Daily Verdict
For your two settlements, look at I26 + I43. These settlements produce all five resources, giving you several ways to build. This opening leans toward cities and development cards. Place I43 second to start with 1 wood, 1 brick, 1 ore.
- The board produces relatively little brick, wood; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I26 | Wheat 9 / Sheep 6 / Ore 4 | 16.70 |
| 2 | I16 | Sheep 6 / Brick 4 / Ore 4 | 16.01 |
| 3 | I03 | Sheep 11 / Wheat 8 / Brick 4 | 15.29 |
| 4 | I43 | Brick 12 / Ore 8 / Wood 5 | 15.19 |
| 5 | I31 | Brick 12 / Wheat 9 / Sheep 6 | 15.05 |
| 6 | I39 | Brick 12 / Wheat 9 / Wood 5 | 14.65 |
| 7 | I32 | Sheep 9 / Ore 5 / Wheat 3 | 14.29 |
| 8 | I48 | Ore 8 / Wood 5 | 14.17 |
| 9 | I21 | Wood 10 / Sheep 9 / Wheat 3 | 13.80 |
| 10 | I25 | Sheep 9 / Sheep 6 / Wheat 3 | 13.79 |
Best City Starts
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I26 = Wheat 9 / Sheep 6 / Ore 4City score: 10.61
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I32 = Sheep 9 / Ore 5 / Wheat 3City score: 9.18
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I16 = Sheep 6 / Brick 4 / Ore 4City score: 8.50
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I25 = Sheep 9 / Sheep 6 / Wheat 3City score: 8.09
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I42 = Brick 12 / Ore 8 / Ore 5City score: 7.41
Best Road Starts
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I26 = Wheat 9 / Sheep 6 / Ore 4Road score: 8.90
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I16 = Sheep 6 / Brick 4 / Ore 4Road score: 8.82
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I03 = Sheep 11 / Wheat 8 / Brick 4Road score: 8.68
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I43 = Brick 12 / Ore 8 / Wood 5Road score: 8.48
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I31 = Brick 12 / Wheat 9 / Sheep 6Road score: 8.24
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 47.79Pair 3
Score: 47.76Pair 4
Score: 47.25Pair 5
Score: 47.13Pair 6
Score: 47.09Seat Advice
Player 1
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I16Sheep 6 / Brick 4 / Ore 4
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I26Wheat 9 / Sheep 6 / Ore 4
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I43Brick 12 / Ore 8 / Wood 5
Player 2
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I43Brick 12 / Ore 8 / Wood 5
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I42Brick 12 / Ore 8 / Ore 5
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I15Sheep 11 / Sheep 6 / Brick 4
Player 3
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I43Brick 12 / Ore 8 / Wood 5
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I42Brick 12 / Ore 8 / Ore 5
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I39Brick 12 / Wheat 9 / Wood 5
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.