Daily Verdict
For your two settlements, look at I20 + I03. Road building will need trades for brick. This opening leans toward cities and development cards. Place I03 second to start with 1 sheep, 1 wheat, 1 ore.
- The board produces relatively little brick; secure a source or a way to trade for it.
- The board has more sheep production than most other resources; check whether a matching harbor fits your opening.
- These are starting plans, not promises: dice, the robber and other players can change them.
- Compare the numbers as long-run averages, not a countdown to your next build.
Board & Intersection Map
The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.
Best Starting Intersections
Human-readable spot descriptions included| # | Intersection | Description | Overall |
|---|---|---|---|
| 1 | I03 | Sheep 9 / Ore 8 / Wheat 5 | 17.84 |
| 2 | I15 | Wood 10 / Sheep 9 / Ore 8 | 16.84 |
| 3 | I20 | Wood 10 / Sheep 9 / Sheep 6 | 15.76 |
| 4 | I22 | Wood 11 / Ore 9 / Sheep 6 | 15.58 |
| 5 | I32 | Ore 9 / Sheep 6 / Wheat 3 | 15.54 |
| 6 | I02 | Ore 11 / Sheep 9 / Wheat 5 | 14.67 |
| 7 | I16 | Brick 12 / Wood 10 / Ore 8 | 14.52 |
| 8 | I19 | Wood 11 / Sheep 9 / Sheep 6 | 14.31 |
| 9 | I04 | Ore 8 / Wheat 5 | 14.27 |
| 10 | I21 | Wood 11 / Ore 9 / Wheat 4 | 13.66 |
Best City Starts
-
I03 = Sheep 9 / Ore 8 / Wheat 5City score: 12.04
-
I32 = Ore 9 / Sheep 6 / Wheat 3City score: 9.79
-
I15 = Wood 10 / Sheep 9 / Ore 8City score: 9.21
-
I25 = Ore 9 / Wheat 4 / Sheep 3City score: 8.81
-
I02 = Ore 11 / Sheep 9 / Wheat 5City score: 8.75
Best Road Starts
-
I03 = Sheep 9 / Ore 8 / Wheat 5Road score: 9.59
-
I15 = Wood 10 / Sheep 9 / Ore 8Road score: 9.54
-
I20 = Wood 10 / Sheep 9 / Sheep 6Road score: 9.54
-
I19 = Wood 11 / Sheep 9 / Sheep 6Road score: 8.77
-
I22 = Wood 11 / Ore 9 / Sheep 6Road score: 8.77
Top Opening Pairs
These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.
Pair 2
Score: 50.53Pair 3
Score: 50.25Pair 4
Score: 49.62Pair 5
Score: 49.19Pair 6
Score: 48.92Seat Advice
Player 1
-
I03Sheep 9 / Ore 8 / Wheat 5
-
I15Wood 10 / Sheep 9 / Ore 8
-
I22Wood 11 / Ore 9 / Sheep 6
Player 2
-
I32Ore 9 / Sheep 6 / Wheat 3
-
I20Wood 10 / Sheep 9 / Sheep 6
-
I22Wood 11 / Ore 9 / Sheep 6
Player 3
-
I45Brick 10 / Wheat 8 / Wheat 3
-
I13Wood 11 / Wood 6 / Wheat 4
-
I16Brick 12 / Wood 10 / Ore 8
Best Player 4 Recovery Pairs
How to Read This Map
What is an I-spot?
Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.
How are pairs ranked?
Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.
About the analysis
This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.