Daily Board Analysis

Daily Catan Board Insight for August 26, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
915
Saved At
2026-02-01 15:19:42
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I26 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I43 second to start with 1 wood, 1 brick, 1 ore.

  • The board produces relatively little brick, wood; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Wheat 8 8 T1 Wood 11 11 T2 Brick 10 10 T3 Brick 4 4 T4 Sheep 11 11 T5 Wood 10 10 T6 Wheat 3 3 T7 Ore 4 4 T8 Sheep 6 6 T9 Wheat 3 3 T10 Sheep 9 9 T11 Sheep 6 6 T12 Wheat 9 9 T13 Brick 12 12 T14 Ore 5 5 T15 Wood 2 2 T16 Wood 5 5 T17 Ore 8 8 T18 Desert T19 I01 = Wood 11 / Wheat 8 I01 I02 = Wood 11 / Sheep 11 / Wheat 8 I02 I03 = Sheep 11 / Wheat 8 / Brick 4 I03 3 I04 = Wheat 8 / Brick 4 I04 I05 = Wheat 8 I05 I06 = Wheat 8 I06 I07 = Wood 11 / Brick 10 I07 I08 = Wood 11 / Brick 10 / Wood 10 I08 I09 = Wood 11 / Sheep 11 / Wood 10 I09 I10 = Wood 11 I10 I11 = Brick 10 I11 I12 = Brick 10 / Wheat 3 I12 I13 = Brick 10 / Wood 10 / Wheat 3 I13 I14 = Brick 10 I14 I15 = Sheep 11 / Sheep 6 / Brick 4 I15 I16 = Sheep 6 / Brick 4 / Ore 4 I16 2 I17 = Brick 4 / Ore 4 I17 I18 = Brick 4 I18 I19 = Sheep 11 / Wood 10 / Wheat 3 I19 I20 = Sheep 11 / Sheep 6 / Wheat 3 I20 I21 = Wood 10 / Sheep 9 / Wheat 3 I21 9 I22 = Wood 10 / Sheep 9 / Wheat 3 I22 I23 = Wheat 3 I23 I24 = Sheep 6 / Wheat 3 I24 I25 = Sheep 9 / Sheep 6 / Wheat 3 I25 10 I26 = Wheat 9 / Sheep 6 / Ore 4 I26 1 I27 = Wheat 9 / Ore 4 I27 I28 = Ore 4 I28 I29 = Ore 4 I29 I30 = Brick 12 / Sheep 6 / Wheat 3 I30 I31 = Brick 12 / Wheat 9 / Sheep 6 I31 5 I32 = Sheep 9 / Ore 5 / Wheat 3 I32 7 I33 = Brick 12 / Ore 5 / Wheat 3 I33 I34 = Sheep 9 / Sheep 6 / Wood 2 I34 I35 = Sheep 9 / Ore 5 / Wood 2 I35 I36 = Sheep 6 I36 I37 = Sheep 6 I37 I38 = Sheep 6 / Wood 2 I38 I39 = Brick 12 / Wheat 9 / Wood 5 I39 6 I40 = Wheat 9 / Wood 5 I40 I41 = Wheat 9 I41 I42 = Brick 12 / Ore 8 / Ore 5 I42 I43 = Brick 12 / Ore 8 / Wood 5 I43 4 I44 = Ore 5 / Wood 2 I44 I45 = Ore 8 / Ore 5 I45 I46 = Wood 2 I46 I47 = Wood 2 I47 I48 = Ore 8 / Wood 5 I48 8 I49 = Wood 5 I49 I50 = Wood 5 I50 I51 = Ore 8 I51 I52 = Ore 8 I52 I53 = I53 I54 = I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I26 Wheat 9 / Sheep 6 / Ore 4 16.70
2 I16 Sheep 6 / Brick 4 / Ore 4 16.01
3 I03 Sheep 11 / Wheat 8 / Brick 4 15.29
4 I43 Brick 12 / Ore 8 / Wood 5 15.19
5 I31 Brick 12 / Wheat 9 / Sheep 6 15.05
6 I39 Brick 12 / Wheat 9 / Wood 5 14.65
7 I32 Sheep 9 / Ore 5 / Wheat 3 14.29
8 I48 Ore 8 / Wood 5 14.17
9 I21 Wood 10 / Sheep 9 / Wheat 3 13.80
10 I25 Sheep 9 / Sheep 6 / Wheat 3 13.79

Best City Starts

  1. I26 = Wheat 9 / Sheep 6 / Ore 4
    City score: 10.61
  2. I32 = Sheep 9 / Ore 5 / Wheat 3
    City score: 9.18
  3. I16 = Sheep 6 / Brick 4 / Ore 4
    City score: 8.50
  4. I25 = Sheep 9 / Sheep 6 / Wheat 3
    City score: 8.09
  5. I42 = Brick 12 / Ore 8 / Ore 5
    City score: 7.41

Best Road Starts

  1. I26 = Wheat 9 / Sheep 6 / Ore 4
    Road score: 8.90
  2. I16 = Sheep 6 / Brick 4 / Ore 4
    Road score: 8.82
  3. I03 = Sheep 11 / Wheat 8 / Brick 4
    Road score: 8.68
  4. I43 = Brick 12 / Ore 8 / Wood 5
    Road score: 8.48
  5. I31 = Brick 12 / Wheat 9 / Sheep 6
    Road score: 8.24

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 48.86
I26 + I43
I26 = Wheat 9 / Sheep 6 / Ore 4
I43 = Brick 12 / Ore 8 / Wood 5
Combined resources: ore, sheep, wheat, brick, wood

Pair 2

Score: 47.79
I42 + I26
I42 = Brick 12 / Ore 8 / Ore 5
I26 = Wheat 9 / Sheep 6 / Ore 4
Combined resources: ore, sheep, wheat, brick

Pair 3

Score: 47.76
I16 + I39
I16 = Sheep 6 / Brick 4 / Ore 4
I39 = Brick 12 / Wheat 9 / Wood 5
Combined resources: brick, ore, sheep, wheat, wood

Pair 4

Score: 47.25
I03 + I43
I03 = Sheep 11 / Wheat 8 / Brick 4
I43 = Brick 12 / Ore 8 / Wood 5
Combined resources: wheat, brick, sheep, wood, ore

Pair 5

Score: 47.13
I26 + I39
I26 = Wheat 9 / Sheep 6 / Ore 4
I39 = Brick 12 / Wheat 9 / Wood 5
Combined resources: ore, sheep, wheat, brick, wood

Pair 6

Score: 47.09
I26 + I08
I26 = Wheat 9 / Sheep 6 / Ore 4
I08 = Wood 11 / Brick 10 / Wood 10
Combined resources: wood, brick, ore, sheep, wheat

Seat Advice

Player 1

  • I16
    Sheep 6 / Brick 4 / Ore 4
  • I26
    Wheat 9 / Sheep 6 / Ore 4
  • I43
    Brick 12 / Ore 8 / Wood 5

Player 2

  • I43
    Brick 12 / Ore 8 / Wood 5
  • I42
    Brick 12 / Ore 8 / Ore 5
  • I15
    Sheep 11 / Sheep 6 / Brick 4

Player 3

  • I43
    Brick 12 / Ore 8 / Wood 5
  • I42
    Brick 12 / Ore 8 / Ore 5
  • I39
    Brick 12 / Wheat 9 / Wood 5

Best Player 4 Recovery Pairs

I26 + I43
I26 = Wheat 9 / Sheep 6 / Ore 4
I43 = Brick 12 / Ore 8 / Wood 5
I42 + I26
I42 = Brick 12 / Ore 8 / Ore 5
I26 = Wheat 9 / Sheep 6 / Ore 4
I16 + I39
I16 = Sheep 6 / Brick 4 / Ore 4
I39 = Brick 12 / Wheat 9 / Wood 5
I03 + I43
I03 = Sheep 11 / Wheat 8 / Brick 4
I43 = Brick 12 / Ore 8 / Wood 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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