Daily Board Analysis

Daily Catan Board Insight for September 12, 2025

This board gives cities more room to grow.

city-heavy port-driven polarized brick-scarce
Setup ID
1306
Saved At
2026-02-26 04:54:00
Port Slots
9
Top Pairs
20

Daily Verdict

For your two settlements, look at I31 + I16. These settlements produce all five resources, giving you several ways to build. This opening leans toward roads and new settlements. Place I16 second to start with 1 wood, 1 brick, 1 sheep.

  • The board produces relatively little brick; secure a source or a way to trade for it.
  • The board has more wheat production than most other resources; check whether a matching harbor fits your opening.
  • These are starting plans, not promises: dice, the robber and other players can change them.
  • Compare the numbers as long-run averages, not a countdown to your next build.

Board & Intersection Map

The board below shows all settlement intersections, top starts, and the strongest opening pair directly on the map.

Intersection map
All Ixx settlement spots are shown directly on the board.
Top 10 overall
Best pair spots
Best pair link
Sheep 4 4 T1 Brick 2 2 T2 Brick 6 6 T3 Sheep 6 6 T4 Wood 5 5 T5 Wood 10 10 T6 Wheat 3 3 T7 Wood 9 9 T8 Brick 4 4 T9 Sheep 3 3 T10 Ore 10 10 T11 Ore 9 9 T12 Ore 8 8 T13 Wheat 5 5 T14 Sheep 11 11 T15 Wood 12 12 T16 Wheat 11 11 T17 Desert T18 Wheat 8 8 T19 I01 = Sheep 4 / Brick 2 I01 I02 = Wood 5 / Sheep 4 / Brick 2 I02 I03 = Sheep 6 / Wood 5 / Sheep 4 I03 6 I04 = Sheep 6 / Sheep 4 I04 5 I05 = Sheep 4 I05 I06 = Sheep 4 I06 I07 = Brick 6 / Brick 2 I07 I08 = Wood 10 / Brick 6 / Brick 2 I08 I09 = Wood 10 / Wood 5 / Brick 2 I09 I10 = Brick 2 I10 I11 = Brick 6 I11 I12 = Brick 6 / Wheat 3 I12 I13 = Wood 10 / Brick 6 / Wheat 3 I13 7 I14 = Brick 6 I14 I15 = Sheep 6 / Wood 5 / Brick 4 I15 2 I16 = Wood 9 / Sheep 6 / Brick 4 I16 1 I17 = Wood 9 / Sheep 6 I17 I18 = Sheep 6 I18 I19 = Wood 10 / Wood 5 / Sheep 3 I19 I20 = Wood 5 / Brick 4 / Sheep 3 I20 8 I21 = Wood 10 / Ore 10 / Wheat 3 I21 I22 = Wood 10 / Ore 10 / Sheep 3 I22 I23 = Wheat 3 I23 I24 = Ore 9 / Wheat 3 I24 I25 = Ore 10 / Ore 9 / Wheat 3 I25 I26 = Wood 9 / Ore 8 / Brick 4 I26 4 I27 = Wood 9 / Ore 8 I27 I28 = Wood 9 I28 I29 = Wood 9 I29 I30 = Wheat 5 / Brick 4 / Sheep 3 I30 10 I31 = Ore 8 / Wheat 5 / Brick 4 I31 3 I32 = Sheep 11 / Ore 10 / Sheep 3 I32 I33 = Sheep 11 / Wheat 5 / Sheep 3 I33 I34 = Wood 12 / Ore 10 / Ore 9 I34 I35 = Wood 12 / Sheep 11 / Ore 10 I35 I36 = Ore 9 I36 I37 = Ore 9 I37 I38 = Wood 12 / Ore 9 I38 I39 = Wheat 11 / Ore 8 / Wheat 5 I39 I40 = Wheat 11 / Ore 8 I40 9 I41 = Ore 8 I41 I42 = Sheep 11 / Wheat 5 I42 I43 = Wheat 11 / Wheat 5 I43 I44 = Wood 12 / Sheep 11 / Wheat 8 I44 I45 = Sheep 11 / Wheat 8 I45 I46 = Wood 12 I46 I47 = Wood 12 / Wheat 8 I47 I48 = Wheat 11 I48 I49 = Wheat 11 I49 I50 = Wheat 11 I50 I51 = Wheat 8 I51 I52 = I52 I53 = Wheat 8 I53 I54 = Wheat 8 I54 3:1 3:1 3:1 3:1 Sheep Sheep Brick Brick 3:1 3:1 Wood Wood Ore Ore Wheat Wheat 3:1 3:1

Best Starting Intersections

Human-readable spot descriptions included
# Intersection Description Overall
1 I16 Wood 9 / Sheep 6 / Brick 4 18.27
2 I15 Sheep 6 / Wood 5 / Brick 4 17.83
3 I31 Ore 8 / Wheat 5 / Brick 4 17.59
4 I26 Wood 9 / Ore 8 / Brick 4 17.50
5 I04 Sheep 6 / Sheep 4 16.48
6 I03 Sheep 6 / Wood 5 / Sheep 4 15.26
7 I13 Wood 10 / Brick 6 / Wheat 3 15.25
8 I20 Wood 5 / Brick 4 / Sheep 3 14.89
9 I40 Wheat 11 / Ore 8 14.54
10 I30 Wheat 5 / Brick 4 / Sheep 3 14.50

Best City Starts

  1. I31 = Ore 8 / Wheat 5 / Brick 4
    City score: 10.55
  2. I39 = Wheat 11 / Ore 8 / Wheat 5
    City score: 9.90
  3. I26 = Wood 9 / Ore 8 / Brick 4
    City score: 8.80
  4. I25 = Ore 10 / Ore 9 / Wheat 3
    City score: 8.03
  5. I03 = Sheep 6 / Wood 5 / Sheep 4
    City score: 7.85

Best Road Starts

  1. I15 = Sheep 6 / Wood 5 / Brick 4
    Road score: 11.12
  2. I16 = Wood 9 / Sheep 6 / Brick 4
    Road score: 11.12
  3. I26 = Wood 9 / Ore 8 / Brick 4
    Road score: 10.46
  4. I13 = Wood 10 / Brick 6 / Wheat 3
    Road score: 9.72
  5. I03 = Sheep 6 / Wood 5 / Sheep 4
    Road score: 9.54

Top Opening Pairs

These are the strongest theoretical two-settlement openings based on production, resource coverage and port synergy.

Top pair

Score: 53.54
I31 + I16
I31 = Ore 8 / Wheat 5 / Brick 4
I16 = Wood 9 / Sheep 6 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 2

Score: 53.29
I31 + I15
I31 = Ore 8 / Wheat 5 / Brick 4
I15 = Sheep 6 / Wood 5 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 3

Score: 52.29
I03 + I31
I03 = Sheep 6 / Wood 5 / Sheep 4
I31 = Ore 8 / Wheat 5 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 4

Score: 52.20
I39 + I15
I39 = Wheat 11 / Ore 8 / Wheat 5
I15 = Sheep 6 / Wood 5 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 5

Score: 51.61
I39 + I16
I39 = Wheat 11 / Ore 8 / Wheat 5
I16 = Wood 9 / Sheep 6 / Brick 4
Combined resources: sheep, wood, brick, ore, wheat

Pair 6

Score: 51.11
I26 + I15
I26 = Wood 9 / Ore 8 / Brick 4
I15 = Sheep 6 / Wood 5 / Brick 4
Combined resources: sheep, wood, brick, ore

Seat Advice

Player 1

  • I31
    Ore 8 / Wheat 5 / Brick 4
  • I26
    Wood 9 / Ore 8 / Brick 4
  • I15
    Sheep 6 / Wood 5 / Brick 4

Player 2

  • I13
    Wood 10 / Brick 6 / Wheat 3
  • I08
    Wood 10 / Brick 6 / Brick 2
  • I44
    Wood 12 / Sheep 11 / Wheat 8

Player 3

  • I13
    Wood 10 / Brick 6 / Wheat 3
  • I44
    Wood 12 / Sheep 11 / Wheat 8
  • I33
    Sheep 11 / Wheat 5 / Sheep 3

Best Player 4 Recovery Pairs

I31 + I16
I31 = Ore 8 / Wheat 5 / Brick 4
I16 = Wood 9 / Sheep 6 / Brick 4
I31 + I15
I31 = Ore 8 / Wheat 5 / Brick 4
I15 = Sheep 6 / Wood 5 / Brick 4
I03 + I31
I03 = Sheep 6 / Wood 5 / Sheep 4
I31 = Ore 8 / Wheat 5 / Brick 4
I39 + I15
I39 = Wheat 11 / Ore 8 / Wheat 5
I15 = Sheep 6 / Wood 5 / Brick 4

How to Read This Map

What is an I-spot?

Each Ixx marker is one possible settlement intersection on the board. The labels on the map let you connect the analysis directly to visible board positions.

How are pairs ranked?

Pair scores combine production, diversity, resource coverage, number overlap and port synergy. The goal is to identify strong theoretical two-settlement openings.

About the analysis

This page is based on the generated board configuration, not on played match outcomes. It evaluates the map structurally: numbers, resource balance, port access, intersection strength and opening flexibility.

Buy me a coffee