Daily Board Analysis

Daily Catan Board Insight for August 27, 2025

Plan around limited ore.

port-driven polarized ore-scarce
Setup ID
225
Saved At
2025-06-06 08:57:41
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I02 + I26. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I26 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little ore; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • Keep I45 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 5 5 T1 Wheat 8 8 T2 Desert T3 Ore 2 2 T4 Wheat 10 10 T5 Wood 3 3 T6 Wood 4 4 T7 Brick 6 6 T8 Wood 9 9 T9 Brick 11 11 T10 Brick 6 6 T11 Sheep 11 11 T12 Sheep 3 3 T13 Wood 4 4 T14 Sheep 5 5 T15 Ore 12 12 T16 Wheat 8 8 T17 Ore 10 10 T18 Wheat 9 9 T19 I01 = Wheat 8 / Sheep 5 I01 I02 = Wheat 10 / Wheat 8 / Sheep 5 I02 10 I03 = Wheat 10 / Sheep 5 / Ore 2 I03 I04 = Sheep 5 / Ore 2 I04 I05 = Sheep 5 I05 I06 = Sheep 5 I06 I07 = Wheat 8 I07 I08 = Wheat 8 / Wood 3 I08 I09 = Wheat 10 / Wheat 8 / Wood 3 I09 I10 = Wheat 8 I10 I11 = I11 I12 = Wood 4 I12 I13 = Wood 4 / Wood 3 I13 I14 = I14 I15 = Wheat 10 / Wood 9 / Ore 2 I15 I16 = Wood 9 / Brick 6 / Ore 2 I16 8 I17 = Brick 6 / Ore 2 I17 I18 = Ore 2 I18 I19 = Brick 11 / Wheat 10 / Wood 3 I19 I20 = Brick 11 / Wheat 10 / Wood 9 I20 I21 = Brick 6 / Wood 4 / Wood 3 I21 I22 = Brick 11 / Brick 6 / Wood 3 I22 I23 = Wood 4 I23 I24 = Sheep 11 / Wood 4 I24 I25 = Sheep 11 / Brick 6 / Wood 4 I25 6 I26 = Wood 9 / Brick 6 / Sheep 3 I26 2 I27 = Brick 6 / Sheep 3 I27 I28 = Brick 6 I28 I29 = Brick 6 I29 I30 = Brick 11 / Wood 9 / Wood 4 I30 I31 = Wood 9 / Wood 4 / Sheep 3 I31 I32 = Brick 11 / Brick 6 / Sheep 5 I32 I33 = Brick 11 / Sheep 5 / Wood 4 I33 I34 = Ore 12 / Sheep 11 / Brick 6 I34 I35 = Ore 12 / Brick 6 / Sheep 5 I35 9 I36 = Sheep 11 I36 I37 = Sheep 11 I37 I38 = Ore 12 / Sheep 11 I38 I39 = Wheat 8 / Wood 4 / Sheep 3 I39 7 I40 = Wheat 8 / Sheep 3 I40 I41 = Sheep 3 I41 I42 = Ore 10 / Sheep 5 / Wood 4 I42 5 I43 = Ore 10 / Wheat 8 / Wood 4 I43 1 I44 = Ore 12 / Wheat 9 / Sheep 5 I44 I45 = Ore 10 / Wheat 9 / Sheep 5 I45 3 I46 = Ore 12 I46 I47 = Ore 12 / Wheat 9 I47 I48 = Ore 10 / Wheat 8 I48 4 I49 = Wheat 8 I49 I50 = Wheat 8 I50 I51 = Ore 10 / Wheat 9 I51 I52 = Ore 10 I52 I53 = Wheat 9 I53 I54 = Wheat 9 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I43 Ore 10 / Wheat 8 / Wood 4 16.31
2 I26 Wood 9 / Brick 6 / Sheep 3 16.16
3 I45 Ore 10 / Wheat 9 / Sheep 5 16.12
4 I48 Ore 10 / Wheat 8 16.06
5 I42 Ore 10 / Sheep 5 / Wood 4 15.14
6 I25 Sheep 11 / Brick 6 / Wood 4 15.08
7 I39 Wheat 8 / Wood 4 / Sheep 3 14.94
8 I16 Wood 9 / Brick 6 / Ore 2 14.90
9 I35 Ore 12 / Brick 6 / Sheep 5 14.90
10 I02 Wheat 10 / Wheat 8 / Sheep 5 14.73

Best City Starts

  1. I45 = Ore 10 / Wheat 9 / Sheep 5
    City score: 9.98
  2. I43 = Ore 10 / Wheat 8 / Wood 4
    City score: 9.24
  3. I02 = Wheat 10 / Wheat 8 / Sheep 5
    City score: 8.78
  4. I48 = Ore 10 / Wheat 8
    City score: 7.81
  5. I42 = Ore 10 / Sheep 5 / Wood 4
    City score: 7.78

Best Road Starts

  1. I26 = Wood 9 / Brick 6 / Sheep 3
    Road score: 10.70
  2. I25 = Sheep 11 / Brick 6 / Wood 4
    Road score: 9.72
  3. I21 = Brick 6 / Wood 4 / Wood 3
    Road score: 9.62
  4. I16 = Wood 9 / Brick 6 / Ore 2
    Road score: 9.39
  5. I02 = Wheat 10 / Wheat 8 / Sheep 5
    Road score: 8.90

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 50.88
I02 + I26
I02 = Wheat 10 / Wheat 8 / Sheep 5
I26 = Wood 9 / Brick 6 / Sheep 3
Combined resources: sheep, wheat, brick, wood

Pair 2

Score: 50.70
I45 + I26
I45 = Ore 10 / Wheat 9 / Sheep 5
I26 = Wood 9 / Brick 6 / Sheep 3
Combined resources: brick, wood, sheep, ore, wheat

Pair 3

Score: 50.69
I43 + I26
I43 = Ore 10 / Wheat 8 / Wood 4
I26 = Wood 9 / Brick 6 / Sheep 3
Combined resources: brick, wood, sheep, wheat, ore

Pair 4

Score: 49.81
I32 + I43
I32 = Brick 11 / Brick 6 / Sheep 5
I43 = Ore 10 / Wheat 8 / Wood 4
Combined resources: brick, sheep, wood, wheat, ore

Pair 5

Score: 49.67
I02 + I16
I02 = Wheat 10 / Wheat 8 / Sheep 5
I16 = Wood 9 / Brick 6 / Ore 2
Combined resources: sheep, wheat, ore, brick, wood

Pair 6

Score: 49.18
I43 + I25
I43 = Ore 10 / Wheat 8 / Wood 4
I25 = Sheep 11 / Brick 6 / Wood 4
Combined resources: wood, brick, sheep, wheat, ore

Seat Advice

Player 1

  • I42
    Ore 10 / Sheep 5 / Wood 4
  • I39
    Wheat 8 / Wood 4 / Sheep 3
  • I35
    Ore 12 / Brick 6 / Sheep 5

Player 2

  • I32
    Brick 11 / Brick 6 / Sheep 5
  • I35
    Ore 12 / Brick 6 / Sheep 5
  • I20
    Brick 11 / Wheat 10 / Wood 9

Player 3

  • I32
    Brick 11 / Brick 6 / Sheep 5
  • I35
    Ore 12 / Brick 6 / Sheep 5
  • I20
    Brick 11 / Wheat 10 / Wood 9

Best Player 4 Recovery Pairs

I02 + I26
I02 = Wheat 10 / Wheat 8 / Sheep 5
I26 = Wood 9 / Brick 6 / Sheep 3
I45 + I26
I45 = Ore 10 / Wheat 9 / Sheep 5
I26 = Wood 9 / Brick 6 / Sheep 3
I43 + I26
I43 = Ore 10 / Wheat 8 / Wood 4
I26 = Wood 9 / Brick 6 / Sheep 3
I32 + I43
I32 = Brick 11 / Brick 6 / Sheep 5
I43 = Ore 10 / Wheat 8 / Wood 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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