Daily Board Analysis

Daily Catan Board Insight for August 30, 2025 | Catan Tools

Today's map is road-race, port-driven, polarized, brick-scarce.

road-race port-driven polarized brick-scarce
Setup ID
869
Saved At
2026-02-01 02:04:25
Port Slots
9
Top Pairs
20

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Ore 3 3 T2 Ore 10 10 T3 Wood 6 6 T4 Brick 5 5 T5 Brick 12 12 T6 Wheat 6 6 T7 Ore 10 10 T8 Wheat 3 3 T9 Wheat 5 5 T10 Sheep 4 4 T11 Wood 11 11 T12 Sheep 9 9 T13 Wood 8 8 T14 Desert T15 Brick 4 4 T16 Wheat 2 2 T17 Wood 9 9 T18 Sheep 8 8 T19 I01 = Sheep 11 / Ore 3 I01 I02 = Sheep 11 / Brick 5 / Ore 3 I02 I03 = Sheep 11 / Wood 6 / Brick 5 I03 1 I04 = Sheep 11 / Wood 6 I04 9 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Ore 10 / Ore 3 I07 I08 = Brick 12 / Ore 10 / Ore 3 I08 I09 = Brick 12 / Brick 5 / Ore 3 I09 I10 = Ore 3 I10 I11 = Ore 10 I11 I12 = Ore 10 / Wheat 6 I12 I13 = Brick 12 / Ore 10 / Wheat 6 I13 6 I14 = Ore 10 I14 I15 = Wood 6 / Brick 5 / Wheat 3 I15 2 I16 = Ore 10 / Wood 6 / Wheat 3 I16 3 I17 = Ore 10 / Wood 6 I17 I18 = Wood 6 I18 I19 = Brick 12 / Brick 5 / Wheat 5 I19 I20 = Brick 5 / Wheat 5 / Wheat 3 I20 I21 = Brick 12 / Wheat 6 / Sheep 4 I21 I22 = Brick 12 / Wheat 5 / Sheep 4 I22 I23 = Wheat 6 I23 I24 = Wood 11 / Wheat 6 I24 I25 = Wood 11 / Wheat 6 / Sheep 4 I25 5 I26 = Ore 10 / Sheep 9 / Wheat 3 I26 7 I27 = Ore 10 / Sheep 9 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Wood 8 / Wheat 5 / Wheat 3 I30 10 I31 = Sheep 9 / Wood 8 / Wheat 3 I31 4 I32 = Wheat 5 / Sheep 4 I32 I33 = Wood 8 / Wheat 5 I33 I34 = Wood 11 / Sheep 4 / Brick 4 I34 I35 = Sheep 4 / Brick 4 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Brick 4 I38 I39 = Sheep 9 / Wood 8 / Wheat 2 I39 8 I40 = Sheep 9 / Wheat 2 I40 I41 = Sheep 9 I41 I42 = Wood 9 / Wood 8 I42 I43 = Wood 9 / Wood 8 / Wheat 2 I43 I44 = Sheep 8 / Brick 4 I44 I45 = Wood 9 / Sheep 8 I45 I46 = Brick 4 I46 I47 = Sheep 8 / Brick 4 I47 I48 = Wood 9 / Wheat 2 I48 I49 = Wheat 2 I49 I50 = Wheat 2 I50 I51 = Wood 9 / Sheep 8 I51 I52 = Wood 9 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 Wheat Ore 3:1 Sheep 3:1 3:1 Brick Wood

Daily Verdict

Today's map is road-race, port-driven, polarized, brick-scarce.

The strongest overall opening is I03 (Sheep 11 / Wood 6 / Brick 5), while I13 is the best city-focused start, I03 is strongest for road pressure, and I04 is the best harbor start. The strongest theoretical pair is I03 (Sheep 11 / Wood 6 / Brick 5) + I13 (Brick 12 / Ore 10 / Wheat 6).

  • Scarce resources: brick, ore.
  • Abundant resources: wood, sheep.
  • Player 1 should usually secure the most contested raw-strength position.
  • Player 4 gains more value on maps with strong complementary pairs.

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Sheep 11 / Wood 6 / Brick 5 19.36
2 I15 Wood 6 / Brick 5 / Wheat 3 18.91
3 I16 Ore 10 / Wood 6 / Wheat 3 18.76
4 I31 Sheep 9 / Wood 8 / Wheat 3 18.35
5 I25 Wood 11 / Wheat 6 / Sheep 4 17.71
6 I13 Brick 12 / Ore 10 / Wheat 6 17.63
7 I26 Ore 10 / Sheep 9 / Wheat 3 17.46
8 I39 Sheep 9 / Wood 8 / Wheat 2 16.96
9 I04 Sheep 11 / Wood 6 16.91
10 I30 Wood 8 / Wheat 5 / Wheat 3 16.88

Best City Starts

  1. I13 = Brick 12 / Ore 10 / Wheat 6
    City score: 18.10
  2. I30 = Wood 8 / Wheat 5 / Wheat 3
    City score: 17.40
  3. I12 = Ore 10 / Wheat 6
    City score: 17.20
  4. I20 = Brick 5 / Wheat 5 / Wheat 3
    City score: 16.50
  5. I25 = Wood 11 / Wheat 6 / Sheep 4
    City score: 16.00

Best Road Starts

  1. I03 = Sheep 11 / Wood 6 / Brick 5
    Road score: 22.25
  2. I15 = Wood 6 / Brick 5 / Wheat 3
    Road score: 21.75
  3. I43 = Wood 9 / Wood 8 / Wheat 2
    Road score: 20.65
  4. I42 = Wood 9 / Wood 8
    Road score: 19.55
  5. I31 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 17.75

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.89
I03 + I13
I03 = Sheep 11 / Wood 6 / Brick 5
I13 = Brick 12 / Ore 10 / Wheat 6
Combined resources: sheep, wood, brick, ore, wheat

Pair 2

Score: 49.81
I15 + I26
I15 = Wood 6 / Brick 5 / Wheat 3
I26 = Ore 10 / Sheep 9 / Wheat 3
Combined resources: wood, brick, wheat, ore, sheep

Pair 3

Score: 49.32
I03 + I26
I03 = Sheep 11 / Wood 6 / Brick 5
I26 = Ore 10 / Sheep 9 / Wheat 3
Combined resources: sheep, wood, brick, ore, wheat

Pair 4

Score: 49.22
I03 + I16
I03 = Sheep 11 / Wood 6 / Brick 5
I16 = Ore 10 / Wood 6 / Wheat 3
Combined resources: sheep, wood, brick, ore, wheat

Pair 5

Score: 48.45
I02 + I15
I02 = Sheep 11 / Brick 5 / Ore 3
I15 = Wood 6 / Brick 5 / Wheat 3
Combined resources: sheep, ore, brick, wood, wheat

Pair 6

Score: 47.65
I02 + I31
I02 = Sheep 11 / Brick 5 / Ore 3
I31 = Sheep 9 / Wood 8 / Wheat 3
Combined resources: sheep, ore, brick, wheat, wood

Seat Advice

Player 1

  • I03
    Sheep 11 / Wood 6 / Brick 5
  • I16
    Ore 10 / Wood 6 / Wheat 3
  • I15
    Wood 6 / Brick 5 / Wheat 3

Player 2

  • I03
    Sheep 11 / Wood 6 / Brick 5
  • I15
    Wood 6 / Brick 5 / Wheat 3
  • I16
    Ore 10 / Wood 6 / Wheat 3

Player 3

  • I03
    Sheep 11 / Wood 6 / Brick 5
  • I15
    Wood 6 / Brick 5 / Wheat 3
  • I16
    Ore 10 / Wood 6 / Wheat 3

Best Player 4 Recovery Pairs

I03 + I13
I03 = Sheep 11 / Wood 6 / Brick 5
I13 = Brick 12 / Ore 10 / Wheat 6
I15 + I26
I15 = Wood 6 / Brick 5 / Wheat 3
I26 = Ore 10 / Sheep 9 / Wheat 3
I03 + I26
I03 = Sheep 11 / Wood 6 / Brick 5
I26 = Ore 10 / Sheep 9 / Wheat 3
I03 + I16
I03 = Sheep 11 / Wood 6 / Brick 5
I16 = Ore 10 / Wood 6 / Wheat 3

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.