Daily Verdict
For your two settlements, look at I26 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 sheep, 1 ore.
- The board produces relatively little brick, ore, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- Keep I32 in mind if you want to focus on city upgrades.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I02 | Wood 10 / Sheep 8 / Wheat 5 | 16.86 |
| 2 | I45 | Wood 10 / Ore 9 / Sheep 5 | 15.88 |
| 3 | I32 | Ore 11 / Wheat 6 / Sheep 5 | 15.76 |
| 4 | I09 | Wood 10 / Sheep 8 / Brick 3 | 15.48 |
| 5 | I39 | Sheep 8 / Wood 4 / Brick 3 | 15.34 |
| 6 | I16 | Brick 9 / Wheat 6 / Wood 2 | 15.10 |
| 7 | I21 | Wheat 6 / Ore 4 / Brick 3 | 15.07 |
| 8 | I01 | Sheep 8 / Wheat 5 | 15.07 |
| 9 | I30 | Ore 11 / Brick 9 / Wood 4 | 14.72 |
| 10 | I26 | Brick 9 / Wheat 6 / Brick 3 | 14.51 |
Best City Starts
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I32 = Ore 11 / Wheat 6 / Sheep 5City score: 9.40
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I25 = Sheep 11 / Wheat 6 / Ore 4City score: 9.11
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I02 = Wood 10 / Sheep 8 / Wheat 5City score: 8.78
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I21 = Wheat 6 / Ore 4 / Brick 3City score: 8.57
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I45 = Wood 10 / Ore 9 / Sheep 5City score: 8.50
Best Road Starts
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I02 = Wood 10 / Sheep 8 / Wheat 5Road score: 10.21
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I09 = Wood 10 / Sheep 8 / Brick 3Road score: 9.38
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I39 = Sheep 8 / Wood 4 / Brick 3Road score: 9.38
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I16 = Brick 9 / Wheat 6 / Wood 2Road score: 8.90
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I26 = Brick 9 / Wheat 6 / Brick 3Road score: 8.82
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 49.95Pair 3
Score: 49.56Pair 4
Score: 49.46Pair 5
Score: 49.09Pair 6
Score: 48.95Seat Advice
Player 1
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I01Sheep 8 / Wheat 5
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I32Ore 11 / Wheat 6 / Sheep 5
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I31Brick 9 / Wood 4 / Brick 3
Player 2
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I26Brick 9 / Wheat 6 / Brick 3
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I25Sheep 11 / Wheat 6 / Ore 4
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I45Wood 10 / Ore 9 / Sheep 5
Player 3
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I30Ore 11 / Brick 9 / Wood 4
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I20Ore 11 / Wood 10 / Brick 9
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I15Wood 10 / Brick 9 / Wood 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.