Daily Board Analysis

Daily Catan Board Insight for August 28, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
800
Saved At
2026-01-25 00:11:45
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I16 + I45. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I45 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 9 9 T1 Sheep 6 6 T2 Wood 3 3 T3 Wheat 6 6 T4 Wheat 11 11 T5 Wood 4 4 T6 Ore 5 5 T7 Ore 3 3 T8 Sheep 5 5 T9 Brick 4 4 T10 Brick 11 11 T11 Wheat 2 2 T12 Ore 8 8 T13 Desert T14 Sheep 10 10 T15 Wood 12 12 T16 Wheat 9 9 T17 Wood 8 8 T18 Brick 10 10 T19 I01 = Sheep 9 / Sheep 6 I01 6 I02 = Wheat 11 / Sheep 9 / Sheep 6 I02 I03 = Wheat 11 / Sheep 9 / Wheat 6 I03 9 I04 = Sheep 9 / Wheat 6 I04 4 I05 = Sheep 9 I05 I06 = Sheep 9 I06 I07 = Sheep 6 / Wood 3 I07 I08 = Sheep 6 / Wood 4 / Wood 3 I08 I09 = Wheat 11 / Sheep 6 / Wood 4 I09 7 I10 = Sheep 6 I10 I11 = Wood 3 I11 I12 = Ore 5 / Wood 3 I12 I13 = Ore 5 / Wood 4 / Wood 3 I13 I14 = Wood 3 I14 I15 = Wheat 11 / Wheat 6 / Sheep 5 I15 I16 = Wheat 6 / Sheep 5 / Ore 3 I16 5 I17 = Wheat 6 / Ore 3 I17 I18 = Wheat 6 I18 I19 = Wheat 11 / Wood 4 / Brick 4 I19 I20 = Wheat 11 / Sheep 5 / Brick 4 I20 8 I21 = Brick 11 / Ore 5 / Wood 4 I21 10 I22 = Brick 11 / Wood 4 / Brick 4 I22 I23 = Ore 5 I23 I24 = Ore 5 / Wheat 2 I24 I25 = Brick 11 / Ore 5 / Wheat 2 I25 I26 = Ore 8 / Sheep 5 / Ore 3 I26 I27 = Ore 8 / Ore 3 I27 I28 = Ore 3 I28 I29 = Ore 3 I29 I30 = Sheep 5 / Brick 4 I30 I31 = Ore 8 / Sheep 5 I31 I32 = Brick 11 / Sheep 10 / Brick 4 I32 I33 = Sheep 10 / Brick 4 I33 I34 = Wood 12 / Brick 11 / Wheat 2 I34 I35 = Wood 12 / Brick 11 / Sheep 10 I35 I36 = Wheat 2 I36 I37 = Wheat 2 I37 I38 = Wood 12 / Wheat 2 I38 I39 = Wheat 9 / Ore 8 I39 I40 = Wheat 9 / Ore 8 I40 1 I41 = Ore 8 I41 I42 = Sheep 10 / Wood 8 I42 I43 = Wheat 9 / Wood 8 I43 I44 = Wood 12 / Sheep 10 / Brick 10 I44 I45 = Sheep 10 / Brick 10 / Wood 8 I45 2 I46 = Wood 12 I46 I47 = Wood 12 / Brick 10 I47 I48 = Wheat 9 / Wood 8 I48 3 I49 = Wheat 9 I49 I50 = Wheat 9 I50 I51 = Brick 10 / Wood 8 I51 I52 = Wood 8 I52 I53 = Brick 10 I53 I54 = Brick 10 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I40 Wheat 9 / Ore 8 16.21
2 I45 Sheep 10 / Brick 10 / Wood 8 16.11
3 I48 Wheat 9 / Wood 8 15.92
4 I04 Sheep 9 / Wheat 6 15.73
5 I16 Wheat 6 / Sheep 5 / Ore 3 15.41
6 I01 Sheep 9 / Sheep 6 14.90
7 I09 Wheat 11 / Sheep 6 / Wood 4 14.70
8 I20 Wheat 11 / Sheep 5 / Brick 4 14.09
9 I03 Wheat 11 / Sheep 9 / Wheat 6 13.82
10 I21 Brick 11 / Ore 5 / Wood 4 13.81

Best City Starts

  1. I16 = Wheat 6 / Sheep 5 / Ore 3
    City score: 9.40
  2. I40 = Wheat 9 / Ore 8
    City score: 8.88
  3. I39 = Wheat 9 / Ore 8
    City score: 8.58
  4. I26 = Ore 8 / Sheep 5 / Ore 3
    City score: 8.50
  5. I02 = Wheat 11 / Sheep 9 / Sheep 6
    City score: 8.09

Best Road Starts

  1. I45 = Sheep 10 / Brick 10 / Wood 8
    Road score: 10.44
  2. I09 = Wheat 11 / Sheep 6 / Wood 4
    Road score: 8.68
  3. I48 = Wheat 9 / Wood 8
    Road score: 8.29
  4. I02 = Wheat 11 / Sheep 9 / Sheep 6
    Road score: 8.21
  5. I03 = Wheat 11 / Sheep 9 / Wheat 6
    Road score: 8.21

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.80
I16 + I45
I16 = Wheat 6 / Sheep 5 / Ore 3
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: wheat, ore, sheep, wood, brick

Pair 2

Score: 48.78
I03 + I45
I03 = Wheat 11 / Sheep 9 / Wheat 6
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: sheep, wheat, wood, brick

Pair 3

Score: 48.74
I15 + I45
I15 = Wheat 11 / Wheat 6 / Sheep 5
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: wheat, sheep, wood, brick

Pair 4

Score: 47.78
I40 + I45
I40 = Wheat 9 / Ore 8
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: ore, wheat, sheep, wood, brick
Ports: ore

Pair 5

Score: 47.32
I04 + I45
I04 = Sheep 9 / Wheat 6
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: sheep, wheat, wood, brick
Ports: sheep

Pair 6

Score: 47.24
I02 + I45
I02 = Wheat 11 / Sheep 9 / Sheep 6
I45 = Sheep 10 / Brick 10 / Wood 8
Combined resources: sheep, wheat, wood, brick

Seat Advice

Player 1

  • I45
    Sheep 10 / Brick 10 / Wood 8
  • I26
    Ore 8 / Sheep 5 / Ore 3
  • I16
    Wheat 6 / Sheep 5 / Ore 3

Player 2

  • I08
    Sheep 6 / Wood 4 / Wood 3
  • I21
    Brick 11 / Ore 5 / Wood 4
  • I48
    Wheat 9 / Wood 8

Player 3

  • I04
    Sheep 9 / Wheat 6
  • I21
    Brick 11 / Ore 5 / Wood 4
  • I48
    Wheat 9 / Wood 8

Best Player 4 Recovery Pairs

I16 + I45
I16 = Wheat 6 / Sheep 5 / Ore 3
I45 = Sheep 10 / Brick 10 / Wood 8
I03 + I45
I03 = Wheat 11 / Sheep 9 / Wheat 6
I45 = Sheep 10 / Brick 10 / Wood 8
I15 + I45
I15 = Wheat 11 / Wheat 6 / Sheep 5
I45 = Sheep 10 / Brick 10 / Wood 8
I40 + I45
I40 = Wheat 9 / Ore 8
I45 = Sheep 10 / Brick 10 / Wood 8

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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