Daily Board Analysis

Daily Catan Board Insight for August 30, 2025

Plan around limited ore.

road-race port-driven polarized brick-scarce
Setup ID
869
Saved At
2026-02-01 02:04:25
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I30 + I03. City upgrades will need trades for ore. This opening leans toward roads and new settlements. Place I03 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick, ore; secure a source or a way to trade for it.
  • The board has more wood production than most other resources; check whether a matching harbor fits your opening.
  • Keep I16 in mind if you want to focus on city upgrades.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 11 11 T1 Ore 3 3 T2 Ore 10 10 T3 Wood 6 6 T4 Brick 5 5 T5 Brick 12 12 T6 Wheat 6 6 T7 Ore 10 10 T8 Wheat 3 3 T9 Wheat 5 5 T10 Sheep 4 4 T11 Wood 11 11 T12 Sheep 9 9 T13 Wood 8 8 T14 Desert T15 Brick 4 4 T16 Wheat 2 2 T17 Wood 9 9 T18 Sheep 8 8 T19 I01 = Sheep 11 / Ore 3 I01 I02 = Sheep 11 / Brick 5 / Ore 3 I02 I03 = Sheep 11 / Wood 6 / Brick 5 I03 1 I04 = Sheep 11 / Wood 6 I04 I05 = Sheep 11 I05 I06 = Sheep 11 I06 I07 = Ore 10 / Ore 3 I07 I08 = Brick 12 / Ore 10 / Ore 3 I08 I09 = Brick 12 / Brick 5 / Ore 3 I09 I10 = Ore 3 I10 I11 = Ore 10 I11 I12 = Ore 10 / Wheat 6 I12 I13 = Brick 12 / Ore 10 / Wheat 6 I13 8 I14 = Ore 10 I14 I15 = Wood 6 / Brick 5 / Wheat 3 I15 2 I16 = Ore 10 / Wood 6 / Wheat 3 I16 4 I17 = Ore 10 / Wood 6 I17 I18 = Wood 6 I18 I19 = Brick 12 / Brick 5 / Wheat 5 I19 I20 = Brick 5 / Wheat 5 / Wheat 3 I20 10 I21 = Brick 12 / Wheat 6 / Sheep 4 I21 I22 = Brick 12 / Wheat 5 / Sheep 4 I22 I23 = Wheat 6 I23 I24 = Wood 11 / Wheat 6 I24 I25 = Wood 11 / Wheat 6 / Sheep 4 I25 5 I26 = Ore 10 / Sheep 9 / Wheat 3 I26 9 I27 = Ore 10 / Sheep 9 I27 I28 = Ore 10 I28 I29 = Ore 10 I29 I30 = Wood 8 / Wheat 5 / Wheat 3 I30 7 I31 = Sheep 9 / Wood 8 / Wheat 3 I31 3 I32 = Wheat 5 / Sheep 4 I32 I33 = Wood 8 / Wheat 5 I33 I34 = Wood 11 / Sheep 4 / Brick 4 I34 I35 = Sheep 4 / Brick 4 I35 I36 = Wood 11 I36 I37 = Wood 11 I37 I38 = Wood 11 / Brick 4 I38 I39 = Sheep 9 / Wood 8 / Wheat 2 I39 6 I40 = Sheep 9 / Wheat 2 I40 I41 = Sheep 9 I41 I42 = Wood 9 / Wood 8 I42 I43 = Wood 9 / Wood 8 / Wheat 2 I43 I44 = Sheep 8 / Brick 4 I44 I45 = Wood 9 / Sheep 8 I45 I46 = Brick 4 I46 I47 = Sheep 8 / Brick 4 I47 I48 = Wood 9 / Wheat 2 I48 I49 = Wheat 2 I49 I50 = Wheat 2 I50 I51 = Wood 9 / Sheep 8 I51 I52 = Wood 9 I52 I53 = Sheep 8 I53 I54 = Sheep 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I03 Sheep 11 / Wood 6 / Brick 5 16.89
2 I15 Wood 6 / Brick 5 / Wheat 3 16.68
3 I31 Sheep 9 / Wood 8 / Wheat 3 15.90
4 I16 Ore 10 / Wood 6 / Wheat 3 15.28
5 I25 Wood 11 / Wheat 6 / Sheep 4 14.94
6 I39 Sheep 9 / Wood 8 / Wheat 2 14.65
7 I30 Wood 8 / Wheat 5 / Wheat 3 14.03
8 I13 Brick 12 / Ore 10 / Wheat 6 14.01
9 I26 Ore 10 / Sheep 9 / Wheat 3 13.94
10 I20 Brick 5 / Wheat 5 / Wheat 3 13.56

Best City Starts

  1. I16 = Ore 10 / Wood 6 / Wheat 3
    City score: 8.39
  2. I26 = Ore 10 / Sheep 9 / Wheat 3
    City score: 8.31
  3. I31 = Sheep 9 / Wood 8 / Wheat 3
    City score: 8.09
  4. I13 = Brick 12 / Ore 10 / Wheat 6
    City score: 7.90
  5. I15 = Wood 6 / Brick 5 / Wheat 3
    City score: 7.70

Best Road Starts

  1. I03 = Sheep 11 / Wood 6 / Brick 5
    Road score: 10.70
  2. I15 = Wood 6 / Brick 5 / Wheat 3
    Road score: 10.70
  3. I31 = Sheep 9 / Wood 8 / Wheat 3
    Road score: 9.45
  4. I30 = Wood 8 / Wheat 5 / Wheat 3
    Road score: 8.82
  5. I25 = Wood 11 / Wheat 6 / Sheep 4
    Road score: 8.68

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 49.48
I30 + I03
I30 = Wood 8 / Wheat 5 / Wheat 3
I03 = Sheep 11 / Wood 6 / Brick 5
Combined resources: sheep, wood, brick, wheat

Pair 2

Score: 49.38
I31 + I15
I31 = Sheep 9 / Wood 8 / Wheat 3
I15 = Wood 6 / Brick 5 / Wheat 3
Combined resources: wood, brick, wheat, sheep

Pair 3

Score: 48.95
I31 + I03
I31 = Sheep 9 / Wood 8 / Wheat 3
I03 = Sheep 11 / Wood 6 / Brick 5
Combined resources: sheep, wood, brick, wheat

Pair 4

Score: 48.93
I25 + I03
I25 = Wood 11 / Wheat 6 / Sheep 4
I03 = Sheep 11 / Wood 6 / Brick 5
Combined resources: sheep, wood, brick, wheat

Pair 5

Score: 48.52
I20 + I03
I20 = Brick 5 / Wheat 5 / Wheat 3
I03 = Sheep 11 / Wood 6 / Brick 5
Combined resources: sheep, wood, brick, wheat

Pair 6

Score: 48.17
I13 + I03
I13 = Brick 12 / Ore 10 / Wheat 6
I03 = Sheep 11 / Wood 6 / Brick 5
Combined resources: sheep, wood, brick, ore, wheat

Seat Advice

Player 1

  • I03
    Sheep 11 / Wood 6 / Brick 5
  • I15
    Wood 6 / Brick 5 / Wheat 3
  • I20
    Brick 5 / Wheat 5 / Wheat 3

Player 2

  • I31
    Sheep 9 / Wood 8 / Wheat 3
  • I39
    Sheep 9 / Wood 8 / Wheat 2
  • I20
    Brick 5 / Wheat 5 / Wheat 3

Player 3

  • I19
    Brick 12 / Brick 5 / Wheat 5
  • I45
    Wood 9 / Sheep 8
  • I51
    Wood 9 / Sheep 8

Best Player 4 Recovery Pairs

I30 + I03
I30 = Wood 8 / Wheat 5 / Wheat 3
I03 = Sheep 11 / Wood 6 / Brick 5
I31 + I15
I31 = Sheep 9 / Wood 8 / Wheat 3
I15 = Wood 6 / Brick 5 / Wheat 3
I31 + I03
I31 = Sheep 9 / Wood 8 / Wheat 3
I03 = Sheep 11 / Wood 6 / Brick 5
I25 + I03
I25 = Wood 11 / Wheat 6 / Sheep 4
I03 = Sheep 11 / Wood 6 / Brick 5

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

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