Daily Verdict
For your two settlements, look at I26 + I09. Without sheep production, new settlements and development cards will need a trade. This opening leans toward cities and development cards. Place I09 second to start with 1 wood, 1 brick, 1 wheat.
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I09 | Brick 10 / Wood 9 / Wheat 8 | 18.47 |
| 2 | I19 | Sheep 10 / Wood 9 / Wheat 8 | 17.30 |
| 3 | I20 | Sheep 10 / Wheat 8 / Ore 5 | 17.24 |
| 4 | I15 | Wheat 8 / Ore 5 / Wood 4 | 17.10 |
| 5 | I03 | Wheat 8 / Wood 4 / Brick 3 | 16.04 |
| 6 | I26 | Wheat 9 / Ore 8 / Ore 5 | 16.02 |
| 7 | I21 | Wood 9 / Sheep 6 / Wheat 3 | 15.91 |
| 8 | I08 | Brick 10 / Wood 9 / Sheep 4 | 15.82 |
| 9 | I22 | Sheep 10 / Wood 9 / Sheep 6 | 15.62 |
| 10 | I16 | Ore 8 / Ore 5 / Wood 4 | 15.41 |
Best City Starts
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I26 = Wheat 9 / Ore 8 / Ore 5City score: 11.56
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I20 = Sheep 10 / Wheat 8 / Ore 5City score: 10.94
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I15 = Wheat 8 / Ore 5 / Wood 4City score: 10.23
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I16 = Ore 8 / Ore 5 / Wood 4City score: 8.80
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I19 = Sheep 10 / Wood 9 / Wheat 8City score: 8.78
Best Road Starts
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I09 = Brick 10 / Wood 9 / Wheat 8Road score: 11.12
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I19 = Sheep 10 / Wood 9 / Wheat 8Road score: 10.21
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I08 = Brick 10 / Wood 9 / Sheep 4Road score: 9.72
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I15 = Wheat 8 / Ore 5 / Wood 4Road score: 9.54
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I22 = Sheep 10 / Wood 9 / Sheep 6Road score: 9.54
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 53.08Pair 3
Score: 52.62Pair 4
Score: 52.53Pair 5
Score: 52.48Pair 6
Score: 52.41Seat Advice
Player 1
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I26Wheat 9 / Ore 8 / Ore 5
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I16Ore 8 / Ore 5 / Wood 4
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I09Brick 10 / Wood 9 / Wheat 8
Player 2
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I15Wheat 8 / Ore 5 / Wood 4
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I20Sheep 10 / Wheat 8 / Ore 5
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I03Wheat 8 / Wood 4 / Brick 3
Player 3
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I22Sheep 10 / Wood 9 / Sheep 6
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I21Wood 9 / Sheep 6 / Wheat 3
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I39Wheat 9 / Sheep 6 / Wheat 2
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.