 / Wheat 5
I35 = Ore 10 / Ore 6 / Wheat 5
Combined resources: wheat, wood, sheep, ore

Pair 4

Score: 48.92
I34 + I15
I34 = Ore 10 / Brick 8 / Wheat 5
I15 = Brick 11 / Wood 10 / Sheep 9
Combined resources: wood, sheep, brick, wheat, ore

Pair 5

Score: 48.78
I44 + I03
I44 = Ore 10 / Wood 9 / Ore 6
I03 = Wood 10 / Sheep 9 / Wheat 5
Combined resources: wheat, wood, sheep, ore

Pair 6

Score: 48.44
I25 + I44
I25 = Brick 8 / Wheat 5 / Wheat 3
I44 = Ore 10 / Wood 9 / Ore 6
Combined resources: wheat, brick, ore, wood

Seat Advice

Player 1

  • I34
    Ore 10 / Brick 8 / Wheat 5
  • I03
    Wood 10 / Sheep 9 / Wheat 5
  • I35
    Ore 10 / Ore 6 / Wheat 5

Player 2

  • I03
    Wood 10 / Sheep 9 / Wheat 5
  • I15
    Brick 11 / Wood 10 / Sheep 9
  • I02
    Sheep 9 / Wheat 5 / Sheep 2

Player 3

  • I26
    Brick 11 / Wood 8 / Ore 4
  • I16
    Brick 11 / Wood 10 / Wood 8
  • I24
    Brick 8 / Wheat 3

Best Player 4 Recovery Pairs

I34 + I03
I34 = Ore 10 / Brick 8 / Wheat 5
I03 = Wood 10 / Sheep 9 / Wheat 5
I44 + I34
I44 = Ore 10 / Wood 9 / Ore 6
I34 = Ore 10 / Brick 8 / Wheat 5
I03 + I35
I03 = Wood 10 / Sheep 9 / Wheat 5
I35 = Ore 10 / Ore 6 / Wheat 5
I34 + I15
I34 = Ore 10 / Brick 8 / Wheat 5
I15 = Brick 11 / Wood 10 / Sheep 9

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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