Daily Board Analysis

Daily Catan Board Insight for August 25, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
219
Saved At
2025-06-06 08:57:36
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.

  • The board produces relatively little brick, ore, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • Keep I32 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 5 5 T1 Sheep 8 8 T2 Desert T3 Wood 2 2 T4 Wood 10 10 T5 Brick 3 3 T6 Ore 4 4 T7 Wheat 6 6 T8 Brick 9 9 T9 Ore 11 11 T10 Wheat 6 6 T11 Sheep 11 11 T12 Brick 3 3 T13 Wood 4 4 T14 Sheep 5 5 T15 Wheat 12 12 T16 Sheep 8 8 T17 Wood 10 10 T18 Ore 9 9 T19 I01 = Sheep 8 / Wheat 5 I01 8 I02 = Wood 10 / Sheep 8 / Wheat 5 I02 1 I03 = Wood 10 / Wheat 5 / Wood 2 I03 I04 = Wheat 5 / Wood 2 I04 I05 = Wheat 5 I05 I06 = Wheat 5 I06 I07 = Sheep 8 I07 I08 = Sheep 8 / Brick 3 I08 I09 = Wood 10 / Sheep 8 / Brick 3 I09 4 I10 = Sheep 8 I10 I11 = I11 I12 = Ore 4 I12 I13 = Ore 4 / Brick 3 I13 I14 = I14 I15 = Wood 10 / Brick 9 / Wood 2 I15 I16 = Brick 9 / Wheat 6 / Wood 2 I16 6 I17 = Wheat 6 / Wood 2 I17 I18 = Wood 2 I18 I19 = Ore 11 / Wood 10 / Brick 3 I19 I20 = Ore 11 / Wood 10 / Brick 9 I20 I21 = Wheat 6 / Ore 4 / Brick 3 I21 7 I22 = Ore 11 / Wheat 6 / Brick 3 I22 I23 = Ore 4 I23 I24 = Sheep 11 / Ore 4 I24 I25 = Sheep 11 / Wheat 6 / Ore 4 I25 I26 = Brick 9 / Wheat 6 / Brick 3 I26 10 I27 = Wheat 6 / Brick 3 I27 I28 = Wheat 6 I28 I29 = Wheat 6 I29 I30 = Ore 11 / Brick 9 / Wood 4 I30 9 I31 = Brick 9 / Wood 4 / Brick 3 I31 I32 = Ore 11 / Wheat 6 / Sheep 5 I32 3 I33 = Ore 11 / Sheep 5 / Wood 4 I33 I34 = Wheat 12 / Sheep 11 / Wheat 6 I34 I35 = Wheat 12 / Wheat 6 / Sheep 5 I35 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Wheat 12 / Sheep 11 I38 I39 = Sheep 8 / Wood 4 / Brick 3 I39 5 I40 = Sheep 8 / Brick 3 I40 I41 = Brick 3 I41 I42 = Wood 10 / Sheep 5 / Wood 4 I42 I43 = Wood 10 / Sheep 8 / Wood 4 I43 I44 = Wheat 12 / Ore 9 / Sheep 5 I44 I45 = Wood 10 / Ore 9 / Sheep 5 I45 2 I46 = Wheat 12 I46 I47 = Wheat 12 / Ore 9 I47 I48 = Wood 10 / Sheep 8 I48 I49 = Sheep 8 I49 I50 = Sheep 8 I50 I51 = Wood 10 / Ore 9 I51 I52 = Wood 10 I52 I53 = Ore 9 I53 I54 = Ore 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I02 Wood 10 / Sheep 8 / Wheat 5 16.86
2 I45 Wood 10 / Ore 9 / Sheep 5 15.88
3 I32 Ore 11 / Wheat 6 / Sheep 5 15.76
4 I09 Wood 10 / Sheep 8 / Brick 3 15.48
5 I39 Sheep 8 / Wood 4 / Brick 3 15.34
6 I16 Brick 9 / Wheat 6 / Wood 2 15.10
7 I21 Wheat 6 / Ore 4 / Brick 3 15.07
8 I01 Sheep 8 / Wheat 5 15.07
9 I30 Ore 11 / Brick 9 / Wood 4 14.72
10 I26 Brick 9 / Wheat 6 / Brick 3 14.51

Best City Starts

  1. I32 = Ore 11 / Wheat 6 / Sheep 5
    City score: 9.40
  2. I25 = Sheep 11 / Wheat 6 / Ore 4
    City score: 9.11
  3. I02 = Wood 10 / Sheep 8 / Wheat 5
    City score: 8.78
  4. I21 = Wheat 6 / Ore 4 / Brick 3
    City score: 8.57
  5. I45 = Wood 10 / Ore 9 / Sheep 5
    City score: 8.50

Best Road Starts

  1. I02 = Wood 10 / Sheep 8 / Wheat 5
    Road score: 10.21
  2. I09 = Wood 10 / Sheep 8 / Brick 3
    Road score: 9.38
  3. I39 = Sheep 8 / Wood 4 / Brick 3
    Road score: 9.38
  4. I16 = Brick 9 / Wheat 6 / Wood 2
    Road score: 8.90
  5. I26 = Brick 9 / Wheat 6 / Brick 3
    Road score: 8.82

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.02
I26 + I45
I26 = Brick 9 / Wheat 6 / Brick 3
I45 = Wood 10 / Ore 9 / Sheep 5
Combined resources: wheat, brick, sheep, wood, ore

Pair 2

Score: 49.95
I26 + I02
I26 = Brick 9 / Wheat 6 / Brick 3
I02 = Wood 10 / Sheep 8 / Wheat 5
Combined resources: wheat, sheep, wood, brick

Pair 3

Score: 49.56
I02 + I30
I02 = Wood 10 / Sheep 8 / Wheat 5
I30 = Ore 11 / Brick 9 / Wood 4
Combined resources: wheat, sheep, wood, brick, ore

Pair 4

Score: 49.46
I26 + I43
I26 = Brick 9 / Wheat 6 / Brick 3
I43 = Wood 10 / Sheep 8 / Wood 4
Combined resources: wheat, brick, wood, sheep

Pair 5

Score: 49.09
I45 + I16
I45 = Wood 10 / Ore 9 / Sheep 5
I16 = Brick 9 / Wheat 6 / Wood 2
Combined resources: wood, wheat, brick, sheep, ore

Pair 6

Score: 48.95
I02 + I20
I02 = Wood 10 / Sheep 8 / Wheat 5
I20 = Ore 11 / Wood 10 / Brick 9
Combined resources: wheat, sheep, wood, brick, ore

Seat Advice

Player 1

  • I01
    Sheep 8 / Wheat 5
  • I32
    Ore 11 / Wheat 6 / Sheep 5
  • I31
    Brick 9 / Wood 4 / Brick 3

Player 2

  • I26
    Brick 9 / Wheat 6 / Brick 3
  • I25
    Sheep 11 / Wheat 6 / Ore 4
  • I45
    Wood 10 / Ore 9 / Sheep 5

Player 3

  • I30
    Ore 11 / Brick 9 / Wood 4
  • I20
    Ore 11 / Wood 10 / Brick 9
  • I15
    Wood 10 / Brick 9 / Wood 2

Best Player 4 Recovery Pairs

I26 + I45
I26 = Brick 9 / Wheat 6 / Brick 3
I45 = Wood 10 / Ore 9 / Sheep 5
I26 + I02
I26 = Brick 9 / Wheat 6 / Brick 3
I02 = Wood 10 / Sheep 8 / Wheat 5
I02 + I30
I02 = Wood 10 / Sheep 8 / Wheat 5
I30 = Ore 11 / Brick 9 / Wood 4
I26 + I43
I26 = Brick 9 / Wheat 6 / Brick 3
I43 = Wood 10 / Sheep 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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